i have to play it to judge it, but from the video it looks like somebody thought it would be a good idea to make money by stealing all of last years great indi-ideas (like braid, 'and yet it moves' and similar) to make a sure-success-with-little-investment kinda game from the salvaged ideas of others. Hollywoodesque.
It's a clever idea and I commend LucasArts for developing something original, but Lucidity failed to get its hooks in me. As much as I like the art style and the world the developers created, I didn't find myself compelled to keep playing after an hour or so. (I did keep playing, of course, but it was because I had to, not because I was having a lot of fun.)
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it's supposed to be fun -- a quality Lucidity is sadly lacking in. Turns out babysitting a careless little girl who doesn't have the common sense to watch where she's going isn't a blast.
You're supposed to watch over this little girl and get her to safety but after a few levels you'll probably be saying, "Screw it, if she wants to jump off a cliff she can go right ahead." Sometimes you have to use a little tough love.
Except that's the point of the game...
It would be like saying shooting people isn't fun so Half Life 2 sucks.
I can understand not getting the gameplay elements, we couldn't all play lemmings before there even was a PC..
Still gave it a 6.3 after all that, I guess for the art and story which look nice.
i suspect that it was the bland gameplay that made him let little red riding hood fall of a cliff, and not the fact that he has to guide her, in itself
It didn't look any worse than other games of that nature.. to me anyway. But I'm sucker for artsy puzzle games.
Hoping for a release so I can try it before I buy it.
For years, I've heard people wishing that LucasArts would go back to making original games, so it's really weird to me that, now that they've started to do that, there are still so many people who seem to not like it.
Like I always say...gamers are impossible to please (unless they had time machines, perhaps, and could re-live the releases of 10-to-15-year-old games over and over again for the rest of eternity).
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What happened to the company that made TIE Fighter, Curse of Monkey Island, Grim Fandango, and Jedi Knight.
They changed, just like the rest of the industry, and the rest of the world.
Correcting people since 2007 even if they're not wrong.
oh, and welcome back, cedge guess you must've done something really bad for getting banned this long
I was only banned for a couple days. I just didn't feel like signing back in (you show up as being banned until you log in again), because I didn't really want to come back to these god-awful forums.
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