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Posted: Sun, 4th Feb 2007 19:13 Post subject: Project Offset |
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i searched but ended up with nothing.
it's project offset which will be a great game. check the official site.
http://www.projectoffset.com/
i think this game will require 4gb's of ram, quad core cpu and 8800gtx in sli. it looks really great.
check the videos
http://www.projectoffset.com/downloads.html
the game runs on offset engine. i don't know if the engine supports DX10.
about the game:
Code: | "Project Offset" (working title) is a first-person shooter set in an epic fantasy world.
The legendary tale opens with the selection of heroes' classes and appearances and leads the players across a perilous journey through the world. The quests heroes partake in rely on detailed scripting to enhance the drama of key moments within this war saga.
The world consists of sprawling environments that convey the massive scope of this fantasy setting and lead heroes along roads, rivers and natural trails as they uncover dark mysteries within dank caverns, fortified castles and labyrinthine dungeons.
Colossal cities, ancient structures and other war-ravaged settings are the stage of large-scale battles available in both the single-player and multiplayer campaigns.
Treasures will aid collectors in the form of myriad weapons, armour and magical artifacts. Heroes must take care when tampering with the forces of the arcane as magic is still an art full of mystery and unpredictability.
Despite the opportunity to improve heroes' arsenals, the core of combat still relies on the skills of the player and not their gear. The battles of this conflict are not won with weapons but with the skills of those that wield them.
Heroes may band together in cooperative play through the single-player campaign hosted on developer-run servers where persistent experience points and rare artifacts provide a compelling reason to relive the adventure again and again. |
i am looking forward for this game.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 4th Feb 2007 19:16 Post subject: |
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Yeah, you're gonna have to have a monster pc to be able to play it.
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Posted: Sun, 4th Feb 2007 19:16 Post subject: |
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You might want to search for vaporware on wikipedia or google. That is what this "game" is. A vaporware.
An hole is an hole. Dick have no eyes.
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Posted: Sun, 4th Feb 2007 19:21 Post subject: |
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Damn that's old. I've seen it a couple of years ago. It seems nothing really happened since then.
Still looks good though.
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Posted: Sun, 4th Feb 2007 19:22 Post subject: |
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I wouldn't call it vaporware. Instead, a nice project that has not, and probably will never be finished due to the lack of funds and investors.
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Posted: Sun, 4th Feb 2007 19:29 Post subject: |
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Have to agree : It is vaporware.
I love the website information: Overhype at its best! They'd better save it for newer gamers than me though.
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Posted: Sun, 4th Feb 2007 19:48 Post subject: |
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yea...this game pop uped back then and since , no news...i hope its not duke nukem stalker style that jumped to high and couldent go back to the ground...
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Posted: Sun, 4th Feb 2007 20:30 Post subject: |
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By the time it comes out it's graphics will look "dated" like STALKERS.
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deelix
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Posted: Sun, 4th Feb 2007 20:35 Post subject: |
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lnatan25 wrote: | Yeah, you're gonna have to have a monster pc to be able to play it. | Sounds scary. I wont be having the PC on after i go to bed then :\
Can you clock the PC, or does it make the PC a monster aswell?
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Posted: Sun, 4th Feb 2007 20:44 Post subject: |
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Leftos
Posts: 1159
Location: Patras, Greece
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Posted: Sun, 4th Feb 2007 21:21 Post subject: |
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Half-failed attempt at humor. Or humour. Or whatever.
[ i5 2500K (@4.2GHz) / GIGABYTE Z77MX-D3H / 8GB Corsair XMS / GIGABYTE GTX460 1GB OC / 640+750 GB WD Caviar Black ]
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Posted: Mon, 5th Feb 2007 00:06 Post subject: |
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Wow, you people calling it vaporware are really uninformed.
Back in October 2005, the director of the game did an interview with G4, in which he said that the game was at least 2 to 3 years away. So, if they manage to stick to that timeframe, that puts it somewhere between Fall 2007, and Fall 2008. I don't know where this "vaporware" talk is coming from, considering that they haven't missed any of their release windows, and they won't have missed them until 2 years from now.
