Armada 2526 [Warning Screenshot intensive]
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 1st Nov 2009 02:06    Post subject: Armada 2526 [Warning Screenshot intensive]
Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire.

Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

Although the game is complex, and the possible strategies endless, powerful help and advisor features help you get up to speed quickly.

Features
* Turn-Based Strategy Map - The strategy map shows the portion of the galaxy where the game takes place. Here you'll maneuver your fleets, manage your colonies, and grow your empire. The emphasis in this part of the game is thinking and planning, so you can spend as much time as you want planning your strategies, and issuing orders. When you're done, hit the "end turn" button, and your orders will be carried out simultaneously with those of other players.

* Epic Space Battles - Battles can be epic affairs with more than a hundred ships on each side. They are presented to the player in their full majesty via real-time 3D rendering with glowing energy beams, shimmering shields, and spectacular explosions.
The action is real-time, both to enhance the visual spectacle, and to introduce elements of tension and pressure; however, the emphasis is firmly on tactics and maneuvering formations, rather than frantic clicking on individual ships, and you always have the option of pausing the battle to issue orders.
Planetary assaults are especially intense with ship to ships battles, ground battles and ground to air battles all taking place simultaneously.
If the attacker doesn't complete the conquest quickly enough, the battle will continue into the next turn, giving each side the chance to throw in reinforcements.

* Diplomacy - With so many players, you need a full featured diplomatic system. In Armada 2526 you can negotiate offensive and defensive alliance, non aggression pacts and trade agreements.
Trade money, technology, colonies, ships and information. You can issue threats and ultimatums, or ask for favors. Friendships can be made and trust earned, or your reputation can be ruined by bullying and not honoring agreements. Negotiations proceed by a series of offers and counter offers.
Hard bargaining can drive the price down, but being generous builds friendships. During negotiations, you see an animated view of your counterpart, so you know who you are dealing with, and how they feel.

* Technology - There are many different technology items to research. The game system encourages you to specialize in particular areas of tech, so as you expand and meet new players, you will find that they have radically different capabilities. Many of the technologies are disruptive, and force you to radically alter your strategy and tactics to utilize them, or to cope with the lack of.
You may for instance concentrate on building the biggest and best navy in the galaxy, and then watch in dismay as your ships flee from and opponent who has mastered the psychic arts, or are outmaneuvered by an adversary who has specialized in stealth or hyper space technology.
You may have turned your planets into fortresses, but this won't help if they are infected by nanobots that eat defenses from the inside out, or if your opponent is impolite enough to drop an asteroid on your favorite colony.

* Powerful AI - The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against.
The A.I. has been built into the game from the beginning of development and updated to take advantage of new game features as they are added, giving the developers the maximum time to polish its behavior.
This is in contrast to many games, where the AI is tacked on at the end of development. Of course the same powerful routines developed for the opponents, are also available to assist the player in managing their empire, and to offer game play advice.

* Supports Large Universes and Many Players - Space is big, really big, and conceivably contains many sentient races and nations. Armada 2526 has been designed to cope with a large number of A.I. players, and to handle a large enough area of space to accommodate them.
This means you'll continually be finding new allies or trading partners, and always wondering if there's some powerful unknown enemy lurking just beyond the next star system, making for long lasting truly epic games.
However, the standard scenario is a rather smaller and can be finished in a reasonable amount of time, but with 12 different races, still offers plenty of replay value. You can also set up smaller games, including 2 player games that give an almost "chess-like" feel to the encounter, and are suitable for hot-seat multi-player play.

* Streamlined Economic System - Managing your empire is an important part of any strategy game, but can become a chore if too much micro-management is involved. Armada 2526's system is designed to let you make the major decisions about the development of each colony, without having to micro-manage every little detail. This way you can manage a large empire, play the game in a reasonable amount of time, and concentrate on strategy.
Each colony develops by building various facilities. These add to its military construction abilities, economic potential, or research priorities.
The number of facilities that each colony can operate is limited by the population, so players need to choose which areas each colony will specialize in. Choices can be changed, but at a cost..

* Strategy and Intelligence - Peaceful coexistence is a good thing, but makes for a pretty dull game, so the game-play emphasis is on military strategy and intelligence. Fleets maneuver against each other, seeking to force or avoid a decisive confrontation, or to pick off a weakly defended planet.
Intelligence gathering is vital. You must know when to fight, and when to retreat, which fleet is the main thrust, and which the distraction. Try to divine the enemy's intentions while disguising your own.
Technology and infrastructure can give you an edge in the information war, but only a bold and cunning admiral can exploit it.

* Game-Play Driven Development - Although Armada 2526 has glorious sound and graphics that inspire and immerse the player, the main focus is providing a great game play experiences.
Whereas the majority of games created today develop their graphics engine first, leaving game play and AI to the end of development, Armada 2526 has been developed "game-play" first allowing it to be tested refined and polished while graphics and sound are being added.

Screenshots





The game will be released in December. And it's quite possible this will be my personal game of the year, perhaps it'll even go down as one of the best 4x games of all time. Time will tell, although I can't wait till December now.


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Last edited by Epsilon on Sun, 1st Nov 2009 02:33; edited 1 time in total
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SuicideRun




Posts: 168

PostPosted: Sun, 1st Nov 2009 02:21    Post subject:
waiting for that one too.
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sueil




Posts: 1082

PostPosted: Sun, 1st Nov 2009 02:22    Post subject:
Oh man this looks great. I love 4x games ever since the first time I played MoO2.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 1st Nov 2009 02:29    Post subject:
sueil wrote:
Oh man this looks great. I love 4x games ever since the first time I played MoO2.

There's many aspects here that reminds me of Master of Orion 2, it's possible this might be the prodigal heir to that game. One can hope Smile
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Perdurab00




Posts: 455

PostPosted: Sun, 1st Nov 2009 03:24    Post subject:
It's a space opera, but I bet the music's crap.


Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 1st Nov 2009 07:22    Post subject:
Wow I didn't know about this game. Thanks Epsilon!
Looks great!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 1st Nov 2009 09:13    Post subject:
phhffff is only a Master of Orion rip with a fancy interface skip , better play the original then so lame crap wanna be
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polosistealth




Posts: 3434

PostPosted: Sun, 1st Nov 2009 09:57    Post subject:
this looks like Star Trek Armada II Neutral


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Nec




Posts: 232
Location: Israhell
PostPosted: Sun, 1st Nov 2009 10:06    Post subject:
I just hope there's a storyline campaign. Sins of a Solar Empire disappointed me in that department. I lack the imagination to make one up while playing a skirmish.


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richosh




Posts: 32

PostPosted: Sun, 1st Nov 2009 12:56    Post subject:
Hmm, the name reminds me of something....perhaps a book or a movie? No, I think it was another game, perhaps this is a remake of? Gotta look...

Edit: I knew it!
http://www.mobygames.com/game/dos/armada-2525
See, it´s kinda the sequel Very Happy
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red_avatar




Posts: 4567

PostPosted: Sun, 1st Nov 2009 15:17    Post subject:
richosh wrote:
Hmm, the name reminds me of something....perhaps a book or a movie? No, I think it was another game, perhaps this is a remake of? Gotta look...

Edit: I knew it!
http://www.mobygames.com/game/dos/armada-2525
See, it´s kinda the sequel Very Happy
Aaand that makes Spiderman look like a total idiot now Laughing
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inz




Posts: 11914

PostPosted: Sun, 1st Nov 2009 15:29    Post subject:
Looking good! Haven't really followed the development lately, but still waiting for this quite anxiously. Really tried to like GalCiv 2, but something about it just kept putting me off, so hopefully this'll fill in the space 4x gap.
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richosh




Posts: 32

PostPosted: Sun, 1st Nov 2009 16:38    Post subject:
red_avatar wrote:
richosh wrote:
Hmm, the name reminds me of something....perhaps a book or a movie? No, I think it was another game, perhaps this is a remake of? Gotta look...

Edit: I knew it!
http://www.mobygames.com/game/dos/armada-2525
See, it´s kinda the sequel Very Happy
Aaand that makes Spiderman look like a total idiot now Laughing


Well, it was unintended, but damn, I laughed my ass of this one Very Happy

On a sidenote, I hope it moddable.
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Spiderman
Banned



Posts: 5877

PostPosted: Sun, 1st Nov 2009 16:43    Post subject:
red_avatar wrote:
richosh wrote:
Hmm, the name reminds me of something....perhaps a book or a movie? No, I think it was another game, perhaps this is a remake of? Gotta look...

Edit: I knew it!
http://www.mobygames.com/game/dos/armada-2525
See, it´s kinda the sequel Very Happy
Aaand that makes Spiderman look like a total idiot now Laughing


oh fuck off Sad
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tskiller




Posts: 468

PostPosted: Sun, 1st Nov 2009 17:26    Post subject:
turn based?

Sad


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ShadowB




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PostPosted: Sun, 1st Nov 2009 20:05    Post subject:
tskiller wrote:
turn based?

Sad

You don't belong here.
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Ankh




Posts: 23228
Location: Trelleborg
PostPosted: Sun, 1st Nov 2009 21:04    Post subject:
tskiller wrote:
turn based?

Sad


Whats wrong with Turn Based games?


shitloads of new stuff in my pc. Cant keep track of it all.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 20th Nov 2009 23:48    Post subject:
This will be released tuesday next week. It's already been released by gamespot.
You can look into a few pages of the manual here
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locke_digitalus




Posts: 337
Location: The TARDIS
PostPosted: Sat, 21st Nov 2009 08:51    Post subject:
This game looks pretty amazing, to be honest. Looking forward to giving it a play, never would have heard of it not for this place. And it's exactly the kind of game I'd like to play right now. Anyone know the price? I can't seem to get info on how much this bad boy is supposed to cost.

Epsilon, is that your copy? If so, what are your impressions if you care to share them? Thanks.

Fake edit: Oops, never mind. Just read your post (or one of your admirers, haha!) over at the developer's website.


Sertorius wrote:
Just be careful to your ass while surfing on the net and NOTHING will happen to you.
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Mental_Hippie




Posts: 153

PostPosted: Sat, 21st Nov 2009 10:47    Post subject:
Seems pretty interesting and I sure do lub my 4x. Since I always preferred MOO1 to MOO2 I doubt this will beat out SotS for me personally though, but it will surely keep me entertained if it lives up to its premises.
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richosh




Posts: 32

PostPosted: Sat, 21st Nov 2009 10:48    Post subject:
So, can anyone already say something about the game quality?
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ShadowB




Posts: 894

PostPosted: Sat, 21st Nov 2009 14:38    Post subject:
richosh wrote:
So, can anyone already say something about the game quality?

It's not out quite yet. Razz
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 21st Nov 2009 16:40    Post subject:
Well according to the people who have played this, it's a worthy heir to Master of Orion 2, which to me sounds too good to be true Razz
But some of the people who have it now are also on the freeorion boards, so they would know I suppose Smile
If you're in USA you can buy the game at gamestop now, it's been confirmed released in Texas - of all places.
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NinjaCool




Posts: 988
Location: Denmark
PostPosted: Sat, 21st Nov 2009 17:04    Post subject:
Master of Orion 2 is a cult classic so if Armada 2526 is just near it thats great! Smile


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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 21st Nov 2009 17:07    Post subject:
Well this is a 170x170 "large map" notice the minimap in the top right corner...
The maximum size maps are 1000x1000 but that can be further increased with modding and it also comes with a map editor.
The game is very moddable, all the values can be changed and even added to. So you can create entirely new races, if the 12 thats there isn't enough.
But also entirely new techs and ships.
 Spoiler:
 


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Last edited by Epsilon on Sat, 21st Nov 2009 19:51; edited 1 time in total
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ShadowB




Posts: 894

PostPosted: Sat, 21st Nov 2009 19:40    Post subject:
I must say it looks pretty damn interesting! Shocked

Definitely gonna give it a shot.


PS: You might want to [spoiler] that screenshot though, due to its size.
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djaoni




Posts: 8061

PostPosted: Sat, 21st Nov 2009 19:47    Post subject:
It looks pretty small to me. If you're still using a 15" I guess it's big. Laughing
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Mental_Hippie




Posts: 153

PostPosted: Sat, 21st Nov 2009 19:54    Post subject:
djaoni wrote:
It looks pretty small to me. If you're still using a 15" I guess it's big. Laughing


Small!? Are you fucking crazy? I count something like 30 planets on that screen alone, and judging by the minimap there are something like 4x4 screens that big on the whole map which puts the number of planets well above 400. I'm not even sure I'd ever want to play with "Huge" map size if there is such a thing lol. Edit: Yeah, if that's 170x170 and maximum map size is 1000x1000... Man... That's insane! Like what? 10000 planets?


Last edited by Mental_Hippie on Sat, 21st Nov 2009 19:59; edited 1 time in total
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DarkPassenger




Posts: 1171

PostPosted: Sat, 21st Nov 2009 19:57    Post subject:
Mental_Hippie wrote:
djaoni wrote:
It looks pretty small to me. If you're still using a 15" I guess it's big. Laughing


Small!? Are you fucking crazy? I count something like 30 planets on that screen alone, and judging by the minimap there are something like 4x4 screens that big on the whole map which puts the number of planets well above 400. I'm not even sure I'd ever want to play with "Huge" map size if there is such a thing lol.

Think he was talking about the screenshot. Smile

The game looks awesome btw.
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Alastes
Banned



Posts: 77

PostPosted: Sat, 21st Nov 2009 22:21    Post subject:
Finally a new 4X space game it has been forever since a good one was released. I hope it doesn't suck.
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