Miner Wars
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 11th Oct 2010 15:50    Post subject: Miner Wars
Miner Wars

[*]Developer: Keen Software House Ltds
[*]Genre: Space-combat
[*]Release date: 2010 ?
[*]Story/Description:

Quote:

Miner Wars is a 6DOF underground and space shooter played in a fully destructible environment and is a combination of single player story game and MMO.

As a player, you operate an advanced mining ship in an open world asteroid belt area. You dig kilometers of tunnels, harvest the ore, travel the solar system, fight your enemies and discover deep secrets.

Game play is led by an epic story and is a combination of a single/multi-player game, cooperative, or you against everyone.

The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing or just flying around and destroying everything you see.


[*]Multiplayer: Yes
[*]System requirements:
Quote:

* CPU: 2.0 GHz
* RAM: 1GB (1.5GB on Windows Vista)
* Graphics Card: NVidia GeForce 6 series or better, ATI Radeon R520 (X1300-X1950) or better, Intel GMA X3000 or better. Requires at least Pixel-Shader 3.0. More info
* Video Memory: 128 MB
* Hard Drive: 1 GB
* Sound Card: DirectX 9.0c Compatible
* Operating System: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
* DirectX: DX9.0c or DX10
* Network: Active internet connection during installation and during game play! Shocked


[*]Trailer:

Platform: Windows, Xbox 360 Live Arcade Sad

Being a multi platform, I seriously doubt that this will be a space combat simulator. Alas, it seems to be more arcade than simulator.


Last edited by Roger_Young on Tue, 20th Nov 2012 23:22; edited 8 times in total
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LeoNatan
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PostPosted: Mon, 11th Oct 2010 16:00    Post subject:
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 11th Oct 2010 16:03    Post subject:
iNatan wrote:
The website: http://www.minerwars.com/ Wink


Thanks Leo. I used the same master profile as Evochron. Very Happy
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LeoNatan
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PostPosted: Mon, 11th Oct 2010 16:06    Post subject:
It looks not bad at all from concepts and the videos. Perhaps them being a small developer, they have not yet been tainted by the cash whoring known as console game development, so they make a port of the PC gameplay. Smile
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ixigia
[Moderator] Consigliere



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PostPosted: Mon, 11th Oct 2010 16:31    Post subject:
It does look interesting but I didn't like the:

Quote:
Xbox 360 Live Arcade


and

Quote:
a combination of single player story game and MMO.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Mon, 11th Oct 2010 17:24    Post subject:
No joystick support, no way target hostile ships and no view controls... So far. It's still in alpha. They didn't have no option for a cockpit view and after some insisting from some gamers they implemented.
The atmosphere seems to be nice.
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m3th0d2008




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PostPosted: Mon, 11th Oct 2010 17:25    Post subject:
Uhm, Red Faction meets Descent?


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JBeckman
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PostPosted: Thu, 4th Nov 2010 12:07    Post subject:
http://www.gamersgate.com/DD-MW2081/miner-wars-2081-pre-alpha

pre-Alpha version seems to be out.

EDIT: Had enough of that virtual currency (blue-coins.) so I used that, could be interesting though it's not finished yet. Smile
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Roger_Young




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PostPosted: Tue, 11th Jan 2011 13:04    Post subject:
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apeape




Posts: 72

PostPosted: Tue, 11th Jan 2011 19:51    Post subject:
Jeez, the patcher is going ridiculously slow, like <40KiB/s. The game looks really cool, though. I hope they get multiplayer implemented soon.
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moosenoodles




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PostPosted: Tue, 11th Jan 2011 20:06    Post subject:
looks high paced madness could be good... patcher at 40kb ill give a miss though
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Endeavour3d




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PostPosted: Wed, 12th Jan 2011 04:42    Post subject:
Any opinions yet? I've seen it floating on Impulse, have been mulling on whether to try it.
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Spazmotic
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PostPosted: Wed, 12th Jan 2011 04:58    Post subject:
I've been playing the Demo for a bit now. It feels like Descent but I guess I was hoping for alot more. The controls are ok if very arcadish, which is fine if that's what you enjoy. The tunneling option is fairly novel but I think without some sort of extra stuff added to the world it's just going to be floating astroids with holes in them. It may just be because of the very early release but the entire thing just feels devoid of life or variety to me, and will wind up being a pure PVP game, which kind of confuses me how they're making that an MMO. The cockpit view is really a bit annoying, I guess they are going for gritty space vehicles because your windshield is fucking disgusting, kept making me want to clean my monitor or something.

