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Posted: Wed, 20th Jul 2011 11:04 Post subject: |
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Posted: Wed, 20th Jul 2011 11:44 Post subject: |
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Like I said is the "late PC port? Let's pirate that shit! THAT will show them" the correct response when it comes to indies?
Interview days before the release of the game on PC:
Quote: | Q. Do you have plans to continue developing on XBLIG? Why or why not?
Our next game will be a dual XBLIG/PC release. After that, I think
there’s a good chance we may leave XBLIG and just do PC or maybe do a big game for one of the official console platforms like XBLA or PSN. Going PC exclusive is especially tempting – it seems like every other week we hear a new indie developer on PC success story. Plus I have a few ideas that would work better on a PC (KB+M controls, no need to use huge fonts and big buffer zones on the screen on a PC screen, faster loads, etc.). |
Congrats Zeboyd 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Wed, 20th Jul 2011 12:33 Post subject: |
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Gotta blame the success of indie games on PC due to minecraft I believe, that game has a massive young following, it means a lot of kids will stick with PC gaming due to being familiar with that platform.
We've sort of entered our second 8bit era, cheap games that can be downloaded instantly and will work on most computers, huge communities, interesting ideas.
Not to mention advertising is easy as hell. Just give the game away for free to famous players on youtube ( TB/Yogscast ) and watch sales just rise through the roof.
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Posted: Wed, 20th Jul 2011 12:44 Post subject: |
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helvete
Posts: 2727
Location: Sweden
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Posted: Wed, 20th Jul 2011 14:51 Post subject: |
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Why would anyone in their right mind try to sell indie games to console kiddies? How will they know if it's any good without marketing and hype?
REPOST
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Posted: Wed, 20th Jul 2011 14:57 Post subject: |
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It's always nice when the PC market demonstrates its power - but it doesn't implicitly make the actual games any better.
I want gameplay evolution, good production values, and a fulfilling experience worth my investment of time and energy. Price is not of the essence there.
When the PC market demonstrates it can support that - THEN I'll be happy.
I'm hoping DE:HR PC sales will help in that way - and I hope The Witcher 2 helped with it as well.
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Posted: Wed, 20th Jul 2011 15:06 Post subject: |
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Unless the mass market is going to be selective for a change, evolution will never be an option. Only a few companies will dare to do it, most of those brave companies (trying to do something different) go down easily though. Sadly a AAA game can no longer be developed by two people, three cans of beer and one PC. Risks are usually completely out of the question now. When an industry gets too big, it stagnates.
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ixigia
[Moderator] Consigliere
Posts: 65037
Location: Italy
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Posted: Wed, 20th Jul 2011 15:23 Post subject: |
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That is true. The main reason behind indie games' extreme popularity is that "true games" don't entertain PC gamers anymore (there are exceptions, but they're very rare).
Gaming is only business, and sadly milking existing franchises to death pays a lot more than proposing innovative/interesting ideas.
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Posted: Wed, 20th Jul 2011 15:25 Post subject: |
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PC Game on STEAM always sell more than Xbox.
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Posted: Wed, 20th Jul 2011 16:04 Post subject: |
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Mister_s wrote: | Unless the mass market is going to be selective for a change, evolution will never be an option. Only a few companies will dare to do it, most of those brave companies (trying to do something different) go down easily though. Sadly a AAA game can no longer be developed by two people, three cans of beer and one PC. Risks are usually completely out of the question now. When an industry gets too big, it stagnates. |
The secret is actually the middle-road - where you don't invest endless millions, but you also don't live with your mother.
I think that road is going to be taken more in the coming years, and I hope a game like DE:HR can demonstrate that cerebral designs can make a profit - even with millions behind it. Assuming it's a hit.
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Posted: Wed, 20th Jul 2011 16:06 Post subject: |
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ixigia wrote: | That is true. The main reason behind indie games' extreme popularity is that "true games" don't entertain PC gamers anymore (there are exceptions, but they're very rare).
Gaming is only business, and sadly milking existing franchises to death pays a lot more than proposing innovative/interesting ideas. |
That last bit is actually exactly what I think most indie games are about. They're just doing it on a much smaller scale.
Which is why I don't have more respect for indie developers on principle. If they make great games, they get credit.
But I don't need a zillion Rogue-likes with marginally better graphics. I honestly don't get excited by such things.
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Posted: Thu, 21st Jul 2011 03:17 Post subject: |
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Indie games of one type or another are the only thing that will save us from "assfucked part 57" complete with 114 increasingly expensive dlc's.
Picking what platform/distro mechanism will be main mechanism for those new indies games is as difficult as reaming snot outta Geralt's schnozzle. "I know the face just can't quite pick the nose."
The chief determinant of platform for indie game resurgence, is most likely to be a platform's ubiquity, which unfortunately for us batshit blind fat fingered old fuckers prolly means dumphones.
Jeez I hate those things n that's after buyin & trying the gamut of those buggy, low QC pieces a shit.
