How To Be A Tree started as an experiment by Jimmy Andrews, to see what would happen if you applied physics to a simple rendering of a branching structure. Now he's turning it into a full game, as you can see by the weird, fun trailer above.
When it started to jump around it actually reminded me of Centipede... or what was the title of that indie puzzle where you had to combine parts to make a creature that can approach specific puzzle/ conditions?
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