[PS3] [HARDWARE] Eagle Eye Convertor
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sabin1981
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PostPosted: Sat, 12th Jun 2010 18:33    Post subject: [PS3] [HARDWARE] Eagle Eye Convertor


Quote:

It goes without saying that gamers need to be adequately armed when playing FPS games. Penguin’s latest offering namely the Eagle-Eye converter for the Sony PS3 gaming console does just that. Transforming a regular USB HID keyboard and mouse into a weapon of choice, it allows the peripherals to be used as turbo-charged controller.
Users are offered key mapping features which allow all of the PS3’s controller buttons to be personalized. This should allow data to be seamlessly transferred to the mouse and keyboard. Gaming enthusiasts can look forward to precise movements when playing games like Killzone 3, BioShock and Call of Duty: Modern Warfare. Penguin claims users will gain higher speeds in comparison to a regular controller thanks to the converter’s enhanced features.

“One of the drawbacks with playing first-person shooters is the lack of speed and accuracy offered by traditional controllers,” mentioned Richard Huang, President of Penguin United. “We found a simple solution by bypassing the controller and transferring the button features directly to the computer keyboard and mouse. The Eagle-Eye offers an amazing alternative for fans of shooting games.”

Capable of accurately transmuting into a PC mouse, the converter shows a 1 to 1 translation from a PS3 controller to a mouse. The game option menu allows users to effortlessly tweak the sensitivity of the mouse. Thanks to the one to one translation straight from the PS3’s right analog stick to the movements of the mouse, gamers should get a good aim when playing FPS games. With a left analog stick for customizing control, the device additionally includes software that details all of the PS3’s buttons.
Infused with USB 2.0 keyboard and mouse inputs, the right analog stick is capable of defaulting to movements. Users can connect the device to any console version of the PS3 using the 2 feet USB cable. The converter features a Turbo option for the square, triangle, circle, X, L1, L2, R1, R2 buttons. In addition to this, the device also reveals Programmable Macro Functions that can convert one key into a combination of moves.
The Eagle-Eye converter will mark its debut at the E3 that starts on June 15, 2010. The converter will carry a price tag of $59.99





I'm definitely getting one of these puppies. I know all the splooge love for KZ2 oozes from the pores of every PS3 owner, but I'm sorry; the controls are absolutely PATHETIC. I've never in my life encountered FPS controls that are so royally FUCKED, as I have in KZ2. I've not even picked up the game since I tried it when I first got my PS3, nor do I intend to until I get one of these adaptors. There is, and also going to be, a number of FPS and TPS titles on the PS3 that I want to play, but - like the 360 - I'm just not comfortable with analogue stick as I am with mouse and keyboard.

$49.99 (you get a $10 coupon code for just signing up on their site for product info) is a bargain, as long as the device works as intended. Definitely gonna get one of these.

Oh and lulz at the butt-hurt Youtube comments;

Quote:

MrKushsmoker420
10 hours ago
why would i waste 50$ on it when i already have a ps3 controller? i bought a ps3 for ps3 gaming not pc gaming


Quote:

outbreak201
19 hours ago
I hope sony patches so you won't be able to use this device online


Quote:

MrKushsmoker420
1 day ago
I hope this adapter gets banned by a firmware update. who wants a bunch of kids running around using a mouse and keyboard while everyone else is using a controller and is at a huge disadvantage? not me
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proekaan
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PostPosted: Sat, 12th Jun 2010 19:01    Post subject:
It does sound nice indeed. Would be great if it actually works as intended...
I also am not a big fan of analog sticks in fps games,so I do want to test this with KZ2,Haze and resistance games.

Time to kick some ass with BOOM! headshot. Laughing


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sabin1981
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PostPosted: Sat, 12th Jun 2010 19:06    Post subject:
You know it, matey! I registered for more info on their site and once the reviews start coming from E3 (it's getting a début there) we'll find out if it works properly. The XFPS Sniper is pretty damned good, from all indications, but there is a noticeable input lag - so blegh to THAT. Hopefully this one, which promises 1-1 transfer and less than 10ms delay, will deliver.
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SuTuRa




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PostPosted: Sat, 12th Jun 2010 19:13    Post subject:
Wasn´t this already available from other manufacturers??