Still dumbphones are selling; and selling big.
Ever since that derpbox mob got away with selling zilllions of 360's even while they were dying practically first day outta the box, corporate sociopaths have reasoned that the old curve of increasing failure being tracked by decreasing sales, no longer applies.
As long as any plastic n alloy construct can be deemed "must have" it doesn't much matter if most of the damn things don't work.
In fact there is a school of thought that maintains widespread failure mof a 'must have possession' may actually aid sales since widespread failure increases the period of cardinal intergrants (the period that a subject within the target group must posses an item to maintain peer status). This is because status is no longer conferred merely by possessing the item. The item must also function correctly. The fact that in most cases the owner has had no input into whether the item functions properly or not seems to be irrelevant. Indeed the chance factor appears to be the extra sizzle that confers status by successful possession.
meanwhile dumbphones have an allegedly stable environment and in the case of the google offering the platform is open source which keeps development costs down. distribution is also more accessible and less expensive for new and/or small developers than for just about any other platform.
will the fact that dumphones create an environment that is about as immersive as a sheetmetal filled hot tub, be too much of a barrier? Prolly not.
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Posted: Thu, 21st Jul 2011 03:22 Post subject: |
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wut
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 21st Jul 2011 03:56 Post subject: |
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Ankh
Posts: 23266
Location: Trelleborg
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Posted: Thu, 21st Jul 2011 06:50 Post subject: |
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Soooo,
basically we are where we were 30 years ago, where people develop software in their garages and it becomes the next super hit?
Don't get me wrong, I am all for indie games, and I really love some of them. But what annoys me is that we have been here already. It's just that everybody seems to have forgotten that you can develop games for PC cheap and easy and that a good game doesn't have to cost more than a Hollywood blockbuster in development.
And now after developers have been mass raped by publishers and console manufacturers to make as much profit as possible, suddenly they realize what gaming can be about, and that it's not just a thing only multimillion dollar companies can pull off.
Again, I am not against Indie gaming or anything, and I am happy to see those games being developed and published on PC. But it's not like that this is surprising news, or any news for that matter. This isn't innovative in any way, the industry isn't finding new ways. This is just where we have been already, as they say "history repeats itself".
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Posted: Thu, 21st Jul 2011 12:11 Post subject: |
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im sorry, i have to disagree, before steam became as big a platform as it is now, a game like this could never have sold more.
the fact is, that a few mentions on some gaming websites, and then the sheer audience that steam has means you can really do well.
five years ago this would never have sold as much. so your point is not really correct, people are just realising it profitable after it ignoring it for year, they are just realizing its profitable, because it has JUST become profitable in the last few years with the momunental rise of steam.
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Posted: Thu, 21st Jul 2011 13:27 Post subject: |
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Games like this are mostly a novelty IMHO.
Games have moved on a great deal, as much as they're cheap, cheerful and fun for a while they'll never replace triple A titles, otherwise people wouldn't bother with OTT gaming PC's. We've come to expect a far higher standard.
Development on a shoestring budget can only get you so far, it as to stay a big money business.
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JackQ
Non-expret in Derps lagunge
Posts: 14166
Location: Kibbutznik, Israel
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Posted: Thu, 21st Jul 2011 14:15 Post subject: |
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Steam for this type of games is successful ,no doubt about this,those kind of small games on PC can sell equality or somewhat even better in some cases then XBLA/XBLIG,but it seems that only indie developers realize this,as the "big Guys" aka Ubi,THQ,D ouble fine. are focusing on consoles with this type of games,it's like they beleive that PC is not a platform for this type of small games at all!. I hate this attitude,Steam as service definitely more profitable then PSN,some can argue that is catching up with XBLA.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Thu, 21st Jul 2011 15:07 Post subject: |
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Maybe I am too demanding, but I doubt indie games will save gaming. Basing an entire "game" around a nice idea won't evolve into anything. I can maybe only name five indie games that actually did add something more to gaming than the usual "oh this is a nice idea/gimmick".
Only hope is that the mass market will get saturated and bored eventually, so better games will be demanded. Same thing happened when PC gaming started. I can't even fathom all the shit I played in my younger years, I've wasted years of my life on pure shit. Eventually the mass market will say "WTF is this? I played this same shit in a different skin a dozen times already" and devs will again be forced to innovate and stop imitating. And then a new generation will emerage and the cycle will start again.
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tonizito
VIP Member
Posts: 51322
Location: Portugal, the shithole of Europe.
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Posted: Tue, 4th Jun 2013 19:43 Post subject: |
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Quote: | "This is not piracy. This is restoration of justice." |
notsureifsrs 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Tue, 4th Jun 2013 20:09 Post subject: I have left. |
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Posted: Tue, 4th Jun 2013 20:10 Post subject: |
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That pirate port might actually be a good thing for the dev, the pirate port lacks a lot of the features which are xbox exclusive features. If the dev decides to make a true port that truly substitutes these features a new customer base might be ready to buy his game.
Is it that hard to create something positive out of this?
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