When you're out in space, alot of the textures and lighting against objects reminds me alot of the look and feel of X3 without all of the coolness.

Because of how huge the 2 astroids are that I started near, when I did find them it felt like I was shooting at an ant while using a smaller ant, and when you do get close it just turns into a straffing war where you spin around each other. I saw that the options has an ability to disable engines and I was really hoping this was going to work similar to Freelancer where you disable the engines and can freefloat and spin yourself around to make yourself more manueverable and unpredictable in combat, however the way the movement in the game works is that as long as you hold down Forward you move forward, if you release, the ship comes to a steady stop; with that said, when you cut the power, the ship floats for a bit and stops, however it then seems to take a bit to restart it like i'm driving the Pigeot of spacecraft.

In conclusion, I have alot of hope for this game because you do not often see decent Space Games released and this one could possibly pull something out of its ass, but it's going to have to develop something more than 2Fort in space.
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pikachupi




Posts: 4180

PostPosted: Wed, 19th Jan 2011 07:00    Post subject:
just tested the demo for few seconds (cause thats all i have for now:( (later will play more:)

it is looking good imo, i mean graphic is good(i like the lights on the meteorites and the shadows) and the idea looks fine, i guess i will have to play more Smile
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Ankh




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PostPosted: Wed, 19th Jan 2011 17:22    Post subject:
It refused to start on my pc Sad


shitloads of new stuff in my pc. Cant keep track of it all.
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pikachupi




Posts: 4180

PostPosted: Wed, 19th Jan 2011 17:40    Post subject:
Ankh wrote:
It refused to start on my pc Sad


probably driver or something like that, did you try to switch drivers?
no errors?
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JBeckman
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PostPosted: Wed, 19th Jan 2011 17:41    Post subject:
It requires XNA Redist, 3.1 specifically so 4.0 won't launch it as they're separate, in case you had that one installed already.
(Similar to .Net or VC++ revisions I'd guess.)
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pikachupi




Posts: 4180

PostPosted: Wed, 19th Jan 2011 18:11    Post subject:
btw, do you know what to do in story mod? i mean i start in space inside the meteor and what to do next?
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JBeckman
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PostPosted: Wed, 19th Jan 2011 18:46    Post subject:
It's still in alpha status (Unsure how the demo works though.) so it's mostly a sandbox style test but with AI pilots and a number of locations like that space station thing and asteroid with various stuff in it.

I could be wrong though but it's some way still until it'll be ready as how the current version feels (There's a 3D like HUD now, wasn't in the previous version, we're seeing progress - that's sort of how it feels currently, AI is also being improved and some other smaller additions, haven't checked the changelogs so I am uncertain what's changed aside from what I notice while testing stuff.)
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pikachupi




Posts: 4180

PostPosted: Wed, 19th Jan 2011 20:22    Post subject:
JBeckman wrote:
It's still in alpha status (Unsure how the demo works though.) so it's mostly a sandbox style test but with AI pilots and a number of locations like that space station thing and asteroid with various stuff in it.

I could be wrong though but it's some way still until it'll be ready as how the current version feels (There's a 3D like HUD now, wasn't in the previous version, we're seeing progress - that's sort of how it feels currently, AI is also being improved and some other smaller additions, haven't checked the changelogs so I am uncertain what's changed aside from what I notice while testing stuff.)


Rolling Eyes i see
well, i think there is potecial here and i like the craft features like the little iron arm to grab stuff probably and the digger and the lights on off.
we'll see if the final product meet the expectations.
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prudislav
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PostPosted: Thu, 1st Nov 2012 20:32    Post subject:
Mine Wars 2081 was greenlit on steam in 2nd wave.
Release Date : 1st december
Quote:
Dear Miner Wars Alphans,

We just got confirmation on the official launch date – Miner Wars 2081 is scheduled to launch in a month from now. More detailed date will be announced in advance.

