Ten Gaming MisGUNceptions
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SpykeZ




Posts: 23710

PostPosted: Tue, 12th Oct 2010 05:02    Post subject: Ten Gaming MisGUNceptions
http://www.gamepro.com/blogs/teh2Dgamer/post/113423/

Interesting article, knew most of besides the silencer part, on top of that I never thought about the ammo clips other than me reloading a gun wiht 10 bullets left with a clip to go back up to full ammo lol. Obviously that part is done to preserve fun, imagine trying to manage ammo in left 4 dead lol, fuck that


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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 12th Oct 2010 08:02    Post subject:
Well, you do manage ammo in Alien Swarm and the first Mafia. It added that extra immersion in the latter.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 12th Oct 2010 08:37    Post subject:
Quote:
The closest thing that I've seen to a jam up is when you fail to get the fast reload in Gears of War.

Tool needs to get off the damn consoles.
Stalker has had jams for years.


intel ultra 7 265k, 64gb ram, 3070
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 12th Oct 2010 09:12    Post subject:
And America's Army for that matter.
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BaronOfHell




Posts: 666

PostPosted: Tue, 12th Oct 2010 09:22    Post subject:
Another one is how every gun has its ejection port on the left side, so you can see the bullet casing fly across the screen. In reality the casings are super hot and the ports are always on the other side so they dont burn the fuck outta the shooter. Laughing


Steam - The Poopflinger
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 12th Oct 2010 11:29    Post subject:
BaronOfHell wrote:
Another one is how every gun has its ejection port on the left side, so you can see the bullet casing fly across the screen. In reality the casings are super hot and the ports are always on the other side so they dont burn the fuck outta the shooter. Laughing


Yeppers. If you hold your rifle in the left hand, the casing ejection happens from the LEFT .. and vice-versa. It never flies across your face unless you've picked up someone else's rifle and forgotten to switch the ejection port.

Still, console dumbfuckery aside, good article SpykeZ! Ta! <3
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Mister_s




Posts: 19863

PostPosted: Tue, 12th Oct 2010 11:33    Post subject:
I find the article retarded. A monkey could come up with that shit. I'll start a blog and write about dragons and shit, how they can't be real.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 12th Oct 2010 12:05    Post subject:
Oh come on, it's a fun article and everything they say is pretty much correct. Obviously we have all these liberties with guns/explosives in games simply to increase the fun (call me derp; but the constant jamming of weapons in FC2 was *not* fun, it was fucking infuriating... especially considering AI weaponry never jammed) but the points the article author make are still accurate. Gotta love this though;

Quote:

So next time you get fragged by an opponent who launches an exploding grenade at his feet, feel free to call shenanigans.
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fawe4




Posts: 1775

PostPosted: Tue, 12th Oct 2010 13:05    Post subject:
Running is also one of those things. No fps has ever done it realistically. You always run around the battlefield as fast as Bolt and with more stamina than Kenian marathon runner.
Ironically the closest to reality are japanese console shoters like Resident Evil and MGS.
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Mister_s




Posts: 19863

PostPosted: Tue, 12th Oct 2010 13:21    Post subject:
sabin1981 wrote:
Oh come on, it's a fun article and everything they say is pretty much correct. Obviously we have all these liberties with guns/explosives in games simply to increase the fun (call me derp; but the constant jamming of weapons in FC2 was *not* fun, it was fucking infuriating... especially considering AI weaponry never jammed) but the points the article author make are still accurate. Gotta love this though;

I know little to nothing about guns, all those points seem logical even to me. This guy is writing that piece as if he just figured out something no one ever realized before. I even feel a bit insulted by his "haha stupid gamers think this shit is real" attitude. Maybe I'm bitching to bitch.
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shole




Posts: 3363

PostPosted: Tue, 12th Oct 2010 14:45    Post subject:
fawe4 wrote:
Running is also one of those things. No fps has ever done it realistically.
what about bohemia's games?
flashpoint and arma1/2
also..
#7 - clips are as clips in the inventory - not ammo
if you keep reloading after every other shot like in most games, you end up with a bunch of clips with a few shots left each.. which makes some awkward shooting
#6 - bullets penetrate
#3 - scopes have to be zeroed (bullets have actual ballistic trajectories)
#1 - does not teach to shoot, but is used in it's professional version to teach tactics to actual soldiers
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peter980




Posts: 1977

PostPosted: Tue, 12th Oct 2010 17:19    Post subject:
By the way, STALKER did more realistic bullet trajectories, by adding "flatness" stat to every gun.

Guns with higher flatness would fly further before falling down. Too far away target, and bullet would not go where it is aimed to.
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MinderMast




Posts: 6172

PostPosted: Tue, 12th Oct 2010 17:34    Post subject:
I agree that most of what was said in the article was pretty obvious. The more interesting part would be about the sound suppression, if I hadn't read a similar article, only about guns in movies, a couple of months before.

The shotgun thing was good enough. I knew about the ammo types and their accuracy, but the choke stuff with buckshot range was new to me Smile
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BearishSun




Posts: 4484

PostPosted: Tue, 12th Oct 2010 19:13    Post subject:
Fun article, most of the stuff is obvious, but some stuff I didn't know before.
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fawe4




Posts: 1775

PostPosted: Tue, 12th Oct 2010 19:41    Post subject:
shole wrote:
fawe4 wrote:
Running is also one of those things. No fps has ever done it realistically.
what about bohemia's games?
flashpoint and arma1/2


They are the same. And from pure gameplay view unrealistic fatigue on games of that scale is a big plus.
I think I've forgotten first two Rainbow Six games and SWAT. Those two were pretty realistic in that area.
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