|
Page 1 of 1 |
Ispep
VIP Member
Posts: 4117
|
Posted: Fri, 11th Sep 2009 03:29 Post subject: [PS3] Ratchet and Clank: A Crack in Time |
|
 |
Looking good, sounding good, should be good 'platformer'.
Quote: | Talking about the games that are on the way, Uncharted 2: Among Thieves, Heavy Rain and more seem to be on the tip of a lot of tongues, but somehow Ratchet & Clank Future: A Crack in Time seems to be under the radar. That's no place for this game. A Crack in Time seems like it's on track to be one of the best games this system's seeing in 2009.
By now, you're probably familiar with the story. The Zoni, an alien race, captured Clank at the end of Ratchet and Clank: Tools of Destruction and they still have him, so Ratchet's on a mission to find his metallic bud. Thing is, that mission is going to span the known galaxy and traveling from planet to planet is going to be a little bit of classic R&C experience mixed with brand new awesomesauce.
Rather than just show a cutscene, A Crack in Time leaves the flying to you. You'll get in your little ship, take off into the great unknown, and be left with a world of possibilities. [...] filled with enemies to shoot down, ships to take jobs from, side quests to take on, and small planets to land on and explore. With a few exceptions, the tasks found in these sections will be completely optional -- this is just a corridor connecting you to the next main story bit -- so if you wanted to just burn through the tale in A Crack in Time, you could, but if you're a completionist like myself, expect to be sinking hours into landing on every spherical world you see.
Travelling through all of this only gets better when you discover that the D-pad acts as the radio dial on Ratchet's ship. There are four stations to tune into, and each offers something unique to listen to as you bop around the galaxy. [...] There are call-in shows to listen to that'll be full of characters from the Ratchet and Clank archives [...] (and advertisements)
After playing the Vela section of this game, it's hard to imagine more and more people aren't going to be talking about Ratchet and Clank Future: A Crack in Time as its release date gets closer and closer. The game's pretty, it's entertaining, it's funny, and it seems like there's going to be a ton to do thanks to these optional space missions getting teamed with the story-driven Ratchet missions and Clank's time-bending puzzles. |
Which you can read more about from Joystiq's first impressions;
Quote: | If you've watched our previous video coverage, you'll know that Clank acquires a few Braid-inspired powers. Clank has the ability to throw an orb that slows down time, allowing Clank to effectively run circles around enemies, and slow down certain platforming obstacles. This ability makes Clank the most powerful he's ever been in the franchise, but that's not what makes his gameplay so exciting.
Rather, Clank's ability to create time clones, proves to work quite well in the context of the game. Yes, it's a gimmick that's becoming increasingly common in games, but it feels entirely appropriate for the Ratchet series. To activate Clank's various time clones, he must stand on special colored pads that will allow him to record his actions. One minute of gameplay can be recorded, during which Clank can open a door, pull a switch, or throw a time orb. By activating another pad, Clank's previous actions will be replayed, while this new Clank is able to progress further. |
...and see in action here.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Thu, 26th Nov 2009 11:07 Post subject: |
|
 |
I think the game is quite disappoiting. Graphics are much the same too.
|
|
Back to top |
|
 |
Page 1 of 1 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|