[Wii] Manhunt 2 and No More Heroes Uncensored??
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Sun, 20th Sep 2009 01:57    Post subject: [Wii] Manhunt 2 and No More Heroes Uncensored??
Finally got my Wii modded and im trying catching up on games. I remember a while back when those 2 games were released that there was a way to uncensored them. I can't find the patches now cause its kind of old so anyone knows how i can uncensored them or find the patches to do so??

Need them for NTSC releases.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sun, 20th Sep 2009 02:08    Post subject:
the NTSC version of no more heroes is uncensored (-->blood instead of some grey smoke shit like in the jap/pal releases. maybe there's a patch that makes it even more bloodier, but it's gory as hell in its virgin state anyway).
regarding manhunt 2: don't know about a patch, but i coud tell you how to modify the iso with trucha signer if you're up for it
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Sun, 20th Sep 2009 02:18    Post subject:
So maybe it was teh PAL poeple complaining about it for No MOre Heroes.

Is it complicated to modify Manhunt 2?
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sun, 20th Sep 2009 02:31    Post subject:
Kommando wrote:
Is it complicated to modify Manhunt 2?

decide for yourself Wink
you need: trucha signer, a hex editor, patched wiikeyset.reg file, manhunt 2 NTSC-U

i'm too lazy to look for a trucha signer tut, but you should find enough over at gbatemp or other wii hack communities. furthermore, make sure your wii firmware version allows you to play trucha signed games

file in the manhunt 2 iso you need to modify:
RHTE54/root/global/levelSetup.ini

original code:

Code:
#   [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
   EXECUTION_COLRAMP_TEXTURE      FE_execramps
   EXECUTION_COLRAMP_FLASH_TIMES   0.05, 0.05, 0.1
   EXECUTION_COLRAMP_FADE_TIME      5.0


modded code:

Code:
#   [GK] execution colour ramp options: flash fadein (sec), flash duration (sec), flash fadeout time (sec)
   EXECUTION_COLRAMP_TEXTURE      
   EXECUTION_COLRAMP_FLASH_TIMES   200, 0.6, 0.3
   EXECUTION_COLRAMP_FADE_TIME      5.0
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Kommando




Posts: 4863
Location: Vinland
PostPosted: Sun, 20th Sep 2009 02:51    Post subject:
Ok i will try it when i get time
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