Darkfall Online
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Radamez




Posts: 892

PostPosted: Wed, 5th Nov 2008 16:47    Post subject: Darkfall Online
Darkfall Online



  • Official web page: LINK
  • Publisher: Aventurine
  • Developer: Aventurine
  • Genre: MMORPG
  • Release date: January 22nd 2009
  • Story/Description:
    Quote:

    • Unrestricted PvP, with no safe zones, only protection by NPC guards in racially controlled cities. Indiscriminate player killing results in changes in alignment (see alignment section below), which in turn has severe in-game consequences.
    • A character advancement system devoid of player levels and classes. The majority of player capabilities are determined by the possession of skills, which improve in response to in-game use. For example, all weapon proficiencies, the ability to swim, cast spells, ride mounts, and climb various obstacles are all skills that can be learned and improved through in-game use.
    • A real-time combat system that includes FPS-style manual aiming & blocking. Ranged combat and general play will be viewed from the first person perspective, while melee combat will be third person perspective. There will also be no 'player radar' or floating names with which to identify players or NPCs, and inflicted damage and the health status of actors are indicated through visible damage, blood-spray, and audio cues. Furthermore, friendly fire is always in effect, so missed melee attacks, misfired arrows, as well as area of effect offensive and healing spells affect both friends and enemies.
    • Complete looting. All of a player's items become world lootable on death (see looting section below), and virtually all props and items in the game will be player-craftable.
    • Cities that can be built, sieged, captured and destroyed by players, as well as individual player housing.
    • Player mounts and mounted combat, which can be captured and killed by players.
    • Naval warfare, with the ability to create, board, capture and sink player controlled ships, including player-mediated ship-ship and land-ship combat.
    • Real-world physics, including inter-character and projectile-character collision detection. Projectiles (spells, arrows, cannonballs etc.) can be evaded or blocked in real time. Players can be pushed or blocked by other players, NPCs and/or explosions.
    • Dynamic, physical weather, including variable, directional winds. For example, foggy or rainy weather can severely limit sight range and high winds greatly influence tidal wave amplitude and ship movement. Day and night cycles are based on a realistic planetary system of 2 orbiting moons, producing dramatic sunrises and sunsets.
    • Enhanced monster behaviour and AI. Monsters do not simply stand and swing at players until dead; they may employ sophisticated combat tactics based on their capabilities, social behaviour, and intelligence level. For example, intelligent monsters will preferentially target healers, casters, and/or weakened players. Monsters do not have fixed spawn locations or sizes - monsters form their own communities, may construct buildings and/or may relocate to new areas in response to being hunted by players. Monsters may also fight other monsters in their region.
    • A non-instanced game world capable of supporting over 10,000 concurrent players per game instance, including explicit and dedicated support for large-scale (> 200 player) battles at playable frame-rates.

  • Screenshots: Official
  • Trailer: Official Unofficial



I'm suprised there wasn't already a thread about this game. Though I suppose it has been something of a myth until recently! Having been in development for some 7 years, many still doubt the game will ever be released, however, the second phase of Beta is apparently starting soon and they claim the game will be ready this December...

If they pull off everything they say they will, this will be my dream MMO - but I'll believe it when I see it! Smile


Last edited by Radamez on Tue, 9th Dec 2008 15:39; edited 1 time in total
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dominae
Banned



Posts: 2425

PostPosted: Wed, 5th Nov 2008 17:08    Post subject:
This ships bundled with Duke Nuk'em Forever.

Pre-order now!


I also think fisk should be unbanned.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 5th Nov 2008 17:53    Post subject:
"from gankers, for gankers"
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 6th Nov 2008 00:25    Post subject: Re: Darkfall Online
Radamez wrote:
Having been in development for some 7 years

however, the second phase of Beta is apparently starting soon

and they claim the game will be ready this December...

but I'll believe it when I see it! Smile


7 years of development and they are still APPARENTLY starting things SOON? Same rubbish we've been hearing.

CLAIM the game will be ready in December.

So let's recap their vocabulary choices to see how well this is coming along:

apparently, soon, claim.

*BEEP BEEP BEEP* Oh sorry, my wicked vague bullshit detector just went nuts.

