Drox Operative
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Fri, 16th Sep 2011 03:45    Post subject: Drox Operative
Drox Operative

[*]Official web page: http://www.soldak.com/Drox-Operative/Overview.html
[*]Developer: Soldak Entertrainment
[*]Genre: Action RPG (SCI-FI)
[*]Release date: 1st quarter 2012
[*]Story/Description:

Quote:

Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.

Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary. Whether employing stealth or brute force, they were always deadly. Using these Operatives, the Drox built a starlane system for quick travel amongst the stars, colonized and conquered millions of planets, and ruled the galaxy with an iron grip for over 100,000 years. Eventually realizing their Operatives were a threat, they attempted to assassinate all of them. They failed. The following Galactic Civil War was devastating.

Thousands of years later, the Drox are extinct, but the secretive Drox Operative guild lives on. They have learned their lesson though: loyalty to any one race is foolish. They now work for whoever can pay. And pay they do! Empires might span hundreds of planets and thousands of ships, but when a critical task arises, they still turn to an Operative.

In the new space race, the major races are scouting, colonizing, and expanding, trying to take over the galaxy by diplomacy, technology, war, or any other means their scheming minds can contemplate.

As a Drox Operative it's NOT your job to manage all of those annoying people, build thousands of buildings, play nice with your enemies, or balance the budget. It IS your job to pick the winning side and maybe even help them conquer the galaxy if you're being nice, more importantly though is to rake in as many credits as possible, well that and build the coolest, deadliest ship in the known universe. Not many screw with an Operative captaining a Dreadnaught!

Drox Operative is scheduled to be released in the 1st quarter of 2012, however it will be released when it's done.


[*]Multiplayer: Yes
[*]Features:
Quote:
- Explore a dynamic and evolving galaxy
- Explore a unique sector of the galaxy in every game, with different "monsters", ship components, quests, and even races
- Fight in the galactic war between the various alien races
- Battle hundreds of different enemy starships
- Build the coolest and deadliest starship in the galaxy
- Outfit your ship with thousands of components and crew
- Adventure with your friends with co-op multiplayer
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DCB




Posts: 5410

PostPosted: Fri, 16th Sep 2011 15:24    Post subject:
Saw the press release over at the Codex. Sounds interesting - kind of what half of Mass Effect should have been.
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sabin1981
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PostPosted: Fri, 16th Sep 2011 21:33    Post subject:
Nice, thanks for the info... something else to keep on my radar now Very Happy
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human_steel




Posts: 33269

PostPosted: Fri, 16th Sep 2011 21:34    Post subject:
Too far into the future. It could a get a delay or two as well.
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sabin1981
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PostPosted: Fri, 16th Sep 2011 21:36    Post subject:
Too far? It says Q1-2012, that's only a few months.
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human_steel




Posts: 33269

PostPosted: Fri, 16th Sep 2011 21:37    Post subject:
It's too far for me. And Q1 also means we might get it at the very end of March as well.
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sabin1981
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PostPosted: Fri, 16th Sep 2011 21:38    Post subject:
Yeah, but at least it's not one of those bullshit 2-3 year pre-announcements. Those are what really grind my gears.
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Rasclaat




Posts: 172
Location: Sweden
PostPosted: Thu, 27th Oct 2011 20:59    Post subject:
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Rasclaat




Posts: 172
Location: Sweden
PostPosted: Tue, 24th Jul 2012 22:57    Post subject:
Anyone tried out the beta yet?
Im really anticipating this one, probably *preorder it when i get my salaray tomorrow.
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sabin1981
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Posts: 87805

PostPosted: Tue, 24th Jul 2012 23:08    Post subject:
I'd completely forgotten about this thread and I'm part of the beta. I have to say... I kinda wish I had just waited and this just isn't very good Sad It's nothing like the awesome Depths of Peril or Din's Curse, the game just doesn't seem to have any kind of structure at all.. and the space implementation is dull and tedious as all hell. It's been a while since I felt like I've waste money... but buying into this so early definitely qualifies as one of those times Sad
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Rasclaat