The reason they aren't constantly out in the public eye talking about and pimping their game, is because they are entirely too busy actually WORKING on it. It's the same way with most independent game companies. They have to be working constantly, as they don't always have the same multimillion dollar budgets and benefits that big-business developers can fall back on. Things are tight, so they have to manage their time and money very carefully.
Remember, this game is still at least a year or two away. There will be plenty of time to promote the game as it actually nears release. Just because they aren't releasing a new trailer and a batch of screenshots of the game every week doesn't mean that it's vaporware. I know constant hype is probably what a lot of you might be used to from megacompanies like EA and their games, but Offset Software is a very different company, and Project Offset is a very different game. They just don't work the same way.
Offset has added about 16 members to their team in the past year alone. In October 2005, there were only 3 people working on the game, and the entire engine, which is said to be one of the most advanced in existance (comparable to UE3, even), was almost entirely developed by just one of them (the incredibly talented Sam McGrath). Most of what we've seen of the game so far, was the work of just those 3 people. Now, they have over six times the staff members. Just imagine how much progress they've made now, with all that new talent working on it. Just because they aren't showing it, doesn't mean they aren't making it. They will begin to show it off, when the time is right, and I'm sure they've done some amazing work.
Quote: | i think this game will require 4gb's of ram, quad core cpu and 8800gtx in sli. it looks really great. |
Actually, something they've talked about is scalability, and their intention of having the game be able to run on a wide range of systems, from mid-range, to the supercomputers.
Quote: | Instead, a nice project that has not, and probably will never be finished due to the lack of funds and investors. |
I don't see what gives you that idea. A number of other companies have already licensed the Offset Engine, and Offset Software makes money from each licensee of their engine. The game also now has a publisher (which must remain unnamed, at the moment), which will be financially backing Offset Software. As I said before, they've managed to increase the size of their team over sixfold, to 19 full-time members, so clearly, they're doing just fine for themselves to be able to afford the talent.
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Parallax_
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Posted: Mon, 5th Feb 2007 10:28 Post subject: |
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Which companies have licensed the engine?
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Freudian
Posts: 364
Location: Din mamma!
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Posted: Mon, 5th Feb 2007 12:15 Post subject: |
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deelix wrote: | lnatan25 wrote: | Yeah, you're gonna have to have a monster pc to be able to play it. | Sounds scary. I wont be having the PC on after i go to bed then :\
Can you clock the PC, or does it make the PC a monster aswell? |
Sorry, no use in even trying. Humor has departed from our modern world.
AND it's trendy to be stupid! Just look at George W. Bush!
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Parallax_
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Posted: Mon, 5th Feb 2007 12:23 Post subject: |
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Freudian wrote: | AND it's trendy to be stupid! Just look at George W. Bush! |
Say what? Since when was Bush even remotely trendy? Maybe that is the case among the yankees, I don't know, but George W. Bush is a lamer. You don't really live up to your nick, do you Freudian? 
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Freudian
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deelix
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Posted: Mon, 5th Feb 2007 15:01 Post subject: |
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Parallax_ wrote: | Which companies have licensed the engine? |
Red 5 Studios, for one. Red 5, by the way, is (yet another) company made up of ex-Blizzard employees (it seems like very little of Blizzard's original staff is still with Blizzard nowadays). They're working on an MMO, that will be published by Webzen (of MU Online, SUN, Wiki, and Huxley fame).
Several other companies have licensed the engine, but they must remain unnamed for the moment, due to non-disclosure agreements, and the like.
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Parallax_
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Posted: Mon, 5th Feb 2007 15:04 Post subject: |
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I see. Well, doesn't even compare to UE3 then.
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Posted: Mon, 5th Feb 2007 15:40 Post subject: |
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Well sorry, although it looks promising i get the feeling their primary target is to get companies licensing the engine and investors warm to invest in their project.
