how does piracy affect developers?
Page 1 of 1
killabyte




Posts: 1185

PostPosted: Wed, 23rd Jun 2010 16:12    Post subject: how does piracy affect developers?
if the retailers (best buy, walmart, gamestop, whoever) buy 500,000 copies of a game to sell then how do the developers lose money? wouldn't piracy affect the retailer and not the developer?
Back to top
Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Wed, 23rd Jun 2010 16:31    Post subject:
they usually dont buy the games. They get them on commission. Everything they dont sell within a certain time-period will be send back. Might be mistaken though
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Jun 2010 16:36    Post subject:
Lutzifer wrote:
they usually dont buy the games. They get them on commission. Everything they dont sell within a certain time-period will be send back. Might be mistaken though


Yep, that's exactly how it was for us when I used to run a game store. We got a percentage of the sale, the rest went to the publisher - and any we didn't sell, we had the option to return.
Back to top
Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Wed, 23rd Jun 2010 16:45    Post subject:
i bet there are special deals for high-turn-over games where sales are pretty much guaranteed, like GTA, where bigger chains will just buy a fixed amount of copies without commissioning them, so the publishers get their money back faster and give the chain-stores a better bulk price. But yeah, i guess the day to day stuff is usually on commission.
Back to top
killabyte




Posts: 1185

PostPosted: Wed, 23rd Jun 2010 16:50    Post subject:
cool. i was thinking about the other day and i thought about the commission thing but it seems kinda stupid. a big retailer has the bucks to buy xx amount of copies and sell them. i guess maybe they do it so they dont get suck with the leftover? anyway thanks for clearing that up for me.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Jun 2010 17:51    Post subject:
I guess it works out for the best with smaller retailers, like we were, as it means no cost up front and any product you don't sell you can just send back.
Back to top
TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 23rd Jun 2010 17:55    Post subject:
These days you run a site instead of a store, sabin?


Formerly known as iconized
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Jun 2010 17:58    Post subject:
Nah, I used to be a moderator - and I've been a founding member of another one, but never admin or actually "running" a site. I was only general manager at the gamestore, though it was just me working in that branch. Great times though! If I ever had enough cash to do it, I would start my own game or PC store in a heartbeat. Amazing experience, one I miss daily.
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 23rd Jun 2010 18:04    Post subject:
LOL Sabin, what was the drama in the demon all about? Laughing
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Jun 2010 18:07    Post subject:
Holy shit, you were there for that? *laughs* Basically trolls didn't like me because I didn't take shit off anyone. Volatile personality + ban stick? Probably not a good combo. The admin and I used to butt heads a lot too, in the end I told him to delete my account and he did.
Back to top
TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 23rd Jun 2010 18:12    Post subject:
In my college years I lived in Rotterdam (the 2nd biggest city in the Netherlands), we had 2 RPG stores there and several game stores (I always thought that a store owner should combine both) but I loved those stores with all the Warhammer or AD&D miniatures, the books ranging from AD&D to Werewolf or Vampire or MERP, one of the those stores also specialised in comics.
Those stores were run by geeks and if I visited a game store the employees seemed only interested in money making instead of promoting something they found cool.
Don't take that the wrong way though, there was no atmosphere in those stores in those days.


Formerly known as iconized
Back to top
Frant
King's Bounty



Posts: 24520
Location: Your Mom
PostPosted: Wed, 23rd Jun 2010 21:42    Post subject:
Developers are hired/funded by a publisher for a title. That's covering wages and resources during development. If the developer is lucky it'll get some nice royalties from sales, but ultimately they've been paid for the work they did, the rest is bonus. Of course, there's a dimension of piracy lowering sales which means the publisher has less money to fund developers with. But publishers these days are overgrown organisations where money are swallowed down a black executive hole before even reaching anything related to actual game development.

Oh how I long for the days with dozens and dozens of smaller publishers and standalone developers working with publishers instead of todays megalithic EA/T2/Ubi/BlizzAct oligopoly of gaming that controls the market to it's own purpose instead of giving us ALL what we're interested in. It's easier/cheaper to change us than to make an effort and give us something we actually want.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Jun 2010 22:37    Post subject:
iconized wrote:

Those stores were run by geeks and if I visited a game store the employees seemed only interested in money making instead of promoting something they found cool.
Don't take that the wrong way though, there was no atmosphere in those stores in those days.

Yeah mate, I've been in lots of game stores that were like that ... clerks and managers only interested in making profit and not caring about the gamers themselves. Thank fuck I was never like that. If someone came in and they asked my opinion on a game, I was HONEST. I didn't try to flog it just because it was the latest title and thus would have netted more money for the store .. and because of that, my customers loved me and I had plenty of regulars, as well as still making more than enough money for the owners each day.
Back to top
Newty182




Posts: 10797
Location: UK
PostPosted: Thu, 24th Jun 2010 14:25    Post subject: Re: how does piracy affect developers?
killabyte wrote:
if the retailers (best buy, walmart, gamestop, whoever) buy 500,000 copies of a game to sell then how do the developers lose money? wouldn't piracy affect the retailer and not the developer?


Piracy affects the developers, publishers and retailers.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, Zotac RTX 3060 Ti, Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms GTG IPS FreeSync KVM
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - The Useless Void
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group