If seeing is believing, then you will never believe. Wink


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Radamez




Posts: 892

PostPosted: Thu, 6th Nov 2008 09:10    Post subject:
Yeah, yeah.. I know Smile Most people on every other forum shares your opinion on that. I don't think it's coming this year, but I don't believe it's Vaporware either.. it will come one day, that I am sure of.

They're a small team, it's no suprise that such an ambitious project has taken so long - plus they don't have a publisher breathing down their necks; how long did you think the likes of AoC and WAR would have remained in development were that the case for them? (Certainly should have been a lot longer, by my reckoning... no pun intended.) look at the potential those games had, their current implementations are nowhere near being realised.

Really though, 7 years or 10.. that feature list is worth resting ones hopes on, that is unless you actually like the unfinished, handholding themepark MMO's that are fed to us these days (all but Eve at least..)
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 6th Nov 2008 09:37    Post subject:
Me being a dick aside, I too am excited for this title, probably why it causes me to have such negative feelings for it (I want to play damnit!).

Having a been a hardcore UO player back in the day, no game since has filled the void after I had to leave UO when they fucked it all up.

Darkfall is supposed to be the savior.


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trucane




Posts: 1300

PostPosted: Thu, 6th Nov 2008 09:41    Post subject:
The game will be released, maybe not in december but most likely not later than January. If you have been updated at the website and the forums you would have seen that they have made alot of progress. They demonstrated the game most recently at the Greece WCG ( World cyber games) tournament a week ago and it all seemed pretty neat. Supposedly the beta starts the 10th of november and hopefully it will be a smooth experience for the lucky bastards who are getting in.
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Taffelost




Posts: 798

PostPosted: Thu, 6th Nov 2008 20:21    Post subject:
Usually I buy MMO's and ask questions later. I'm very lukewarm towards this project. Gonna have to wait for several trusted reviews before I dish out moenae for this one.
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Radamez




Posts: 892

PostPosted: Tue, 11th Nov 2008 17:21    Post subject:
Small update regarding the Closed Beta invites here.
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helvete




Posts: 2727
Location: Sweden
PostPosted: Sun, 16th Nov 2008 21:45    Post subject:
If this isn't the best MMO ever.. I'll kill a puppy.


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culture




Posts: 272

PostPosted: Sun, 16th Nov 2008 22:53    Post subject:
There is nooo way in hell they will have all those features in the game with actual content to go with it.
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helvete




Posts: 2727
Location: Sweden
PostPosted: Sun, 16th Nov 2008 23:32    Post subject:
Is too!!

..or I'll kill that puppy!


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djaoni




Posts: 8061

PostPosted: Sun, 16th Nov 2008 23:58    Post subject:
Too bad the animations will kill the game.
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culture




Posts: 272

PostPosted: Mon, 17th Nov 2008 12:20    Post subject:
Look at the feature set! It's way ahead of most non mmo games and its some unheard of greek company developing it. Wake up and smell the coffee Razz
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helvete




Posts: 2727
Location: Sweden
PostPosted: Mon, 17th Nov 2008 21:31    Post subject:
I don't get this urge to talk crap about games that haven't been released yet. Did you guys pre order duke nuke'em forever 10 years ago, or what made you so cynical?
Sign up and play the beta if you wanna bash it, or wait until it's released.


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fell
Banned



Posts: 31

PostPosted: Mon, 17th Nov 2008 21:57    Post subject:
Beta was announced 6 years ago...

After 6 long years of waiting i finally got to test this game....

Its so rudimentary and dated that its neigh unplayable. Features half implemented or not at all.Combat a buggy unresponsive stutter fest. Interactive combat with parrying,blocking and dodging?! hahah wrong. Seemingly no coherent design strategy. A hodge podge of buggy crap.

Im guessing they are trying to stitch together a game that will fool 100k idiots to buy it and then melt away with the profit. There is no fucking way they can rationally expect people to pay a monthly subscription for this pile of shit. A game of this quality wast acceptable 10 years ago let alone now.
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helvete




Posts: 2727
Location: Sweden
PostPosted: Tue, 18th Nov 2008 09:53    Post subject:
Noooooooooooooo!


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Radamez




Posts: 892

PostPosted: Fri, 21st Nov 2008 15:44    Post subject:
Care to post proof that you're actually in the Beta, fell?

Yours seems to be the first 'leak' I've actually read.

