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Posted: Thu, 3rd Mar 2011 15:58 Post subject: Romero is done with hardcore gamers, now it's FB time! |
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A little history first. Read this: http://www.nfohump.com/forum/viewtopic.php?t=67114
Now, http://venturebeat.com/2011/03/03/loot-drop-banks-on-talented-game-designers-as-it-takes-on-social-gamings-giants-exclusive/
Moving with speed was important, Romero said, because “the game industry is dropping down on top of social.” Veterans are flooding into the new social game studios.
Adds Romero, “We have satisfied hardcore gamers for decades. Now it’s time for the rest of the world. Our opportunity is to teach the rest of the world how to play games.”
About the people "behind" the company:
Quote: | Rattling off the bios of these founders is like taking a walk through video game history. Hall will be the studio head and game designer at Loot Drop’s Austin, Texas studio. He has worked with Romero at places such as id Software and Ion Storm. Most recently he was an executive at KingsIsle Entertainment, maker of the popular Wizard 101 online virtual fantasy world that was inherently social from the start. Robert Sirotek, co-founder of Sir-Tech Software, will serve as chief executive of Loot Drop. Sirotek’s previous company released 138 games over 26 years, including Brathwaite’s Wizardry and Jagged Alliance series. |
Click the link for much much more!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 3rd Mar 2011 16:11 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Thu, 3rd Mar 2011 16:12 Post subject: |
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consolitis wrote: |
Adds Romero, “We have satisfied hardcore gamers for decades. Now it’s time for the rest of the world. Our opportunity is to teach the rest of the world how to play games.” |

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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Thu, 3rd Mar 2011 16:17 Post subject: |
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i can't make good games for pc... lets blame piracy, hardcore gamers and pc gaming dying and go to facebook!
throw yourself over an highway please.
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Posted: Thu, 3rd Mar 2011 16:27 Post subject: |
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why do people even care about some big mouthed company that have noone of importance in it, nor made any real game, way to play into retarded hype
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Posted: Thu, 3rd Mar 2011 16:34 Post subject: |
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Well it's like retirement, no stress at all.
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Posted: Thu, 3rd Mar 2011 16:41 Post subject: |
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...or just a lack of an ability to come forth by presenting new ideas.
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Posted: Thu, 3rd Mar 2011 17:54 Post subject: |
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Oh Romero, Facebook has made you his bitch
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Posted: Sat, 5th Mar 2011 20:03 Post subject: |
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Actually what he is really saying is he and his colleagues have gotten lazy.Its easy to make a brainless game with a lack of well thought out content.Its also cheaper to do but won't sell very well.Let them go bankrupt.We don't need his kind.Its that kind of thinking that has seriously damaged the industry.This is what happens when its all about dollar signs and nothing else.
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garus
VIP Member
Posts: 34200
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Posted: Sat, 5th Mar 2011 20:17 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
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Posted: Sat, 5th Mar 2011 20:20 Post subject: Re: Romero is done with hardcore gamers, now it's FB time! |
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consolitis wrote: | A little history first. Read this: http://www.nfohump.com/forum/viewtopic.php?t=67114
Now, http://venturebeat.com/2011/03/03/loot-drop-banks-on-talented-game-designers-as-it-takes-on-social-gamings-giants-exclusive/
Moving with speed was important, Romero said, because “the game industry is dropping down on top of social.” Veterans are flooding into the new social game studios.
Adds Romero, “We have satisfied hardcore gamers for decades. Now it’s time for the rest of the world. Our opportunity is to teach the rest of the world how to play games.”
About the people "behind" the company:
Quote: | Rattling off the bios of these founders is like taking a walk through video game history. Hall will be the studio head and game designer at Loot Drop’s Austin, Texas studio. He has worked with Romero at places such as id Software and Ion Storm. Most recently he was an executive at KingsIsle Entertainment, maker of the popular Wizard 101 online virtual fantasy world that was inherently social from the start. Robert Sirotek, co-founder of Sir-Tech Software, will serve as chief executive of Loot Drop. Sirotek’s previous company released 138 games over 26 years, including Brathwaite’s Wizardry and Jagged Alliance series. |
Click the link for much much more! |

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Posted: Sat, 5th Mar 2011 20:58 Post subject: |
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garus wrote: | I guess I'm gonna make a facebook game! |
NFOhumpville?
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Posted: Sat, 5th Mar 2011 20:59 Post subject: |
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garus
VIP Member
Posts: 34200
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Posted: Sat, 5th Mar 2011 21:01 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
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Posted: Sat, 5th Mar 2011 21:06 Post subject: |
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He's sorta late since harcore gamers were done with Romero 10years ago
I like men now
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Posted: Sat, 5th Mar 2011 22:01 Post subject: |
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Ralph_Wiggum wrote: | He's sorta late since harcore gamers were done with Romero 10years ago |
you have no idea just how true this is.
The guy was a dope smoking lame brain, who believes his own hype. Christ if I was given a million dollars by Eidos, I'd make dam sure I actually built and designed something people would want to play.
Seriously leave game development to grown ups who know what their doing.
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Posted: Sat, 5th Mar 2011 22:41 Post subject: |
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Man, it's too bad Facebook wasn't around in 2000. He could have made Daikatanaville and really raked in the cash.
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Posted: Sat, 5th Mar 2011 22:51 Post subject: |
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Posted: Sun, 6th Mar 2011 00:53 Post subject: |
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Posted: Sun, 6th Mar 2011 04:29 Post subject: |
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I kinda liked the cliffhanger ending. Left me wanting for more!
I read once that the actual game is only 50% of what they planned. And still there's so much in it.
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Posted: Sun, 6th Mar 2011 10:46 Post subject: |
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Without Romero Spector wouldn't have had the chance to develop Deus Ex. Romero basically gave Spector a blank cheque to do whatever he wanted. None of teh big publishers at that time wanted Deus Ex.
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Posted: Sun, 6th Mar 2011 10:52 Post subject: |
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akwar wrote: | Actually what he is really saying is he and his colleagues have gotten lazy.Its easy to make a brainless game with a lack of well thought out content.Its also cheaper to do but won't sell very well.Let them go bankrupt.We don't need his kind.Its that kind of thinking that has seriously damaged the industry.This is what happens when its all about dollar signs and nothing else. |
Actually it's doing very well. It's one of the most successful F2P facebook games..
Currently it's far more probable to go bankrupt by trying to create the next CoD..
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 6th Mar 2011 11:27 Post subject: |
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let me guess it'll be this game where you place buildings, and every so often you click them to gain bonuses, and as you level up you can place more buildings, and if you get some allies you can build some special buildings if everyone clicks your link.
intel ultra 7 265k, 64gb ram, 3070
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Sun, 6th Mar 2011 12:02 Post subject: |
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Good riddance. No more crappy crap from Romero, the biggest mouth in the industry (only challenged by Cliffy B).
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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