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JBeckman
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Posted: Thu, 10th Sep 2009 11:27 Post subject: |
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Coolbeans! Thanks muchly, Sir Beckman!
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JBeckman
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Posted: Sat, 6th Feb 2010 07:47 Post subject: |
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JBeckman
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Posted: Tue, 8th Jun 2010 12:50 Post subject: |
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dx11 - laughable...
will have to check now see what other changes have been made and if viable to install on non dx11 cards.. Im guessing we will all have to in the end anyhow..
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Posted: Tue, 8th Jun 2010 15:47 Post subject: |
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dx is becoming laughable its a pitty open gl is all but dead
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JBeckman
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Posted: Tue, 8th Jun 2010 17:57 Post subject: |
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The main changes via the SDK are for DX11 of course but it does benefit (And might even be required in time just as the August 2010 redist is starting to become a standard requirement.)
Changes are via those _43 or whatever plugin .dll files to the main D3D9 or XAudio or similar .dll's as that allows quick installation, updates are to the XAudio2 or XactAudio2 system, D3D9, D3D10, D3D11 and the D3DCompiler solution plus that CSX thing.
Usually just minor fixes and adding support for whatever the SDK introduces (New math calculations, improved DX11 reflection calculations and a variety of general stuff.) and due to the plugin nature it never really benefits existing titles.
(As those hook to previous files like D3D9_42.dll)
Main DX updates are usually left for service packs or smaller windows updates like the recent Vista maintenance update.
(Which can improve direct write for example benefiting Aero performance on DX10, 10.1 and DX11 capable cards and other stuff.)
DX11 itself isn't really much about new features but is more efficient, tesselation isn't really used much at all however and neither is OpenCL and other programmable stuff introduced via it so most games only show minor improvements between DX10 and DX11.
(And as it's just shaders most of the time as graphics are concerned this also goes for DX9 to DX10 although it can also be used to bring a speed increase or add new functionality like the recent HBAO/HDAO in some titles over SSAO or improved AA algorithms in UE3 engine titles and such but I'm not very knowledgeable about this sort of stuff so I don't know the specifics, mostly just the broader terms and improvements instead of the fine detail.)
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