Why did game designers stop making these?
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Spazmotic
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PostPosted: Sat, 22nd May 2010 05:19    Post subject: Why did game designers stop making these?
The last few days I've decided to delve into FFXIII and throughout my experience thus far I have enjoyed it.. but it certainly seems to be lacking what I consider to be the Final Fantasy Experience. I think that experience died with X as this is when the original exec producer who made the games, such as 7 and 8 decided it was enough. I believe I remember him saying that this was his final tribute to the fans before he went, transferring Final fantasy into the truly 3d world.

My question is.. after this, final fantasy or not..why is nothing turn based anymore? Why have all of the decent characters died? For some reason I found myself opening up Editplus and stereotyping the characters from all of my favorite RPGs in the past and realized they are all the same..yet they worked every single time. Were sales down this bad to decide to go with a girl band with terrible combat with only panty shots to amuse me?

Does anyone have any clue why they decided to move away from this completely and move in a direction that is 'holy shit wtf are you doing' with rpgs? I might be getting older.. but my eyes can barely keep up with what the hell they're doing in FFXIII combat..I love the combat but I'm not sure why..besides the menus I can't tell what in the fuck is going on. They could make me fight a giant cock and I'd be oblivious to it.

I believe XIII may give developers a light to follow to get back to these roots, you're almost playing turned based..just only one player Very Happy
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Spazmotic
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PostPosted: Sat, 22nd May 2010 05:23    Post subject:
I was also thinking about...well maybe some smaller company will come along and revive the the genre..then I remembered how much higher licensing costs have gotten these days, and publisher cuts / reqs and I think i've come to the conclusion that it may not be possible. Sure, AAA Designers and modelers can split off from companies and create their own based on their name alone, but where does this leave the entrepreneur-ism of the gaming world?
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Frant
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PostPosted: Sat, 22nd May 2010 05:37    Post subject:
Spazmotic wrote:
but where does this leave the entrepreneur-ism of the gaming world?


Cheap cash-ins, poor ports or original ideas?

The last one is proven by eastern european developers. The first two are proven by 99% of the junk released these days.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Spazmotic
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PostPosted: Sat, 22nd May 2010 06:10    Post subject:
I think it's time to bust open Maya and pretend I have the drive to commit to a 5 year project.
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FriendlyBus




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PostPosted: Sat, 22nd May 2010 06:56    Post subject:
well there's been 10 of them, so i'd say you're pretty well covered.
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Spazmotic
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PostPosted: Sat, 22nd May 2010 07:08    Post subject:
FriendlyBus wrote:
well there's been 10 of them, so i'd say you're pretty well covered.


What do you mean?
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FriendlyBus




Posts: 228

PostPosted: Sat, 22nd May 2010 08:01    Post subject: Re: Why did game designers stop making these?
Spazmotic wrote:
I think that experience died with X as this is when the original exec producer who made the games, such as 7 and 8 decided it was enough.



10 good FF's to play. I wish they'd make another full throttle, jk2 or dystopia. So you know, it's not all that bad.

and I can't help but point out that it's kind of says something about the industry and the players, that here you are, waxing nostalgic about a game with 13 sequels, 10 of which are basically the same by your count. yay for innovation.
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Spazmotic
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PostPosted: Sat, 22nd May 2010 08:16    Post subject:
Ahh, Oh yeah I agree it's a bit sad that the more I look into this, the more they seem the same... but gamers don't always want EXTREME innovation in a good system. Improvement is one thing but "innovation" can be something completely different. 7-8-9-10 all technically improved while having generally the same thing. whether this be in graphical or improvement of current gameplay elements. FFX is the only one that I can think of that really went innovative with a whole new cast-type of characters and succeeded.

Point being, sometimes we don't want a sequel to go off the wall different just because we liked the previous one. It's like Hilary running for president because we liked her Husband. A really good example of this is Mass Effect, I loved Mass Effect for it's RPG elements and its optional reward for power gaming the shit out of it...then I got really confused when Mass Effect 2 came rolling in, trying to sneakily take out the RPG and power leveling elements because it shared a name. I believe the same will be able to be said about Fable III when it comes out, as it apparently has the same thing happening, stripping RPG elements for pure action.

Final Fantasy (Just the best example I can think of..maybe Parasite Eve too) took its big hits and slowly improved/innovated without degrading (except maybe FFIX) the ideas. Over years they polished the idea until we got Anima, the beast as it was.

I do not think that innovation requires destroying the Classic RPG Genre...and i'm sorry if it I reiterated the same point multiple times..the Jager is getting to me..
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Frant
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PostPosted: Sun, 23rd May 2010 05:22    Post subject:
I didn't like FF8, too girly somehow. FF7 and FF9 were classics though. Haven't bothered with 10+ after that.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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sabin1981
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PostPosted: Sun, 23rd May 2010 10:32    Post subject:
Frant wrote:
I didn't like FF8, too girly somehow. FF7 and FF9 were classics though. Haven't bothered with 10+ after that.


Heathen!!

How can you not like FFVIII? It was no more a love story than, say, FFX. Personally I rate the eight outing to be one of the best, right alongside VI and X.
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tonizito
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PostPosted: Sun, 23rd May 2010 11:23    Post subject:
sabin1981 wrote:
It was no more a love story than, say, FFX.
More like a zombie love story:
http://squallsdead.com/



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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CRAIG2
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PostPosted: Sun, 23rd May 2010 13:42    Post subject:
you can quote this to hell and back : Final Fantasy 8 ending made me cry
and if a game has such strong imagery that it makes you cry then its fucking good


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Spazmotic
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PostPosted: Sun, 23rd May 2010 13:47    Post subject:
Most of the final fantasy games can be said to have too much love story, but this is only if you are empty inside. If you do more than 'play' the game, and allow yourself to become enveloped by it as you play, the winding love story that develops over 40 hours of gameplay can be something that amplifies the experience, giving the end user a much more fulfilling experience. Not only is this not a bad thing, but is almost required. Here's a few great books and games that were only made better by it:

FF7 - The life and death of Aeris
FF8
FFX
The Cleric Quintet
More or less any any Jim Butcher Book.

Because you're playing/reading for extended periods of time, beyond that of a movie, it allows you to become much more attached to the subjects, and their relationships.
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sabin1981
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PostPosted: Sun, 23rd May 2010 13:53    Post subject:
CRAIG2 wrote:
you can quote this to hell and back : Final Fantasy 8 ending made me cry
and if a game has such strong imagery that it makes you cry then its fucking good


A~fucking~men.

Likewise. Hell, you're probably just trolling .. but I don't care, because you're right. The endings to FFVIII *and* FFX both made me cry. As Spazmotic said; you're engaged in these stories for 40, 50, maybe even 60 hours -- you grow attached to the characters, you become engrossed in the narrative, you're moved by the musical score, you rejoice when the characters accomplish.. and above all, you feel sorrow when they fail or die.

Some people are moved to tears by certain movies, which are generally what? 90 to 120 mins long? These games are HUGE! You grow with the characters and the stories, far more than any movie, because you're interacting with them for such a prolonged period of time.
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