EDIT: Like this

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sabin1981
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PostPosted: Sat, 12th Jun 2010 19:19    Post subject:
That's the XFPS and, like I said; it has noticeable input lag.
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proekaan
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PostPosted: Sat, 12th Jun 2010 19:26    Post subject:
There are other similar products,but afaik none of em work very well...could be wrong though.

I would like to see how much "pwning" occurs when it's mouse/kb vs pads in a fps. Since the devs/publishers or console manufacturers won't let us do that on their terms,we must use 3rd party peripherals in order to achieve that. Smile


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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Sat, 12th Jun 2010 20:01    Post subject:
sabin1981 wrote:
You know it, matey! I registered for more info on their site and once the reviews start coming from E3 (it's getting a début there) we'll find out if it works properly. The XFPS Sniper is pretty damned good, from all indications, but there is a noticeable input lag - so blegh to THAT. Hopefully this one, which promises 1-1 transfer and less than 10ms delay, will deliver.

apart from the input lag, did it reall FEEL like playing a pc fps with a mouse? don't really know how to put it - for example, those mouse movement to joypad input converters (software-based) for certain games that don't "allow" a mouse (like emulated ps2 shooters or re4 for pc) never produced any satisfying results.
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sabin1981
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PostPosted: Sat, 12th Jun 2010 20:07    Post subject:
Well I tried a friend's XFPS (pre Sniper model, the Sniper one apparently has a better feel) and it was nice. Not as perfect as a mouse and keyboard, but definitely better than analogue sticks. Needs some getting used to though, thanks to the input lag.
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killabyte




Posts: 1185

PostPosted: Sat, 12th Jun 2010 22:48    Post subject:
was it usable sabin? i pondered getting one for my 360 cause i just can't jam with that controller like i could a mouse/keyboard combo. hell at 33 i'm already at a disadvantage with all the tweens and their super reflexes, a little boost couldn't hurt Cool Face
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sabin1981
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PostPosted: Sat, 12th Jun 2010 22:50    Post subject:
It was usable, but you'll need practice to get used to it. As much as we'd love it to be as uber-responsive as a true mouse/keyboard setup, it just isn't. Tiny bit of a learning curve to deal with, so if you can; get the Sniper or 4.0 editions, as they've been tweaked for response times and sensitivities. Though I've not used one, a lot of gamers absolutely SWEAR by the XIM360 -- but then, that's for the 360 not the PS3 Rolling Eyes
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RMFX




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PostPosted: Sat, 12th Jun 2010 23:21    Post subject:
The problem with this IMO is that console games are coded for controllers. And as we all know, there's always accelleration curve applied to the right stick in ANY FPS I've ever played on a console. For example, when you push a stick all the way to one side your movement will always start off slow and speed up as you turn. It's not uniform in any game that I can remember playing on a console.

I can't see how this peripheral can get around or override that so there's always going to be a feeling of lag when aiming with something like this in my opinion and you'd definetely need to adapt to the speed change through out your movement and because of that you will never get the true feel of using a mouse as you do on the PC. I can't see any real benefit from it.

Maybe, I'll be wrong and if so I'll buy one but I doubt it.
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Shawn_Hunter




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Location: Bombay, India
PostPosted: Sun, 13th Jun 2010 15:36    Post subject:
The biggest question still remains is that although it may allow standard key allocation to be adapted to the mouse and keyboard, how would they work against motion sensitive events in the game? Like for example, turning the Lever in KZ2 needed R1 to be pressed first and then needed controller to be turned to proceed with the desired effect.
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Mister_s




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PostPosted: Sun, 13th Jun 2010 16:10    Post subject:
Wouldn't this ruin the gaming experience? I assume the devs produce the game (balancing for example) with a gamepad in mind.
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sun, 13th Jun 2010 17:27    Post subject:
sabin1981 wrote:
Though I've not used one, a lot of gamers absolutely SWEAR by the XIM360 -- but then, that's for the 360 not the PS3 Rolling Eyes

Btw sabin, the XIM360 team has actually made 3 products, the XIM, XIM2, and future XIM3. The XIM3, like you said, is confirmed to only work on the 360. The XIM and XIM2, however, are fully compatible with the Playstation 3.

