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A-A
Posts: 3146
Location: New york
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A-A
Posts: 3146
Location: New york
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sat, 20th Nov 2004 00:38 Post subject: |
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work on the cracked version ?
Or u got the clone ?
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razor1394
VIP Member
Posts: 3571
Location: Sweden
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Posted: Sat, 20th Nov 2004 10:55 Post subject: |
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I would also like to know if it works without cracking it because I posses the cracked (wohoo!) version and not the cloned one. If not we'll see it cracked.
Last edited by razor1394 on Sat, 20th Nov 2004 21:16; edited 2 times in total
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A-A
Posts: 3146
Location: New york
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Posted: Sat, 20th Nov 2004 20:42 Post subject: Uhm.... not with crack |
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Hi. I also have installed the new patch for RCT3.
But..... it does NOT work with the crack money delivered with his release.
I hope he, or someone else will release a new no-cd, that will include the 1st patch functions.
Jasper
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Posted: Sun, 21st Nov 2004 18:47 Post subject: |
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Settlers 3 Was fun at first. 4 was dissapionting (more of the same.). Sure they were fun, but the novelty wore of after a while and they were found lacking. Maybe this is a facelift for more than just graPhics.
i7 - 2500k
8GB RAM
AMD XFire 6950s
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spankie
VIP Member
Posts: 2958
Location: Belgium
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Posted: Sun, 21st Nov 2004 18:59 Post subject: |
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i really dont like the 3D aspect of the game.
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spankie
VIP Member
Posts: 2958
Location: Belgium
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A-A
Posts: 3146
Location: New york
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Posted: Mon, 22nd Nov 2004 01:08 Post subject: |
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Had my first CTD... still getting a lack of people with queues after about three years rides with high levels of enjoyment get a treacle of peeps. I gave up put the cd away never to be seen of again
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A-A
Posts: 3146
Location: New york
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Posted: Mon, 22nd Nov 2004 13:24 Post subject: |
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Posted: Thu, 25th Nov 2004 23:33 Post subject: |
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yeah it's taking long, i fear for it
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Posted: Thu, 25th Nov 2004 23:39 Post subject: |
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*sigh* This is why I wish they would make CD images for most games. No waiting just mount and play.
i7 - 2500k
8GB RAM
AMD XFire 6950s
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Posted: Fri, 26th Nov 2004 04:11 Post subject: |
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Posted: Sun, 28th Nov 2004 10:18 Post subject: |
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At this point, if I found the Cloncecd Version of RCT3 I would download it. It would solve all these problems. But Right now I am playing Bloodlines so that is keeping me busy.
i7 - 2500k
8GB RAM
AMD XFire 6950s
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Posted: Sun, 28th Nov 2004 14:00 Post subject: |
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Posted: Tue, 30th Nov 2004 03:02 Post subject: |
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roller coaster tycoon 3 ver 1.1 VENGEANCE seems out
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Posted: Fri, 17th Dec 2004 04:17 Post subject: Patch2 |
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The new patch (Patch2) will be out for Christmas. It fixes an incredible number of bugs, as well as some memory-leaks and performance-killers.
This game might just work after all!
Ultroman the Tacoman
21-year-old n00b-programmer and musician (psytrance/full-on)
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A-A
Posts: 3146
Location: New york
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Posted: Sun, 19th Dec 2004 10:20 Post subject: |
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Sun, 19th Dec 2004 11:11 Post subject: |
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too bad they(atari) didnt spend the money on qa testing instead of a nice shiny box and adverts for a broken game on release. maybe some yr in the distant future i will come back to it.
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Baleur
Posts: 2343
Location: South Sweden
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Posted: Sun, 19th Dec 2004 13:18 Post subject: |
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oh lord save us
CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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A-A
Posts: 3146
Location: New york
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Posted: Wed, 12th Jan 2005 12:57 Post subject: |
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ftp://ftp.infogrames.net/patches/rct3/RCT3_1stRETAIL-UPDATE2_USA.EXE
Patch 2
ftp://ftp.infogrames.net/patches/rct3/RCT3_U1BETA-UPDATE2_USA.EXE
patch 1 - patch 2 update
More Peeps Balancing
o Enhance peep leaving park behavior by add time limit to ensure churn of fresh peeps
o Dividing the way 'waiting for group' behavior is reported.
o Inject more single peeps and reduce the probability of big groups being created
o The VIP objective, where the VIP wants to visit a certain type of theme, is now easier to satisfy
o Peeps are less complaining when experiencing temperature extremes
Mixmaster enhancements
o Scrubbing with echoing sound feedback added
o Maximum number of tracks now extends as tracks are added (to ~ one screen height above the last track)
o Song-file waveform preview
o Spacebar to play/pause
o Adding new fireworks causes fireworks list to stretch off the screen If easy (from forum list)
o User-created fireworks are saved with the show, negating the need to distribute the .frw file
Localization
o Correction to German texts
Other Enhancements
o Stratacoaster braking force increased
o Fixed the circumstance where color settings and other custom fireworks were not saved with firework displays
o Increased maximum train length for Suspended Swinging Car
o Some height limits (e.g. Monster Trucks and Wooden Coasters) have been increased
o Corrected some problems where importing wooden coasters from RCT1 and RCT2 undesirable performance
o Starting dates can now be changed in scenario editor
o LOW FRICTION check-box added to coaster operation mode panel that reduces friction, which is especially helpful for tracks imported from RCT and RCT2
o Confirmation box now prompts players upon deleting coasters and attractions.
o Optimizations to 3D code and asset files has resulted in better overal performance
o Powered Launch as been added to Twister coasters
o Removed the REFLECT BACKGROUND option from the Display Options control panel
Fixes
o Reordered the sorting technique that previously resulted in disappearing rotating cars on the Virginia Reel
o Added previously missing particles for some effects
o Corrected an infrequent instance of the game crashing while loading a save game
o Corrected the circumstance where water rides were not speeding up on the down-slopes
o Corrected the circumstance where splash boats and rafts were too fast
o Corrected the instance where some coasters had overlapping trains
o Peeps no longer become lost on rides if the ride is switched to test mode or is closed
o Attendance calculations refined
o Corrected a rare and complex interaction between some soundcards being present in the same computer with some video cards that resulted in reduced frame-rate
Actually ill use this thread !
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