Posts: 172
Location: Sweden
PostPosted: Tue, 24th Jul 2012 23:24    Post subject:
sabin1981 wrote:
I'd completely forgotten about this thread and I'm part of the beta. I have to say... I kinda wish I had just waited and this just isn't very good Sad It's nothing like the awesome Depths of Peril or Din's Curse, the game just doesn't seem to have any kind of structure at all.. and the space implementation is dull and tedious as all hell. It's been a while since I felt like I've waste money... but buying into this so early definitely qualifies as one of those times Sad


Ouch! Thats not what i wanted to hear Crying or Very sad
You tried the later patches or is the game just not any good?
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sabin1981
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Posts: 87805

PostPosted: Tue, 24th Jul 2012 23:30    Post subject:
Well in Soldak's defence, I haven't tried it for over a month or so.. ever since Roger told me about the preorder stuff a short while back. I bought the preorder and started playing. It LOOKS like Depths of Peril, but it just doesn't seem to have any cohesion, it's like they just threw everything in together and said "Here, it's space! Go explore it" -- which sounds good on paper, but doesn't feel right in the game.

(strangely enough, the player doesn't realise you can still fire your weapons while you are running away.. they're beam weapons that automatically target the nearest enemy attacker, so even while you're fleeing you can still be firing your weapons)

That's IndieRPG's quicklook at the game and it should show off just what I'm talking about, in regards to the lack of structure or cohesion. In my short play the only thing that really stood out for me was the ship customisation... there really is a LOT of different addons you can find and loot.


Last edited by sabin1981 on Tue, 24th Jul 2012 23:45; edited 2 times in total
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Rasclaat




Posts: 172
Location: Sweden
PostPosted: Tue, 24th Jul 2012 23:36    Post subject:
OK Sad Guess I'll just have to give it a try anyhow. I just WANT it to be good Razz
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sabin1981
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Posts: 87805

PostPosted: Tue, 24th Jul 2012 23:40    Post subject:
To me, the game just feels very...very.. beta. It's clunky and tedious with no real method of play except "drag your mouse here, now alternate between hammering 1-2-3 on the keyboard to fire at anything that shoots you first" --- if you want a game with a similar style, but infinitely better designed and put together, check out Flatspace 2 or Space Rangers 2.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Tue, 24th Jul 2012 23:51    Post subject:
Actually I don't think it's so bad. I've enjoying it. It lacks a certain depth, a story. What you do in a sector it don't matter in the next sector. So the choices and consequences are only limited to the sector you're playing.
I find the combat good. And the way you equip your ship will influence how you fight.
The game has a lot of potential and is getting better with each new patch. Sabin have you try it after the last patches?

Here's a preview:
http://www.gamebanshee.com/previews/108832-drox-operative-preview.html


Last edited by Roger_Young on Tue, 24th Jul 2012 23:54; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Tue, 24th Jul 2012 23:54    Post subject:
As a matter of fact, I just did. It didn't change my opinion.. sadly. I'm just not into the game at all, nothing about is gripping me like Depths of Peril did. It's basically Depths of Peril "in space" but with a lot less meat to it. There's nothing to do in the game, there's absolutely no point to having planets since there's nothing to do on them that you can't already do by talking to a passing ship. There's no reason to engage in diplomacy or sabotage or anything, nothing about the game feels engaging.

Meh Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 8th Nov 2012 23:03    Post subject:
Quote:

We finally released a demo for Drox Operative today! If you
haven't been participating in our beta, head over to
http://www.soldak.com/Drox-Operative/demo.html
and download the demo. Yes do it right now. Smile As usual the demo is
available for Windows and Macs.

If you hurry, you can still buy Drox Operative at a discount
(currently 10% off at $17.99).


Drox Operative is a starship action RPG with warring alien races,
fierce space battles, a dynamic, evolving galaxy, and co-op
multiplayer for Windows and Mac.

Eons ago the Drox ruled the galaxy through their mighty Operatives.
These elite starship captains were trained to accomplish the
impossible at whatever cost necessary. Whether employing stealth or
brute force, they were always deadly. Using these Operatives, the
Drox built a starlane system for quick travel amongst the stars,
colonized and conquered millions of planets, and ruled the galaxy
with an iron grip for over 100,000 years. Eventually realizing
their Operatives were a threat, they attempted to assassinate all
of them. They failed. The following Galactic Civil War was
devastating.

Thousands of years later, the Drox are extinct, but the secretive
Drox Operative guild lives on. They have learned their lesson
though: loyalty to any one race is foolish. They now work for
whoever can pay. And pay they do! Empires might span hundreds of
planets and thousands of ships, but when a critical task arises,
they still turn to an Operative.

In the new space race, the major races are scouting, colonizing,
and expanding, trying to take over the galaxy by diplomacy,
technology, war, or any other means their scheming minds can
contemplate.

As a Drox Operative it's NOT your job to manage all of those
annoying people, build thousands of buildings, play nice with your
enemies, or balance the budget. It IS your job to pick the winning
side and maybe even help them conquer the galaxy if you're being
nice, more importantly though is to rake in as many credits as
possible, well that and build the coolest, deadliest ship in the
known universe. Not many screw with an Operative captaining a
Dreadnaught!


Thanks for your interest in Soldak,
Steven and the Soldak Team

Soldak Entertainment
P.O. Box 251664
Plano, TX 75025
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 1st Dec 2012 17:39    Post subject:
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prudislav
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Location: The land of beer and porn
PostPosted: Mon, 10th Dec 2012 18:07    Post subject:
Drox.Operative.v1.000-TE
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Raap




Posts: 956

PostPosted: Mon, 10th Dec 2012 18:42    Post subject:
Is the Escape Velocity games still the best in this genre( excluding Space Rangers, which is a bit different)? I think I've missed a few over the years. Trying out Flatspace 2 now, then I'll try this.
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Overlord123




Posts: 2335

PostPosted: Mon, 10th Dec 2012 19:51    Post subject:
Raap wrote:
Is the Escape Velocity games still the best in this genre( excluding Space Rangers, which is a bit different)? I think I've missed a few over the years. Trying out Flatspace 2 now, then I'll try this.

http://blog.naev.org/
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Wed, 12th Dec 2012 20:26    Post subject:
damn this title is alot of fun! Never been too fond of the action rpg thing, but had a great time with this. We did a lil review if you're interested in my opininion on the game or just some gameplay footage :
 Spoiler:
 
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Raap




Posts: 956

PostPosted: Wed, 12th Dec 2012 20:33    Post subject:
Overlord123 wrote:

http://blog.naev.org/

Ah yeah, thanks. Remember playing this a while ago, but forgot all about it. Seems they've come a long way since then, though still a fair bit left. Looking good, but not yet a EVNova replacement I think.

Been trying out Drox, but I found it boring somehow. Can't quite put my finger on it. Just seems a bit too formulaic. You've pretty much experienced the entire game within five-ten minutes of playing, then it's just about continually getting slightly better equipment while 'replaying' the same scenarios over and over.
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human_steel




Posts: 33269

PostPosted: Fri, 15th Feb 2013 11:44    Post subject:
Drox.Operative.v1.002-TE
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Smaggit




Posts: 71
Location: Gamerland
PostPosted: Fri, 15th Feb 2013 20:59    Post subject:
Nice. Beta 1.003 is just out on the official site.

* fixed overlords appearing in dimensional pockets

Hmm, I kinda liked that I had to go explore and search for them.

If you like pure itemization you will love this game. There are so many more possibilities than in a fantasy based hack n slash, where most items are pretty straightforward (armors gives Def, weapons give Atk).
It needs more content and perhaps proper skills though, which hopefully an expansion will bring.
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ExcaliburB




Posts: 364

PostPosted: Tue, 19th Feb 2013 15:35    Post subject:
Anyone wanna try out the multiplayer of this? It's got direct connect. Send me a PM.

Pretty cool game overall for an indie.
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Fugen




Posts: 2218

PostPosted: Sat, 5th Oct 2013 08:33    Post subject:
Drox.Operative.v1.026-TE


chill out man, life is beautifull...
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 5th Oct 2013 08:45    Post subject:
Fakir wrote:
Drox.Operative.v1.026-TE

does it have Invasion of the Ancients expansion included?
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Fugen




Posts: 2218

PostPosted: Sat, 5th Oct 2013 09:09    Post subject:
@ prudislav

I think so.

Btw, beta patch is out - v1.027

http://www.soldak.com/Drox-Operative/Patches/Changes.html


chill out man, life is beautifull...
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moosenoodles




Posts: 18411

PostPosted: Sat, 5th Oct 2013 12:59    Post subject:
missed seeing this game, looks interesting
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