Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe, which saw a new version launch to critical success late 2017. Created by Rogue Factor, developers of Mordheim: City of the Damned, Necromunda: Underhive Wars blends fast-paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC. Step into the twisted tunnels and rusted corridors of the Underhive.
The turn-based tactical gameplay pits you against rival gangs in brutal gunfights, taking place in huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium. In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in a perpetual gang war for control.
Command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. Pick between the Eschers, an all-female gang who have made their name through selling drugs and chemicals throughout the Underhive, or the Goliaths, hulking warriors worshipping physicality and using strength-enhancing drugs to dominate in battle. Other gangs will be unveiled in the coming months.
Compose your gang carefully, based on the style of warfare you want to wage. Every fighter is highly customisable in loadout and appearance, and has access to a career which unlocks further skills, traits, weapons, and visual elements. Battle in the vertical environments of the Underhive, use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into bloody melee engagements. With each battle won, your gang members grow in power, earning more powerful skills and loot, but beware! Even victories will result in casualties - deaths and injuries are permanent, and you’ll need to live with the consequences of every battle.
For an even deeper challenge, Conquest Mode offers an endless campaign featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang is the most fearsome on Necromunda! Then bring your unique gangs online, challenging other players in competitive multiplayer, and claim the Underhive for yourself!
Necromunda: Underhive Wars will release on PlayStation 4, Xbox One and PC.
Last edited by prudislav on Tue, 6th Mar 2018 12:25; edited 4 times in total
Huh so about the same as Mordheim then only 40K, interesting.
(And some quite different space marines, guess they could be those techno-barbarians though or what they were called.)
EDIT: And images in Google might be larger than they appear apparently...
I read up a bit more on it via the usual Wiki articles. - https://en.wikipedia.org/wiki/Necromunda in order to get some understanding of the setting, seems like it could translate pretty well to a digital game.
And yep in general I really like the 80's and 90's artwork.
(Less computerized or digital effects editing too.)
"Rival gangs of ruthless warriors are locked in an endless war for control of the Underhive, a gigantic warren of derelict factories, rusted metal husks, and forgotten technologies," says the publisher in a statement. "Anarchy, violence, betrayal and death rule this hellish place, long forsaken by any semblance of civilization."
After spending close to a year in Early Access, Rogue Factor's last foray into the world of Warhammer—Mordheim City of the Damned—has since received a number of post-release updates, which bodes well for future projects. Yves Bordeleau, the developer's general manager, suggests the process was an "incredible experience with many lessons learned."
To this end, Games Workshop's head of licensing Jon Gillard reckons the Canadian studio is the "right people" to retell the stories of Necromunda in videogame form. "We are delighted to welcome Necromuda: Underhive Wars to the catalogue of great games based on our worlds and settings," he says. "Rogue Factor and Focus Home Interactive made a wonderful Mordheim: City of the Damned game and having done such a great job they're clearly the right people to realize the nightmarish world of Necromunda.
I read up a bit more on it via the usual Wiki articles. - https://en.wikipedia.org/wiki/Necromunda in order to get some understanding of the setting, seems like it could translate pretty well to a digital game.
The tabletop game was essentially just a refined version of the 40K system designed for small scale combat. The setting though was really cool. There were a few novels that covered it, and there was some great stuff in the tabletop source books.
Good news, I'm not familiar with the Necromunda universe, but I thought Mordheim: CotD was pretty damn solid for what it was. Unforgiving and sometimes downright infuriating, it was the beauty of it, imo. Forcing the player to learn all the details and layouts with barely any margins of error, r̶i̶s̶k death management at its finest.
It's not really its own universe as such. It's set in the contemporary Warhammer 40K universe. Necromunda is one of the planets of the Imperium, a hive world - a massive production center. It's one of the worlds the Imperial Fists chapter of Space Marines draws recruits from (or perhaps only world - I'm not sure what the fluff is these days).
The hives are giant spires reaching into the clouds. The world outside is more or less a nuclear wasteland, so the people live their lives inside the artificial environments of the spire. There is a wealth/technology regression from the top down, so you can range from anywhere from gangs of punk rich kids with las/bolt/plasma weapons and other fancy gear, right down to native American Indian-like ferals with spears/bows/projectile weapons at the other. Not to mention mutants and all sorts of dangerous creatures lurking in the depths.
I wont touch the new TT as I know GW will screw it up, as they did 40k and AOS.
Anyway, if they do this based on their Mordheim game it could be fun so looking forward to this actually.
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