On this occasion we just released an update to the beta build – 31 missions, 100 hand-crafted space cities and billions of procedurally generated sectors.

We ask our community to report any problem they may find to our forums or directly to support@minerwars.com

Thank you.

Best Regards,
Marek Rosa & The Miner Wars Team

What's new:
- Voice-overs for all missions
- Chapters are saved on each checkpoint (until now chapters were generated only on mission start)
- Bugfixes and optimizations (hundreds of small fixes)

and SP/Coop(2-16players) campaign length should be around 15 hours
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prudislav
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PostPosted: Tue, 20th Nov 2012 10:57    Post subject:
appered on steam now - date is 28th November
Miner Wars 2081

Miner Wars 2081 is a 6DOF action-survival space-shooter simulation-game set in the year 2081, 10 years after the destruction of all planetary objects in the Solar System. You operate an advanced mining ship in a fully destructible and open-world environment, which remains persistent as you complete missions or play online with others.
Realism and survival are key aspects of gameplay. Inventory and the way you use resources such as fuel, ammunition, oxygen, ore, and weapons are important when surrounded by dozens of warring factions.
The gameplay is driven by an epic story and offers a choice of single player, co-op, and death-match multi-player.
Genre: Akcion, Adventure, RPG, Indie, Simulation

The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.

Open-world Environment
    Fully destructible and persistent (dig through asteroids, build / destroy space stations ...)
    Seamless transition between outdoor and indoor environments
    Full Solar System traveling (billions of sectors)

Intuitive Controls
    6DOF - six degrees of freedom
    Skill-based game
    Fast adrenaline-pumping action
    Joystick Support

Rich Gameplay
    Story campaign - 31 epic missions
    Mining and Exploration – Players are encouraged to explore and harvest
    Trading & Looting
    50 weapons, armors, medicines, tools...
    22 player ships
    RPG-like / Survival game-play

Multi-player
    Co-op up to 16 players
    Death-match up to 16 players

Survival & sandbox
    Factions (Fourth Reich, Euro-American Confederation, China …)
    Devoted community which crowd-funded the development
    In-game editor
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 20th Nov 2012 15:11    Post subject:
So any word if you get a Steam key if you have this on GameStop? I bought it in Alpha from there and would much rather transfer it to Steam.
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Tue, 20th Nov 2012 16:48    Post subject:
briangw wrote:
So any word if you get a Steam key if you have this on GameStop? I bought it in Alpha from there and would much rather transfer it to Steam.

I too bought it during alpha
Go to their site and login with your details.
Press Profile, and you'll see several options, one is Steam Keys.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 20th Nov 2012 21:00    Post subject:
Roger_Young wrote:
briangw wrote:
So any word if you get a Steam key if you have this on GameStop? I bought it in Alpha from there and would much rather transfer it to Steam.

I too bought it during alpha
Go to their site and login with your details.
Press Profile, and you'll see several options, one is Steam Keys.


Cool. Thank you! Smile
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Zotten




Posts: 587

PostPosted: Tue, 20th Nov 2012 22:41    Post subject:
Looks cool, but cheats as add-on is bit ... weird ? Smile

http://www.minerwars.com/Products.aspx#MW_2081_CHEATS
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proekaan
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PostPosted: Tue, 20th Nov 2012 22:50    Post subject:
Only now do I notice this...I apparently don't follow games that actively anymore. :/
But this looks very good and after watching a few trailers and gameplay videos,I'm hooked.

Instabuy. Smile


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Last edited by proekaan on Tue, 20th Nov 2012 22:57; edited 1 time in total
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Vulgarr




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PostPosted: Tue, 20th Nov 2012 22:56    Post subject:
Looks pretty cool actually, but it's not F2P Rage
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Tue, 20th Nov 2012 23:18    Post subject:
Zotten wrote:
Looks cool, but cheats as add-on is bit ... weird ? Smile

http://www.minerwars.com/Products.aspx#MW_2081_CHEATS

Didn't noticed. They are creative, indeed. Laughing
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 29th Nov 2012 18:42    Post subject:
saw this on steam just now, so is this fully done and playable now? I remember not all too long ago I played a techdemo which was mostly just that a techdemo.

Figure there will be a scene release for this or is it online only ?


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