It will include the same kind of "game booster" as FFVII.
No release date.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Hopefully they've learned their lesson from Digital River and decided to put this, and VII, on Steam from now on. I do a yearly replay of FFVIII anyhow, so I'm due for another soon
It's SE so I wouldn't count on learning from their mistakes
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
i guess if you had to play any port of version these are the ones? ( besting PS1 emulated at high res? )
Eghh... depends on how much you want to mod. Stock PC vs emulated PS1? PS1 wins no contest, ePSXe makes both games look gorgeous *and* you get the benefit of fabulous audio instead of that ghastly MIDI bullshit that ships with the PC versions. If you mod the living fuck out of the PC versions? Well, that's different. PC version ends up with natively higher res models and world, rather than internal upscaling, as well as MP3/FLAC audio (of your choosing...), improved HUD and modded gameplay elements and features. The modding scene isn't as prevalent for FFVIII though, but at least you'll get native high res models and the same sound mods as FFVII.
Aye, if you go for the full Bootleg stuff - you're looking at around 16GB for a full collection. PC can have "Save Anywhere" hacks on it, like the PS1/emu, so while it's not quite as perfect as Save States (ie; bosses/cutscenes) it can be almost as good.
1920x1080 resolution, not the actual artwork. (Unfortunately.)
(No idea if they still have the source material for this one, even so updating the character textures and other actual 3D works should be fairly simple.)
(I assume this is pretty much the exact same treatment that was done for FF7 thus the same downsides or limitations.)
There really is no contest that ePSXe is the way to go, for FFVIII at least. FFVII-PC has a huge modding community behind it, where as FFVIII has a smaller following and not many visual upgrades done to it, so ePSXe still remains the champion for that. There's some visual artefacts on the prerendered backgrounds but they're few and far between and, IMO, don't detract from the rest of the improvements. The changes are even more pronounced when it comes to the battle scenes, which are amazing in ePSXe. What will sell the PC 2013 Remaster is whether or not SE have touched up the FMVs, if they've added interpolation or even gone back to the originals and natively increased the res, then that really will sell it. The one thing ePSXe can't is improve the FMVs above the PS1 original, you can add some filtering to make them look less pixellated but that's about it.
A fan took the original opening vid and added some interpolation and I think, some artefacts aside, it looks incredible;
Last edited by sabin1981 on Fri, 17th May 2013 15:42; edited 1 time in total
Backgrounds look the best in PC 1998 to me.
Models in epsxe.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Backgrounds look the best in PC 1998 to me.
Models in epsxe.
The backgrounds are identical, they're all from the same prerendered source. PC98 is no different than PC13. PC13 even has the same aliasing artefacts on the backgrounds as PC98 did, because - just like FFVII-2012 - they're the same game.
Same source, same size, different amount of artifacts. PC98 look the cleanest in that comparison.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Also the internal higher resolution rendering of epsxe resulting in sharper models can probably be achieved with the PC 2013 rerelease by downsampling since it's the exact same principle.
eg Dota 2 native vs downsampled:
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I'd rather play the PC version and force a brutal supersampling at 640x480 than emulate the PS1 version. I can't stand those shaky/deformed polygons that all 3D PS1 games have.
DaggerXL: A The Elder Scrolls Chapter II: Daggerfall Engine Remake
Completely forgot about, if the PC port(s) have perspective correction (eg MGS did, RE1/2 did, RE3 didn't! ) that's a major advantage over the PSX, emulated (you can't emulate a z buffer out of nothing) or not.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I'd rather play the PC version and force a brutal supersampling at 640x480 than emulate the PS1 version. I can't stand those shaky/deformed polygons that all 3D PS1 games have.
I mentioned this to a friend just yesterday - how I always hated the kind of 3D that the Playstation used. You'd see meshes deform by the textures that were warping when you turned your camera - it makes worlds feel fragile and glitchy.
Completely forgot about, if the PC port(s) have perspective correction (eg MGS did, RE1/2 did, RE3 didn't! ) that's a major advantage over the PSX, emulated (you can't emulate a z buffer out of nothing) or not.
The funny thing about RE3-PC is that the game supports very high resolutions, but not z-buffering. I wish it was the other way around. IMO supersampled 640x480 games doesn't look too bad on 1080p displays:
Haha, 3GB? No way.. try 12GB A full Bootleg install is enormous The full Bootleg DOWNLOAD is actually just shy of 20GB, but you have to pick and choose which mods you install, so the final install size is around 10-12GB as of Bootleg 039. Once done the results are, well, as you see in the video; they're beautiful. Especially combat and the world map, it's amazing! I can't wait for the modders to finish the combat textures pack, which replaces the low-res polygon scenery textures during combat with more detailed ones.
Oh! and the interpolation mod someone was working on. Right now the animations play too quickly when running at 30/45/60fps, rather than the standard 15fps battles, though it does look very sexy.
funny this should pop up,ive only this week installed Tifa's Package [Bootleg040 Mods] which as sabin said is fookin huge but its worth it...(full package is actually 17gb)
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