Capcom: All games will be social in the future and monetized
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Przepraszam
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PostPosted: Sat, 11th Jan 2014 21:20    Post subject: Capcom: All games will be social in the future and monetized
Quote:
Despite the fierce resistance of a segment of gamers, the inclusion of social elements in games is increasingly more common. In an interview published on their own website, Capcom, through Kazunori Sugiura (who oversees all online games and social applications), said that in their opinion all games will be “basically social” at some point.

The definition of social games is different from person to person. One may think that gacha (the mechanism of selling random in-game items) is synonymous with social games, and another may think that social games are card battles. At Capcom, we define social games as means for facilitating communication among users and something in which game elements and monetization are involved. From this standpoint, we think that all games will be basically social in future.In the next-generation home video game consoles, users are more and more closely linked to each other online, as in mobile devices and personal computers. I think games in the future will be required to be social in some way.


The good news is that they don’t equate social games with a definite genre, such as card battles; the bad news is that they believe monetization to be necessarily involved in them. I can quite easily accept that almost every game will have some online functionality to connect with other gamers, compare scores and interact in many different and interesting ways; however, I believe that some genres are seriously harmed if their basic elements are linked with monetization. At any rate, Sugiura reckons that Capcom creators aren’t reemptively limited by a certain platform in their process:

As game creators, we come up with an exciting game and then determine which platform is best suited for it, instead of thinking, “It’s a social game so let’s make it for smartphones”. I think the market is evolving this way.


http://www.worldsfactory.net/2014/01/10/capcom-all-games-will-be-social-future

Stay class Capcom.


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JBeckman
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PostPosted: Sat, 11th Jan 2014 21:43    Post subject:
Social connectivity is a big thing these days though and with the success of say Facebook, Twitch and similar it's a given that companies would seek to utilize or exploit this, also the mobile market has shown as being quite profitable so that and stuff like micro transactions will likely also grow but we'll see.

EDIT: Both the PS4 and XBOne has features that make use of video streaming or social functionality do they not?
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dannofdawn




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PostPosted: Sat, 11th Jan 2014 21:56    Post subject:
I can't really blame it on Capcom entirely. We all know this is coming. If the game is attractive enough, then people will get it. Can't blame a company trying to make profits.
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Drowning_witch




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PostPosted: Sat, 11th Jan 2014 22:03    Post subject:
there won't be no monies from me for crap like that ever PC Master Race


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FireMaster




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PostPosted: Sat, 11th Jan 2014 22:41    Post subject:
The day I see a facebook button in a game is the day I'll quit gaming all together. Maybe we're getting too old for this new generation's gimmicks.
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KillerCrocker




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PostPosted: Sat, 11th Jan 2014 22:42    Post subject:
capcom used to make such fantastic games Sad
Now we live in terrible world but at least our old games are not taken away :d Library of games is so huge on all platforms that I wouldnt mind gaming to end right now. Afterall, DNF is out for years now, so what do I care for gaming Very Happy


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sabin1981
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PostPosted: Sat, 11th Jan 2014 22:44    Post subject:
FireMaster wrote:
The day I see a facebook button in a game is the day I'll quit gaming all together


Plenty of games have Facebook links inside them now, and damned near every mobile game too, hehe.
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ixigia
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PostPosted: Sun, 12th Jan 2014 00:15    Post subject:
Seems like disk locked contents weren't remunerative enough for Capcom. Too obvious Very Happy. It's time to launch themselves into the magic world of online micro-transactions where social is just a synonym of scam, as always after all Cool Face
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chiv




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PostPosted: Sun, 12th Jan 2014 00:37    Post subject:
noooot quite sure why people are attacking capcom over this...

all they're saying is that they see this as the trend for gaming in the future... they're not saying 'fuck everyone, this is what we're pushing"... - they can see what's happening, and what people...sorry... the masses ™ want.

and honestly, i think they're right. i do think that in the future games will move more and more to that trend. i mean shit, most of us here wont get a game unless its on steam, and most of that IS because of the systems functionality. remove the friends list, the profiles, the activity feed, the screenshot posting... most of us wouldn't be all that fussed with it any more.

this whole post falls under the category of don't shoot the messenger...
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dannofdawn




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PostPosted: Sun, 12th Jan 2014 00:48    Post subject:
chiv wrote:
noooot quite sure why people are attacking capcom over this...

all they're saying is that they see this as the trend for gaming in the future... they're not saying 'fuck everyone, this is what we're pushing"... - they can see what's happening, and what people...sorry... the masses ™ want.

and honestly, i think they're right. i do think that in the future games will move more and more to that trend. i mean shit, most of us here wont get a game unless its on steam, and most of that IS because of the systems functionality. remove the friends list, the profiles, the activity feed, the screenshot posting... most of us wouldn't be all that fussed with it any more.

this whole post falls under the category of don't shoot the messenger...


