Set in the 1930’s, Project Adventurer takes the player on a globetrotting adventure from tropical jungles to frozen wastelands – each locale filled with dangerous traps, extensive environmental puzzles and dangerous enemies. Ranging from human soldiers to supernatural warriors, Project Adventurer puts the player in the shoes of a private Investigator dragged into a plot to find an ancient artifact that seems to have awakened a threat long though dead.
Developed by The Farm 51 and powered by Unreal 3, Project Adventurer is planned for a 2013 release for X360 and PC – with plans for a Playstation 3 version of the game.
The Farm 51 The Farm 51 is a Polish video game developer focusing on high quality action games for both the PC and current generation of gaming consoles. Founded in 2005 by industry veterans, The Farm 51 currently employs persons responsible for such titles as the original Painkiller, The Witcher and Two Worlds II.
The Farm 51 is best known for its first person shooters NecroVisioN and NecroVisioN: Lost Company as well as, the extremely successful PC casual game StoneLoops! and Time Ace for the Nintendo DS. The company is headquartered in Gliwice, Poland with additional offices in Katowice and employs nearly 50 people.
The Farm 51, developers of Painkiller: Hell & Damnation, announced today – via the game’s official FB page – that Project Adventurer will be renamed to Deadfall Adventures and that it will be published by Nordic Games.
The story has Quartermain and his female companion entering an ancient temple in search of Xibalba, Myan mythology’s “place of fear”. The plot is under wraps, but The Farm 51 revealed it is related to a mysterious artefact with the power to grant immortality among other properties, and players will face opposition from grave robbers, Nazis and Eastern European secret police as well as more infernal powers. The story is said to twist and turn, and is not about good and evil so much as the evil within humanity.
The gameplay is divided into combat and adventuring, with players able to select the difficulty of each component separately. In combat, human opponents and monstrous creatures are both on the cards, and there are over 30 weapons, of which the player can carry two at once in addition to a handgun. The environments are packed with puzzles, which can be solved by drawing on Quartermain’s sketches and notes. The player has access to a “detective mode” to help them find clues and interactive objects.
Some levels have a greater emphasis on action or on puzzle solving, but the player sometimes has the option to use environmental puzzles to weaken enemies and make combat easier if desired; it sounds like the shooting sections are pretty tough, so that’s kind of a relief. In some sections, the player has no weapons at all and must use these traps and tricks to proceed.
There will be several multiplayer modes – deathmatch, horde and something involving treasure collection, and players will be able to trigger killstreak bonuses.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
There are of course lots of mummies, dudes with guns, and various other baddies to combat to obtain these artifacts as you uncover the mysteries behind these settings.
James is equipped with a compass (your guide in the game) and a notebook (sketches that help with puzzle solving) along with a flashlight that can burn certain enemies. -Treasure is hidden throughout the game and is mainly optional to collect. However, the treasures do allow players to improve James' skills. The skill tree itself didn't seem like a very complicated system, however the treasure does add a few bonuses to his abilities.
I thought it was interesting that the game showcases some prototype weapons that were never fully realized in the World War II era. The guns also reload and handle as they would have back then, which is something rare to see in these types of adventure games. I also thought it was neat that players can interact with the environment to help kill baddies. For example, some vases hold bugs that swarm and kill the closest thing to them (which could ironically be you).
In addition to the FPS combat, roughly 30% of the gameplay is dedicated to puzzle solving. For example, at one point you must arrange skulls in a certain order based off of some hidden clues around the area to open a room full of treasure. There's also little puzzles to solve along the way to move past certain obstacles. If you're not interested in puzzles, don't worry - the game has two separate difficulty levels for combat and for puzzles, making it easier for players to get past those scenarios if they choose.
Jennifer, your sidekick, takes care of herself during fights and even takes down a few dudes for you. James and Jennifer have the typical "I'm stuck with this person" sarcastic banter, but I'm sure later down the road they warm up to each other. Deadfall's dialogue and mystical scenarios seem a bit more over-the-top than games like Uncharted, but I kind of like it that way.
http://www.dsogaming.com/news/deadfall-adventures-will-be-getting-a-collectors-edition-new-screenshots/
15 november
The boxed PC and Steam version of the game can be purchased as a Standard Edition and Collector’s Edition priced £34.99 and £44.99 respectively, the Xbox 360 Standard Edition and Collector’s Edition are priced £44.99 and £54.99 respectively. Those who pre-order the Standard Edition through Steam will automatically be upgraded to the Collector’s Edition
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