I have no idea how well the XIM/XIM2 work on the PS3 and I haven't used one but I've heard good reports for select PS3 games. I know a lot of guys are using XIM2 + G13 setups for Uncharted 2. If the Eagle Eye can perform as well or better than the XIM2, I might pick up my first console.

RMFX wrote:
The problem with this IMO is that console games are coded for controllers.

Exactly, it doesn't matter how well any adapter is designed, games still have built in acceleration and dead zones. I don't see any way the Eagle Eye can deliver a 100% PC experience, but if it supports "tweaking" deadzone settings and whatnot, perhaps it can offer something close.... we'll see.

Mister_s wrote:
Wouldn't this ruin the gaming experience? I assume the devs produce the game (balancing for example) with a gamepad in mind.

FPS and "gamepad in mind" are in itself a paradox.
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garus
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PostPosted: Sun, 13th Jun 2010 17:44    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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sabin1981
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PostPosted: Sun, 13th Jun 2010 17:52    Post subject:
Ashok0 wrote:

Mister_s wrote:
Wouldn't this ruin the gaming experience? I assume the devs produce the game (balancing for example) with a gamepad in mind.

FPS and "gamepad in mind" are in itself a paradox.


Laughing I was just thinking the same thing myself! Very Happy As for the XIM/XIM2/etc .. as far as I can find out, the XIM2 isn't PS3 compatible, only the XIM1 SadSadSad That and WHOAFUCKINGMARYMOTHEROFGOD! That price is INSANE! Nearly $200 >_< I think I'll stick with the Eagle Eye, if/when it proves reliable.
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Newty182




Posts: 10797
Location: UK
PostPosted: Sun, 13th Jun 2010 18:02    Post subject:
garus wrote:
Mister_s wrote:
Wouldn't this ruin the gaming experience? I assume the devs produce the game (balancing for example) with a gamepad in mind.


It simply translates movement of mouse into movement of analog stick. You still have no control over acceleration.


I'm wondering if you could counteract the acceleration by the device progressively slowing down the mouse movement... Somehow..

Anyway, I gotta try on of these out. This would be a good reason to get a PS3 again.


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Kommando




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Location: Vinland
PostPosted: Sun, 13th Jun 2010 18:16    Post subject:
Mister_s wrote:
Wouldn't this ruin the gaming experience? I assume the devs produce the game (balancing for example) with a gamepad in mind.


Thats the whole point, Gamepads ruin gaming experience with FPS
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sun, 13th Jun 2010 18:16    Post subject:
sabin1981 wrote:
As for the XIM/XIM2/etc .. as far as I can find out, the XIM2 isn't PS3 compatible, only the XIM1 SadSadSad


The XIM2 requires the Cross Battle Adapter Plus to work on the Playstation 3. Expensive, but it does work.

Or if you don't care about the 360, I believe the XIM1 offers the same precision on the PS3 that the XIM2 offers on the 360. Or just wait for the $50 Eagle Eye. Very Happy
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sabin1981
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PostPosted: Sun, 13th Jun 2010 18:22    Post subject:
Either way, they're ludicrously overpriced - so I definitely won't be looking into the XIM solutions Wink
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jaapie18




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Location: Holland
PostPosted: Sun, 13th Jun 2010 18:32    Post subject:
Will there also an xbox 360 version of the Eagle Eye Convertor?
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sabin1981
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PostPosted: Sun, 13th Jun 2010 18:35    Post subject:
They've not said yet :\
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sun, 13th Jun 2010 18:49    Post subject:
jaapie18 wrote:
Will there also an xbox 360 version of the Eagle Eye Convertor?


Well, price aside, I am guessing the XIM3 solution will be as good as M/K support will ever get for the XBOX 360.
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