Lol about steam, at this stage, I don't think any of those functionality matters. People will get games on Steam just so they are in their steam library.
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chiv




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PostPosted: Sun, 12th Jan 2014 01:07    Post subject:
Valve disagrees. Rather emphatically.


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FireMaster




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PostPosted: Sun, 12th Jan 2014 01:13    Post subject:
sabin1981 wrote:
FireMaster wrote:
The day I see a facebook button in a game is the day I'll quit gaming all together


Plenty of games have Facebook links inside them now, and damned near every mobile game too, hehe.


I don't play mobile games at all. as for PC you mean like borderlands 2 has a link to their page in the main menu?
I'm talking shit like ,"Press L to like this item and share it with your friends Cool Face"
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JanKowalski82




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PostPosted: Sun, 12th Jan 2014 14:18    Post subject:
I think some indie games have facebook links in them. Don't remember which.


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lolozaur




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PostPosted: Wed, 14th Oct 2015 01:20    Post subject:
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Bob Barnsen




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PostPosted: Wed, 14th Oct 2015 01:24    Post subject:
WTF
tl;dr
And to download as a PDF, the original format, you have no register on that site?
No and bye


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Przepraszam
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PostPosted: Wed, 14th Oct 2015 01:32    Post subject:


If they are going to release Monster Hunter Online for PC, I'm going to change title to basedCapcom.


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dannofdawn




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PostPosted: Wed, 14th Oct 2015 06:18    Post subject:
Some key things that I got out of this.

PC is very much a stable and profitable market for them; both Online (Asia titles) and steam games (NA and EU). So at least we know we should continue to see PC games from Capcom, I'm guessing starting with Dragon's Dogma next year, and SFV.

They are focusing on hiring more people for internal devs. I'm thinking given how outsourcing failed to deliver successful games for them (Lost Planet 3, DmC), they are back developing new titles for their IPs in-house. DMC4 gotten an new update might be a sign of that.

DLC works for them, we'll see many more of them.

Pachinko market seems to be declining, albeit slowly. So I'm not sure what Konami thinks about that. Might mean the recent wave of new machines from them just means they are not bailing from it, but not necessarily putting focus on it.

Dead Rising is surprisingly (to me) strong. Expect more serial continuation or possibly more.

As a Basara fan, it was quite nice to see that special at the end of all that corporate talk.
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Bob Barnsen




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PostPosted: Sat, 30th Jan 2016 10:52    Post subject:
Financial Results for the 9 Months ended December 31, 2015 Increased by 19.3% in Net Sales, by 9.0% in Operating Income from the Previous Term
http://capcom.co.jp/ir/english/news/html/e160128b.html



That hopefully increases the chances for Dragons Dogma Online and Monster Hunter Online releases in the west. Sad
But it seems asian devs are too idiotic to realise, that their games are in high demand outside Asia.
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DCB




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PostPosted: Sat, 30th Jan 2016 11:37    Post subject:
It's not that they don't realise it, it's just that they don't see enough profit in it to justify translations, license issues, changing things for cultural reasons (cf. Fire Emblem Fates and lesbian conversion/character petting), regional servers, etc.
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AKofC




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PostPosted: Sun, 31st Jan 2016 08:40    Post subject:
Bob Barnsen wrote:
Financial Results for the 9 Months ended December 31, 2015 Increased by 19.3% in Net Sales, by 9.0% in Operating Income from the Previous Term
http://capcom.co.jp/ir/english/news/html/e160128b.html



That hopefully increases the chances for Dragons Dogma Online and Monster Hunter Online releases in the west. Sad
But it seems asian devs are too idiotic to realise, that their games are in high demand outside Asia.


That's a Japanese thing. They have this notion that only Japanese will understand/get/appreciate their games, so for the most part what they do export are games that they think foreigners are more inclined towards.

If they weren't so racist and xenophobic, a lot of Japanese companies would have made tons of bank from foreign sales.


Gustave the Steel
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DCB




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PostPosted: Sun, 31st Jan 2016 09:23    Post subject:
I'm not so sure that it is racism/xenophobia as much as simple fact. There is plenty of stuff in Japanese games that would not fly in the West (to the point of being illegal). They are into some different shit.
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chiv




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PostPosted: Sun, 31st Jan 2016 09:40    Post subject:
that said, im generally not fond of japanese games. its weird, i just find the way they tell stories and portray characters, in games, to be irritating as hell. which is weird, because i generally dont have a problem with their films or anime. just find jap games tend to suck ass. they're creative and visually stunning as hell, and the stories are CONCEPTUALLY pretty solid, i just often dislike how they're told.


