Games for Windows Live ramps up anti-piracy measures
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Dunge




Posts: 1201
Location: Québec
PostPosted: Tue, 24th Mar 2009 19:20    Post subject: Games for Windows Live ramps up anti-piracy measures
Quote:
Microsoft has unveiled the latest features and upgrades making their way to its Games for Windows Live platform, with a focus on increasing anti-piracy efforts.

Games for Windows will now offer "zero day piracy protection", including server side authentication on top of a further layer of authentication required for online play.

In addition, sellers on the platform's market place will now be able to design their own storefronts, while the "roaming" function will allow consumers to save their personal settings and have access to them on any other compatible Windows PC.

"This update and other features currently in development represent a tipping point in the evolution of Games for Windows Live as a leading online PC gaming network," said Ron Pessner, general manager of Games for Windows Live.

"In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry’s best connected gaming experiences through the Live service."

Dave Luehmann, general manager of Window games for Microsoft Game Studios, added: "As a publisher, no one is more excited to see the continued growth and evolution of Games for Windows Live than Microsoft Game Studios."

"We have several projects underway which will incorporate the Live service, and we're continuing to build new developer relationships here at GDC to bring the best in the industry to Games for Windows Live."


http://www.gamesindustry.biz/articles/gfw-live-ramps-up-anti-piracy-measures

It's already impossible to play online most games who use gfwl, but it's still possible with hamachi. Does that protection is just some smart talk or it's really something we should fear?
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inz




Posts: 11914

PostPosted: Tue, 24th Mar 2009 19:25    Post subject:
Looks like something to prevent early leaks, similar to Steam... Probably not something to lose your sleep over.
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LeoNatan
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PostPosted: Tue, 24th Mar 2009 19:31    Post subject: Re: Games for Windows Live ramps up anti-piracy measures
Dunge wrote:
It's already impossible to play online most games who use gfwl

On the contrary, my friend. Cool
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lhzr




Posts: 3902
Location: RO
PostPosted: Tue, 24th Mar 2009 19:31    Post subject: Re: Games for Windows Live ramps up anti-piracy measures
Dunge wrote:
..authentication on top of a further layer of authentication

xzibit must be popular with microsoft
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LeoNatan
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PostPosted: Tue, 24th Mar 2009 19:33    Post subject:
Laughing

Quick, someone make a we put an authentication layer in your authentication layer so you could authenticate while you authenticate the free games we offer. Very Happy
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FireMaster




Posts: 13393
Location: I do not belong
PostPosted: Tue, 24th Mar 2009 19:37    Post subject: Re: Games for Windows Live ramps up anti-piracy measures
lhzr wrote:
Dunge wrote:
..authentication on top of a further layer of authentication

xzibit must be popular with microsoft


Yo dawg so I heard you like authentication so we put an authentication over your authentication so you can put login information while you put login information
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Naish




Posts: 797

PostPosted: Tue, 24th Mar 2009 19:45    Post subject:
On the other hand, they're adding 2 awesome features. In game marketplace (steam also just announced this), and saved games stored online. <- WIN
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todd72173




Posts: 2403

PostPosted: Tue, 24th Mar 2009 19:45    Post subject:
Micocrap will lock it down so much that legit copies wont even be able to get online..Cant wait for that to happen shortly.

My damn beta key was banned the other day..im pissed.


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madmax17




Posts: 18732
Location: Croatia
PostPosted: Tue, 24th Mar 2009 19:51    Post subject:
Just great, more M$ shitty code means more crashes, bsod's and other shit that goes with their GWL games, I predict that if you have your firewall on with these new protection schemes your comp will blow up in your face.
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JBeckman
VIP Member



Posts: 34844
Location: Sweden
PostPosted: Tue, 24th Mar 2009 20:09    Post subject:
Steam is also improving security and some other things.
http://worthplaying.com/article.php?sid=61051
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Mar 2009 20:11    Post subject:
The most important questions is; How will this effect the "G4WL key" scandal? D'ya reckon MS are finally getting around to fixing that loophole?
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moosenoodles




