Innovation in games
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SpykeZ




Posts: 23710

PostPosted: Sat, 11th Apr 2009 21:45    Post subject: Innovation in games
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iNatan wrote:
Frant wrote:
LeoNatan wrote:
On top of that, how much space is there left for innovation, really? Everything has been done, fixed and mainstreamed already.

That's what they said 15 years ago, and 30 years ago, and 60 years ago etc. etc. etc., yet people always seem to come up with something new. This is then copied in the thousands of course.

Sure, but technology has advanced since then. Until technology again allows for such innovation, we're pretty much done for now.


As far as gaming alone, I don't think there is much for innovation, just doing shit how it's supposed to be done like the witcher, give the fans something to spend their money on and be happy about it.

Now innovation such as hardware, companies like Nintendo are on top of that. Their systems never were really about GFX GFX GFX but seeing what they could do.

NES had ALL that fun shit, power glove, that robot which I still don't know what it does, the light gun, track pad, then snes didn't have too much but did have that huge rocket launcher like gun which was a lot of fun, skip up to the wii and..well you see the pattern.

OCZ made that control head unit which never really took off since PC games wouldn't work well with it maybe

There were those 3D glasses which were an awesome concept but only works with CRT Monitors, force feedback vests The newer ones that I haven't read about yet etc etc.

Zalman even tried that new mouse that was shaped like a pistol grip.

I think the innovation that needs to be worked on are immersion techniques to get you more into that game. Suround sound is doing a good job of that, but now we need a headset that puts the screen around you so you can move your head around to look around. Or those 3d glasses need to work with LCDS, watching movies in 3d is a lot of fun, playing your games like an FPS or something would be equally as fun


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Naish




Posts: 797

PostPosted: Sat, 11th Apr 2009 21:52    Post subject:
There's already a headset thingy, someone demo'd it with operation flashpoint. (can't find it for some reason)

Personally I'll stick with a 24 inch monitor and a good 5.1 speaker setup. Some of this stuff coming out is just waaaay too nerdy.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 11th Apr 2009 22:49    Post subject:
nVidia have recently tried to re-release the 3D aspect of hardware .. shame you need a fucking stupidly expensive headset (£100+) AND a stupidly expensive, compatible, monitor to use it.

http://www.nvidia.com/object/GeForce_3D_Vision_Main.html


Jesus H. $598 for the compatible monitor and headset;

http://www.nvidia.com/object/product_GeForce_3D_VisionBundle_us.html
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zmed




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Location: Orbanistan
PostPosted: Sat, 11th Apr 2009 23:06    Post subject:
That that gave the illusion of 3D was great (head tracking). We don't need the overly expensive craps, the most suprising things came from suprising places.

I assume we would only need a trackIR kind of thing on glasses and we're set. No need to spend hunderds of dollars on unnecessarily conplex BS. Just good old motion tracking.
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fearwhatnow




Posts: 3451

PostPosted: Sat, 11th Apr 2009 23:11    Post subject:
There are may gadgets for pc gaming - from suits to helmets etc.I agree we need a trackIR thing.


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Kamikaze666




Posts: 3550

PostPosted: Sat, 11th Apr 2009 23:41    Post subject:
Im surprised were still not using 3d goggles (as in looking around 360 Deg), image how cool that would be with games.


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FireMaster




Posts: 13483
Location: I do not belong
PostPosted: Sun, 12th Apr 2009 00:01    Post subject:
personally I think most of the "innovations" are pretty meh and could easily do without
I like my game to be basic and fun, not awkwardly trying to do something not interesting and fail hard, like some of the titles we've been getting
all what a game needs is its unique storyline, concept and gameplay style
especially this obsession with realism these days, they're games ffs not VR training programs
and who's the fucking idiot responsible for regenerating health ffs Laughing bring the health bar and medpacks back
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Kamikaze666




Posts: 3550

PostPosted: Sun, 12th Apr 2009 00:51    Post subject:
FireMaster wrote:

especially this obsession with realism these days,


so, you don't want realistic graphics, sounds, gameplay, immersion? Confused


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Cohen




Posts: 7155
Location: Rapture
PostPosted: Sun, 12th Apr 2009 00:59    Post subject:
There is a major problem with the word innovation. It tends to get thrown around like a ball in the games industry.