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DCB




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PostPosted: Sun, 31st Jan 2016 09:43    Post subject:
How much of that is down to translation though? If you are playing translations, then you are likely losing a hell of a lot.
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chiv




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PostPosted: Sun, 31st Jan 2016 12:08    Post subject:
impossible to say, but all other japanese media i consume is translated as well...


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DCB




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PostPosted: Sun, 31st Jan 2016 12:25    Post subject:
History would suggest a lot of game translations are pretty piss poor, although that said it's not like that problem doesn't also exist in anime to varying degrees.
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Bob Barnsen




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PostPosted: Sat, 24th Sep 2016 09:15    Post subject:
Capcom wants to be the world's no.1 games developer
Quote:
Capcom has aspirations to become the world's no.1 games developer, a note posted in the company's annual report has said.

Speaking in the report, Capcom's head of consumer games development Yoichi Egawa explained that the company is currently focusing its efforts "on retaining talented employees and making capital expenditures in an attempt to strengthen development capabilities", adding that it can't afford to overlook popular genres like shooters and strategy games.

"Going forward, as we aim to become the world's number one game developer, we feel that while it is of course necessary to advance and expand upon existing content, it is also necessary to take on new challenges," Egawa said. "We cannot ignore genres such as shooting and strategy games with massive numbers of players when considering Consumer, Online and eSports market growth potential.

"We will make use of our strengths and keep a close watch on market trends while moving forward with the kind of game creation only possible at Capcom."

Egawa also suggests that Capcom may determine its position in the market on quality rather than revenue.

"The Chairman issued a manifesto, which reemphasized that we will not compromise on the products we release to market; an insistence on quality and the development of the world's number one games," he says earlier in the note. "He demands we reflect on whether we are maintaining a balance between meeting our ship-dates and craftsmanship."

Capcom currently has multiple major games in development, including this December's Dead Rising 4 and January's Resident Evil 7. A remake of PS1 classic Resident Evil 2 is also in development, although a release window has yet to be confirmed.

http://www.videogamer.com/ps4/resident_evil_7_biohazard/news/capcom_wants_to_be_the_worlds_no_1_games_developer.html




grinhurt
Good luck.
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Kaltern




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PostPosted: Sat, 24th Sep 2016 12:59    Post subject:
How to be a successful games developer/publisher today.

* If possible, have separate teams working on different platforms. Communication between teams to ensure core parity, but at end stage of development, each team should work within the limitations of their system's hardware.

* Drop exclusivity deals in favour of proper global launches. With titles dependant on internet connection, use various regional systems to ensure no loss of service due to heavy demand (as is usually the case with more centralised systems)

* Release full game as developed, without day one DLC. Instead, concentrate on developing full expansions for release between 3-6 months after launch. Players will be happy to pay for good content at a reasonable price, rather than be hoodwinked into paying for microtransactions.

* Only show footage from games nearing completion. Don't show versions running on impossibly hefty PC's with overpromised visuals. Players remember this and are very unforgiving when it comes to pointin gout downgrades in visuals. (See Witcher 3, Assassin's Creed, Watchdogs)

* Don't give a release date months in advance. Instead just give early indications of a release quarter. People are more lenient with delays if they are not promised a specific date, only to have it pushed back. Especially on PC. PC delays are often met with suspicion.

* If your game is going to be crap, bin it, don't over-promise features that clearly are not there. Players will be more positive about future purchases from you if your products are consistently good.

* Innovation is the in-thing. Players are becoming tired of games following a safe development cycle, and familiar gameplay. This may have worked for Call of Duty, Assassin';s Creed and Farcry for a few years, but now it is to the detriment of everyone involved if yet another cookie cutter game is released just to being in profits - those profits will diminish faster than you might expect without new elements to game play.

* PC's are not your enemy. Embrace them. Today's PC's are becoming more and more mainstream, with only 2 videocard and CPU manufacturers to worry about, and the relative cheapness of basic components such as memory and disk space, parity between systems is much easier than previously experienced.

* PC Piracy exists. It isn't going away. But neither is Xbox or PS4 piracy. It happens. You ARE going to lose sales. Get over it. GOG and CDProjekt have proved that a good game will still make money even without DRM.


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Il_Padrino




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PostPosted: Sat, 24th Sep 2016 13:58    Post subject:
That's not how to be a successful developer, it's how you want them to be Very Happy


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consolitis
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PostPosted: Sat, 24th Sep 2016 14:33    Post subject:
Exactly. Laughing

In particular DLC has become one of the major sources of revenue, it's completely backwards to suggest to companies to stop doing that.


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tonizito




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PostPosted: Sat, 24th Sep 2016 14:37    Post subject:
Not seeing that happening in a million years crapcom Reaction


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