Posts: 18411

PostPosted: Tue, 24th Mar 2009 20:15    Post subject:
I have a club game key which still works so far, but lets hope those ones for that game have not been kept on record for the freebie give outs when they fucked up..
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sabin1981
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Posts: 87805

PostPosted: Tue, 24th Mar 2009 20:17    Post subject:
I know the DoW2 beta key was canned, but I honestly expected that anyway. I just hope they don't change how the rest works, because right now - even without my Club key - I can just go and pay a fiver, buy a copy of Shadowrun or Halo 2 and then use THOSE.

*fingers crosses that MS don't fix the bug*
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NForce2007
Banned



Posts: 300
Location: playstation home.
PostPosted: Tue, 24th Mar 2009 20:39    Post subject: anything to improve PC gaming.
they're only securing the future of PC gaming for us. dev's get paid for their hard work = more games for us & possibly new titles like fight night 4..etc,end of the day PC games are still much cheaper than console ones.


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Newty182




Posts: 10798
Location: UK
PostPosted: Tue, 24th Mar 2009 20:41    Post subject:
sabin1981 wrote:
I know the DoW2 beta key was canned, but I honestly expected that anyway. I just hope they don't change how the rest works, because right now - even without my Club key - I can just go and pay a fiver, buy a copy of Shadowrun or Halo 2 and then use THOSE.

*fingers crosses that MS don't fix the bug*


Surely M$ must be aware of this. They said their clamping down so i highly doubt we will be able to use the same key like we do now. Sad


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sabin1981
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PostPosted: Tue, 24th Mar 2009 20:45    Post subject: Re: anything to improve PC gaming.
NForce2007 wrote:
they're only securing the future of PC gaming for us. dev's get paid for their hard work = more games for us & possibly new titles like fight night 4..etc,end of the day PC games are still much cheaper than console ones.


Developers get paid a wage, it's the publisher that makes money off sales - not them.
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lhzr




Posts: 3902
Location: RO
PostPosted: Tue, 24th Mar 2009 20:46    Post subject: Re: anything to improve PC gaming.
NForce2007 wrote:
they're only securing the future of PC gaming for us.

firemaster, see what you did by translating microsoft's corporate speak into something familiar and hip? people jumped to the other bandwagon, of microsoft love. which i didn't even know existed..
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NForce2007
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Location: playstation home.
PostPosted: Tue, 24th Mar 2009 20:55    Post subject: Re: anything to improve PC gaming.
sabin1981 wrote:
NForce2007 wrote:
they're only securing the future of PC gaming for us. dev's get paid for their hard work = more games for us & possibly new titles like fight night 4..etc,end of the day PC games are still much cheaper than console ones.


Developers get paid a wage, it's the publisher that makes money off sales - not them.


no game sales = no wages. Smile


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sabin1981
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PostPosted: Tue, 24th Mar 2009 21:03    Post subject:
They've been playing the "piracy stops us making more games" card since the 80s. Games are still being made Wink
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fawe4




Posts: 1757

PostPosted: Tue, 24th Mar 2009 21:06    Post subject:
Truth:

Quote:
"This update and other features currently in development represent a tipping point in the continuing demolishing of Games for Windows Live as a online PC gaming network," said Ron Pessner, who just replaced previously sacked GM.
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Tue, 24th Mar 2009 22:35    Post subject:



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sabin1981
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PostPosted: Tue, 24th Mar 2009 23:37    Post subject:
Javlar FTW.
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VGAdeadcafe




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PostPosted: Wed, 25th Mar 2009 01:10    Post subject:
Ahahaha, the idiots. They will fuck it up again and they'll fire the guy in charge of the mess.
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SpykeZ




Posts: 23710

PostPosted: Wed, 25th Mar 2009 02:01    Post subject:
who said it's impossible to play using hamachi? All it requires is some hex editing. GFWL just detects the ping rate, and it's it's not small enough then you can't use it, hex edit those values out and your set.


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