A unique, exciting atmosphere and setting. Enjoy a visually beautiful Action-RPG in the dark in Venice.
Impressive battles against enemies. Struggles with huge and powerful enemies, wolves, trolls and orcs.
Explore the palaces, houses, dark alleys and catacombs.
Traveling between the world of the living and the world of the dead.
Impressive freedom. Ability to move in different places open game world.
As is the first patch, released about a day before the game retailed, I'd really recommend it if possible to use it with whatever released version there is.
Based on the files inside the patch (And a hex editor) the text is located in the "\Venetica_Patch_1.01_DE\{app}\media\shared\string_tables\German.bin" file, unsure how to open it though, need to look up the "OGRE" engine it's using.
EDIT: Actually it looks more like a compressed or packed single file than a group of files packed in a sort o .bin format archive, might not be possible to alter it, or atleast it won't be as easy as I first thought, will have to experiment with it a bit but there are rumors about a English version being released as early as in two or three months so it might not be that long of a wait.
(Unsure about other localizations.)
I highly doubt the german version has english included like in divinity 2.
I tried fiddling with various settings and the result was always the same...bloody german!
I tried regedit,user settings(has a line specifically for text and spoken language) and renaming the files.
Gotta wait for english it seems.
Shame really...
But I could be missing something,hope I am.
If there's only the German.bin file then there's only German text (And obviouly either way it would only be with German voices.), file doesn't include any other languages, seems to be some sort of table of various script names or actions plus the response they give, unsure how to work with the file but probably best to wait for a international release.
At least the Germans are still making games for the PC. That's something to be happy about.
Germany is also the last bastion of the PC-Game market. The PC is still stronger than consoles in Germany.
The patch 1.01 fixes known bugs in Venetica, improves the balancing and
provides further improvements.
-------------------------------------------------- --------------------------------------
1.1 Fixes in patch 1.01
-------------------------------------------------- --------------------------------------
- The general problem in the quest system that prevented some Nebenaufträge
complete
- The game was part of the automatically created list of game scores in
Menu "Save Game"
- Rare crash bug that could occur when level shifting
- When two objects are destructible taken in the same frame are
Both now properly destroyed
- When using the travel card, the player is no longer in a different level
transported, if you have not selected
- If the player had a ring for the health regeneration, it was
possible to continue the game after the player was killed
- General Quest Fixes
- Rare crash bug that occurred in connection with boss battles
- Return to Main Menu during cutscenes and then start
a new game could cause problems
- Return to Main Menu during interviews and then start
a new game could cause problems
- In some places the player could fall out of the world
- The lantern is now also with the XBox360 controller from the inventory
be refilled out
- Possible Deadend the Arsenal District
- Overlapping Text ads when receiving quests / quest notes
- Skill "Last companions" could be increased to Level 4
- Skill "Lebensstoß" could not be increased
- Händlerboni are now handled correctly
-------------------------------------------------- --------------------------------------
1.2 tweaks in patch 1.01
-------------------------------------------------- --------------------------------------
- There are now 9 instead of 7 freely assignable slots in the Schnellleiste
- Higher resolution textures for large areas of the inner and the outer district of Venice
- Display of general game instructions while recharging
- Revision / improvement of a few cutscenes / Camera Settings
- Additional checks for Sichtlininen AI NPCs
- Improved lighting setup for the start level "The Hills" (shadow representation)
- Improved schedules by NPCs
- Improved system for the generation of the spoils of slaughtered foes
- If the overlapping interactive objects now decide the direction of the
Player, which object is activated
- Improvement of the reactions of NPCs for Quest events
Similar to the above spoiler but I ran the changelog trough the German -> English text converter, should give a clearer view on what the update does.
(Not perfect or anything but understandable.)
1C has recently started localizing and publishing more "local" titles or what to call them but some games would be difficult to market and make successful as the English game market is flooded by titles, even more so if it's a lower budget PC only game.
(Turgor / Tension for example and various releases that are starting to appear first now like Kings Bounty Armored Princess and such.)
Bit easier for German studios I suppose but it still needs to be localized and published which might take time.
(Sacred 2 Ice & Blood doesn't have a set date for example, albeit as the company has now went under that's not surprising, shame about the wonky Windows 7 compatibility as well and any future updates that could have been released.)
Story did sound interesting what with your character..
Spoiler:
Being the daughter of death thus not really dying when killed, used before like in for example Prey with the bow hunt against those airborne demons or Conan where you needed to test yoursel in Croms arena after dying but the screens made it look quite good albeit very visual and nearly cartoony.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum