Drakensang: The River Of Time
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Sat, 14th Nov 2009 20:55    Post subject: Drakensang: The River Of Time

Prequel to The German RPG Dark Eye: Drakensang.

Release: Q1 2010
Screens: http://uk.media.pc.ign.com/media/143/14347805/imgs_1.html
Video: http://www.gamershell.com/tv/22930.html


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AKofC




Posts: 4359

PostPosted: Sat, 14th Nov 2009 21:06    Post subject:
I hope they fixed the major gripe I had with that game.

Everyone being part of the Synchronized Fighting Team


Gustave the Steel
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Sat, 14th Nov 2009 21:23    Post subject:
AKofC wrote:
I hope they fixed the major gripe I had with that game.

Everyone being part of the Synchronized Fighting Team

How do you mean?
You could split people up to attack where you tell them.
They don't all strike at the same time either..


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proekaan
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Posts: 3650
Location: Finland
PostPosted: Sat, 14th Nov 2009 21:27    Post subject:
Oh ya,looking good. Razz
Loved the first game and I truly hope in this one,there would be better party interaction which was quite lacking in the original.


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lolozaur




Posts: 26310

PostPosted: Sat, 14th Nov 2009 21:28    Post subject:
thta video is so lame...competes with the 2 worlds 2 trailer last week for the worst ever trailer Smile
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AKofC




Posts: 4359

PostPosted: Sat, 14th Nov 2009 21:32    Post subject:
Yes they do.



Basically they need to visually obfuscate the turns to make it more aesthetically pleasing. Or maybe just give individual characters their own turn instead of having a ping pong match.


Gustave the Steel
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Sat, 14th Nov 2009 21:34    Post subject:
AKofC wrote:
Yes they do.



Basically they need to visually obfuscate the turns to make it more aesthetically pleasing. Or maybe just give individual characters their own turn instead of having a ping pong match.

It happens but not constantly, they do strike at different rates.
Nothing 'Major'


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AKofC




Posts: 4359

PostPosted: Sat, 14th Nov 2009 21:48    Post subject:
It's not the striking, it's the turns.


Gustave the Steel
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lhzr




Posts: 3902
Location: RO
PostPosted: Sat, 14th Nov 2009 21:56    Post subject:
---


Last edited by lhzr on Tue, 22nd Dec 2015 14:51; edited 1 time in total
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KeyserSoeze




Posts: 800

PostPosted: Sat, 14th Nov 2009 22:08    Post subject:
I liked the first one, liked the level system and the GFX was warm Smile

But i did not like that you got to much xp, then the very good lvl system was to no use, because you could be good at almost everything near the end...

If they fix this, the game will be a must! Smile
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Overlord123




Posts: 2335

PostPosted: Mon, 21st Dec 2009 20:52    Post subject:
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KeyserSoeze




Posts: 800

PostPosted: Mon, 21st Dec 2009 21:23    Post subject:
Quote:
- Advanced expert mode and adjustable levels of difficulty


Woho they did listen after all! Smile
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Mon, 21st Dec 2009 23:39    Post subject:
gime gime gime Very Happy
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lolozaur




Posts: 26310

PostPosted: Tue, 22nd Dec 2009 10:26    Post subject:
played the demo...some pics, looks good...release date its says 19.02(german only i guess)

 Spoiler:
 
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 22nd Dec 2009 11:45    Post subject:
I wonder how long it will take before the first ignorant drops in with "omg they stole the camp from Dragon Age", when in fact it's a refinement upon what was established in the "Das Schwarze Auge/ Realms of Arkania" games.
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madmax17




Posts: 19340
Location: Croatia
PostPosted: Tue, 22nd Dec 2009 12:00    Post subject:
First one was a great rpg, really liked it.
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RRX2




Posts: 276

PostPosted: Tue, 22nd Dec 2009 16:54    Post subject:
Drakensang: The Dark Eye was surprisingly good. It had some gameplay flaws such as being too easy, the linear and limited world exploration, some futile skills, but it was a fine party-based RPG, the second best released in this "generation".


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fawe4




Posts: 1775

PostPosted: Tue, 22nd Dec 2009 17:24    Post subject:
Agreed. I loved first part of the game with that really hard rat boss and quests in city.
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Tue, 22nd Dec 2009 18:39    Post subject:
Haha that bloody rat gave me some trouble..


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twobells
Banned



Posts: 2878
Location: England
PostPosted: Thu, 28th Jan 2010 21:55    Post subject:
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lolozaur




Posts: 26310

PostPosted: Sat, 13th Feb 2010 10:13    Post subject:
so 19 feb is only for german edition or worldwide
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FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Sat, 13th Feb 2010 13:31    Post subject:
German only, English is still TBA. The game got complete voice over this time and that Radon Labs dude told on xfire live stream yesterday it took them 2 month.
He also said they had high priority on voice quality and only took a-class actors.
I wouldnt expect an english release before Q3.
http://forum.dtp-entertainment.com/viewtopic.php?f=223&t=14798
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Sat, 13th Feb 2010 13:33    Post subject:
Assuming the engine isn't too different those SQL databases might still make a unofficial translation possible, would still take time of course as it did for the first game.
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twobells
Banned



Posts: 2878
Location: England
PostPosted: Sat, 13th Feb 2010 13:41    Post subject:
FastMemFirst wrote:
German only, English is still TBA. The game got complete voice over this time and that Radon Labs dude told on xfire live stream yesterday it took them 2 month.
He also said they had high priority on voice quality and only took a-class actors.
I wouldnt expect an english release before Q3.
http://forum.dtp-entertainment.com/viewtopic.php?f=223&t=14798


That's fantastic news, shows the devs are listening to the fans.


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harballaz




Posts: 162

PostPosted: Sat, 13th Feb 2010 16:04    Post subject:
Is this one of those point and click RPG's?
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 15th Feb 2010 18:09    Post subject:
I finally decided to play the first one. I hope they fix the enemy AI..what kind of rats would bust through a wall swarm past everyone and then gang rape the magic user sitting 20 meters back? every goddamn time.


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FastMemFirst




Posts: 613
Location: Chipmem
PostPosted: Mon, 15th Feb 2010 20:41    Post subject:
Use the Pause feature in situations like this and have a strong healer in your party. Do not do the Mother of all Rats quest too early or you will get your butt handed, do it when you have no other quests left in the first town. I am not sure but i think i was lvl 7 or 8 when i did her. Try to use the terrain to block mob attacks from behind if you are surrounded by many mobs at once.
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fawe4




Posts: 1775

PostPosted: Mon, 15th Feb 2010 21:33    Post subject:
crossmr wrote:
I finally decided to play the first one. I hope they fix the enemy AI..what kind of rats would bust through a wall swarm past everyone and then gang rape the magic user sitting 20 meters back? every goddamn time.


Ah, yes famous Mother of Rats quest. Smile Do what FastMemFirst said and don't be discuraged, that quest can be (sadly) the hardest in whole game.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 16th Feb 2010 08:24    Post subject:
Yeah. The healer is my magic user. But it wasn't just at the mother rat..it was every time the wall broke down for an ambush. I would always have the thief/magic user girl near the back and the rats would run past everyone and gang rape her. Every single time. In the final fight (which I'm going to give up on and go back to another save) I've had a couple fights going well, but then they suddenly fall apart. I'm sure it is cheating.

Here is the scenario
3 fighters (main, dwarf, amazon) all on the rat. Good shape
magic user hanging back
I use the amazon to pull the mother with poison arrows. Even got it poisoned to take some debuffs.
Worked great. They were all squaring off against it pounding away. it was attacking the amazon but with the poision and some buff on the amazon (fireflies, and lighting on the rat) it was barely scratching her. So at 300 HP, it calls reinforcements.

I take the dwarf and main and go pick on them to hold them off..but to no avail. They fly past everyone and 4 rats immediately attack the magic user.. 5 seconds later, she's down. I figure I can still hold on.. everyone is doing okay. No..
about 15 seconds later everyone is down.

Not from VP, from wounds.
Almost instantly the rats did mega wounds on everyone.
They all have 11 or more willpower, but it didn't matter. Even the little rats wounded the two fighters down in like 2 or 3 attacks.

Every fight same thing. Everything is going awesome, even got the mother rat down to 200 HP (main is level 5) with everything being cool and then almost instantly everyone was down.

but the rat behaviour was the same everyone. Enter the fight, make a bee-line for the magic user. No rat is that smart.
I really hope that is fixed in the sequel.


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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Tue, 16th Feb 2010 13:10    Post subject:
Different ruleset (That about three wounds and so.) and as you say the AI uses rather few tactics instead of assigning different ones for different enemy types so mages are always prioritized following ranged characters, unsure if there was any way to counter this or abilities, certain weapons do create wounds easier making certain tougher fights a bit more bearable but again some boss type enemies like that mega rat are also very resistant.

Level up a bit and do some other quests, having cleared out all the rest of the place you can just return later and mop up as soon as you've gained some more experience and better equipment.
(Or different party members even.)
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