Remember last year we all saw a trailer to an 'innovative' new game that claimed awesomeness and innovation with its seemless free roaming environments etc. Then when released, its pretty much a hefty piece of steaming shite that is Mirros Edge - just for an example.

The only thing that is constantly being innovated is graphics. The company that "innovates" in all sense of the word IMO are Crytek. They are simply the god's of graphical innovation.. Crysis was immense.. the huge free roamable environments and jaw dropping effects. Although they even fell into the sneaky photoshoppage of screenshots before game release..

Its a race in which each company pulls whatever short cuts, dirty tricks and down right lies out of the hat to get one up on each other.


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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 12th Apr 2009 02:03    Post subject:
I WANT A RUMBLE WIRED MOUSE WITH A SPEAKER !!! that moves when they hit you and gives you a 2A shock when they do IT and when you fire a gun you hear it ONLY in your wired mouse speaker

now this would be INNOVATION
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LeoNatan
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PostPosted: Sun, 12th Apr 2009 02:04    Post subject:
Rumble mouse would indeed be great fun. It really shouldn't be that hard to implement.
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inz




Posts: 11914

PostPosted: Sun, 12th Apr 2009 02:07    Post subject:
Heheh no way I'd want rumble for my mouse. I always use it at high sensitivity levels so it'd just fuck up my aim at the worst of times. Laughing
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shole




Posts: 3363

PostPosted: Sun, 12th Apr 2009 02:14    Post subject:
umm, there were force feedback mice way back
unsurprisingly they weren't a huge success
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Spiderman
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Posts: 5877

PostPosted: Sun, 12th Apr 2009 02:15    Post subject:
inz wrote:
Heheh no way I'd want rumble for my mouse. I always use it at high sensitivity levels so it'd just fuck up my aim at the worst of times. Laughing

if you would had fired a gun or a rifle you would know you NEED IT
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inz




Posts: 11914

PostPosted: Sun, 12th Apr 2009 02:21    Post subject:
Oh please, as if some little shaking would be anything like a real recoil from a firearm. All it would accomplish is hinder one's performance in-game. Might be amusing for a while for singleplayer, but no one would bother with that for MP.
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snoop1050
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Posts: 5057

PostPosted: Sun, 12th Apr 2009 10:48    Post subject:
fearwhatnow wrote:
There are may gadgets for pc gaming - from suits to helmets etc.I agree we need a trackIR thing.
TRACKir has been out for years
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 12th Apr 2009 11:01    Post subject:
inz wrote:
Oh please, as if some little shaking would be anything like a real recoil from a firearm. All it would accomplish is hinder one's performance in-game. Might be amusing for a while for singleplayer, but no one would bother with that for MP.

then people that play games with rumble pads are on dope huh

anyway the only innovating game that came to the XBOX was Steel Battalion


show me other game like this that costs from 200-250$ with its own PAD

Game Cube Donkey Kong



whats next .... show me other games like this
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Frant
King's Bounty



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PostPosted: Sun, 12th Apr 2009 11:41    Post subject:
The "innovation" discussed so far is actually just ways to simulate reality in games, whether it's 3D helmets, triggered bongas, tank-controllers etc..

Braid is innovative. It's a platformer, and that genre is probably among the three oldest genres around (Jet Set Willy FTW!), but it uses time in a very unorthodox way.

Innovation doesn't have to be about inventing new kinds of gameplay, innovation can be about telling a story, about using characters in special ways, anything that sets it apart from it's peers.

Other times we mistake innovation with strong story telling or atmospheric worlds. Innovation isn't necessary to create great games. Innovation is required basically when ideas go stale and games are poor copies of each other.

Stalker: ShoC - not particularly innovative. Semi-open world shooter with RPG elements where you picked up "anomalies" that might as well be magic stones or whatever. But it had an atmosphere and a setting that made it fresh, that sucked you in and made it a very good game.

Bioshock: same here, not a lot of innovation. But the setting (Rapture is an amazing creation) and the atmosphere (mid-late 50'ies mentality and design) set it apart from other shooters. Again you have plasmids (that might as well be spells etc). I loved Bioshock for the experience, not because it was in any way innovative.

Innovation has become a slogan and doesn't represent anything these days, just like wgem said.


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"The sky was the color of a TV tuned to a dead station" - Neuromancer
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