Maybe they try to get M$ hot enough to pay for it and get it on xbox360 exclusively for some period or whatever. More companies got succesfull this way. Dont get me wrong, it is a good strategy and for new innovations you sometimes need to get funds. We'll see what happens.
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Posted: Mon, 5th Feb 2007 16:59 Post subject: |
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Parallax_ wrote: | I see. Well, doesn't even compare to UE3 then. |
Why not? You mean to tell me that an engine's worth is measured solely by the number of outside licensees?
Because if that's what you're trying to say, then you're a total moron.
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Parallax_
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Posted: Mon, 5th Feb 2007 17:07 Post subject: |
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Assumption is the mother of all fuck-ups.
In respect to licensing, it doesn't. Who knows what it can achieve in other areas yet (and I'm not only talking graphic-wise, if you're comparing engines you need to take a look at everything).
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Posted: Tue, 6th Feb 2007 06:58 Post subject: |
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Parallax_ wrote: | Assumption is the mother of all fuck-ups.
In respect to licensing, it doesn't. Who knows what it can achieve in other areas yet (and I'm not only talking graphic-wise, if you're comparing engines you need to take a look at everything). |
So if "assumption is the mother of all fuck-ups," then why are you so brashly assuming that this engine cannot even compare to UE3?
The engine does all the usual physics tricks that make the easily-impressed drool these days, and it features first-class tool and editors, including the sort of "click and play" in-editor testing seen in FarCry. It's a thouroughly next-gen engine, and it's clearly capable of spectacular things.
Don't tell me that there are engine fanboys these days...
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Parallax_
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Posted: Tue, 6th Feb 2007 10:14 Post subject: |
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Cedge wrote: | So if "assumption is the mother of all fuck-ups," then why are you so brashly assuming that this engine cannot even compare to UE3? |
Re-read my second line again.
Cedge wrote: | The engine does all the usual physics tricks that make the easily-impressed drool these days, and it features first-class tool and editors, including the sort of "click and play" in-editor testing seen in FarCry. It's a thouroughly next-gen engine, and it's clearly capable of spectacular things. |
Could you be any more diffuse in your description? Is there any extensive documentation available on the engine publically?
And no, I'm not a fanboy, I just know that UE3 is a great engine. 
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Posted: Tue, 6th Feb 2007 13:06 Post subject: |
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Cedge wrote: | Quote: | Instead, a nice project that has not, and probably will never be finished due to the lack of funds and investors. |
I don't see what gives you that idea. A number of other companies have already licensed the Offset Engine, and Offset Software makes money from each licensee of their engine. The game also now has a publisher (which must remain unnamed, at the moment), which will be financially backing Offset Software. As I said before, they've managed to increase the size of their team over sixfold, to 19 full-time members, so clearly, they're doing just fine for themselves to be able to afford the talent. | Ah, see, I didn't know that. last I heard, they were desperatly looking for investors and other means to gather funds.
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Posted: Sat, 7th Jul 2007 02:43 Post subject: |
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I can't help but feel that all this "must remain unnamed" crap is just a cover for their lack of progress. Since when has a company not wanted to generate hype in it's product.
Also, we've not really seen much of their engine to be able to make comparisons to UE3 which is a fully functional platform. Most of the information we have is from technical specifications given out by the developers, which as we've learnt in the past, mean nothing. Maybe when we have some realtime footage of how the engine will look in game we can make judgments.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Sat, 7th Jul 2007 02:48 Post subject: |
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I personally think it will be a bit of a challenge to beat the unreal engine, I mean they've been around for awile, a few engines, they have HUGE support and funds, and people are trying to compare it against these small time devs? I mean im no tech expert nor am I trying to compare the two but I just don't think it could be compared to UE3
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Posted: Sat, 7th Jul 2007 02:57 Post subject: |
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well, spikez, what about crytek's CryENGINE2? who says it's not better than UE3?
and Crytek is also a small company, tho thanks to FarCry pretty famous around the publishers, but still they made a CryENGINE(1) without any direct fame
yes
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