:edit: Aside from the people over at www.mmorpgitalia.it who were allowed access according to Tasos

Screenshots here:

 Spoiler:
 
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inz




Posts: 11914

PostPosted: Mon, 24th Nov 2008 00:40    Post subject:
Radamez wrote:

Screenshots here:


Ok, I'd like to think I'm not a graphics whore or anything, but....

Laughing
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shadak




Posts: 1097
Location: Prague
PostPosted: Mon, 24th Nov 2008 08:31    Post subject:
It looks...strange...
I hate the gfx, the only thing that would save it for me is the animations.

But ofcourse I'll wait for some gameplay impressions Smile

EDIT: Just read fell's story.. if thats true we're in for another mmo fail lol
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helvete




Posts: 2727
Location: Sweden
PostPosted: Mon, 24th Nov 2008 16:34    Post subject:
After reading the mmorpgitalia preview I'm once again stoked to play this game. The puppy is safe for now.
radamez, you playing forumfall? In a clan?


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Radamez




Posts: 892

PostPosted: Mon, 24th Nov 2008 16:50    Post subject:
inz wrote:

Ok, I'd like to think I'm not a graphics whore or anything, but....

Laughing


Yes, ideally the graphics would be on par with say.. Age of Conan (which is a very good looking game regardless of its numerous other shortcomings), but if it delivers gameplay wise I really don't think the games target audience will be put off if the game looks 3-4 years old - I know I won't.

Hell, I don't care if an MMO is photo-realistic, if the gameplay is the same generic tripe we've put up with all these years, you can keep it.

helvete wrote:
radamez, you playing forumfall? In a clan?


I'm a lurker on the DF boards, to be honest the community is pretty terrible right now so I haven't felt the urge to participate in it Very Happy And no, I'm not in a DF clan.. I feel it'd be a little premature to do so with so much uncertainty surrounding the game.

Anyway, some new news: Photos of Aventurine offices... the first hard evidence that the company actually exists Very Happy
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inz




Posts: 11914

PostPosted: Mon, 24th Nov 2008 21:57    Post subject:
Radamez wrote:

Yes, ideally the graphics would be on par with say.. Age of Conan (which is a very good looking game regardless of its numerous other shortcomings), but if it delivers gameplay wise I really don't think the games target audience will be put off if the game looks 3-4 years old - I know I won't.


Yeah, if they *do* get all the features they promised working correctly, it should be fantastic still... Just read about the true stealth feature, and it does sound pretty damn sweet, but then again looking at the published screenies, the grass/undergrowth is very minimal and there isn't a whole lot of trees etc. to use as a cover.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 26th Nov 2008 15:00    Post subject:
Strange, Norwegian/Greek devs iv never heard of :\
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moosenoodles




Posts: 18411

PostPosted: Wed, 26th Nov 2008 15:23    Post subject:
Those screenshots of the UI and the ground foliage etc look to be extremely like the discontinued scifi mmo, that i cant remember Razz Ive been looking for the name but can not find it. I just remember its was a green ui in colour, I played a beta of it or sort of beta, damn this is like years ago, at least 6 im sure.. oh well if i remember ill edit the post hehe.

Btw the qualuity look utter shite really.. Im betting on a major flop..
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dominae
Banned



Posts: 2425

PostPosted: Wed, 26th Nov 2008 17:21    Post subject:
I read some conspiracy theory that there is no real plan to finish this game, just a last means to get a publisher donation so they can pay off their debts and close down the project.

That would be lollage.


I also think fisk should be unbanned.
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helvete




Posts: 2727
Location: Sweden
PostPosted: Thu, 4th Dec 2008 21:41    Post subject:
The beta is up and running, and has been for some time. A release date will be announced any day now. It's comming.. and I'm comming.. oooh it feels so good!

beta preview: http://beta.thenoobcomic.com/df_preview/part1.html

Interview with dev Tasos: http://www.mmorpg.com/gamelist.cfm/game/4/feature/2494/from/%2Ffeatures.cfm%2Fview%2Flatest


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Radamez




Posts: 892

PostPosted: Fri, 5th Dec 2008 14:36    Post subject:
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djaoni




Posts: 8061

PostPosted: Fri, 5th Dec 2008 15:26    Post subject:
Did they fix the animations yet? It looked retarded in a video I saw like 2-3 months ago.
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Yondaime
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Posts: 11741

PostPosted: Fri, 23rd Jan 2009 20:18    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 16:05; edited 1 time in total
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