Concerning story, EverQuest Next will be a continuation of the familiar Norrath narrative, but will represent a "fundamental reimagining" of characters, lore, and environments in the game universe.
"Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before," development director Dave Geogeson said.
EverQuest Next has been in development since 2009, Sony said. Two years ago, the company made the decision to "rethink core creative and technical aspects of the design," and begin again with a new approach. As a result of these changes, Sony claims EverQuest Next will be unlike any other MMO for a variety of reasons.
First, the game will feature "multi-classing." There are no levels in EverQuest Next, but more than 40 multi-tiered unique classes will be available at launch. Players can mix and match abilities from each class to create a distinct character.
EverQuest Next will also feature destructible environments, which the developer claims no modern MMO has successfully implemented so far. According to Sony, "every piece of the world" is fully destructible. The game also boasts "permanent change" as a selling point, allowing players to change the world around them in "drastic" ways.
Sony said EverQuest Next will also feature emergent artificial intelligence, which means NPCs will have "specific motivations and preferences that direct behavior in nuanced and unpredictable ways." Lastly, Sony believes EverQuest Next will stand apart from others because each character in the gameworld will have a unique story instead of following a predetermined path.
"The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do…from crafting armor and exploring the wilderness to purging goblins from the forests," Sony said.
I still wonder: what will happen to the world if you give f2p players the ability to destroy everything. I give it a few hours before it resembles the dark side of the Moon
I REALLY like the graphics there. But i wonder how destructible environment would work in an MMORPG?
Also lol @the fullscreen smoke when the castle gets hit
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There are some more videos on that account, it's the EQ:N official channel. Screenshots also look good. Signed up for the beta, this seems to have some new ideas. Oh, and voxels Still remember the time when they were called "obsolete" in comparison with polygons.
Last edited by Bendi on Sat, 3rd Aug 2013 00:47; edited 1 time in total
Yea just watched some of the longer vids on that channel. It really could be fun, graphics wise and combat wise (seems it's dynamic).
And regarding destruction, it could be that after a specific amount of time the destroyed objects will regenerate.
But i really don't like that SOE is behind this... and then "f2p" too. It probably will be a fat pay2win if SOE is in control
this game was supposed to be huge epic and generation defining sandbox mmorpg,but what was shown looked like tunnel based co-op , just watch full event
graphics takes time to get used to, but aint all bad, effects and saturation horrible, but can be easily changed, 80% screen covering dust from hitting anything can changed,colors seemed washed out and really bland, might been just poor quality stream, either way there are 20 programs t hat can change that even if devs wont,
what i disliked was incredibly slow and delayed combat when it was supposed to be action combat , and those things are much harder to change , didnt look fluid in a least , eq never was fluid sadly... but mostly of all small enclosed zones, literally all shown zones were corridors
Well, they've now raped and defiled the last game I've held in high regard all these years (granted EQ2 was a leap in the wrong direction).
This is just....
I can never be free, because the shackles I wear can't be touched or be seen.
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I don't really see a use for voxels and destructible environments in an MMO. Very gimmicky. Plus it doesn't look all that good anyway.
I might see a purpose for players that decide to build stuff, but this isn't minecraft where the voxels are 1m in size and anyone can build something decent. Once the voxels are so small it's essentially 3D sculpting and drawing and only small bit of the population will actually have the talent and the patience to do that.
I don't really see a use for voxels and destructible environments in an MMO. Very gimmicky. Plus it doesn't look all that good anyway.
I might see a purpose for players that decide to build stuff, but this isn't minecraft where the voxels are 1m in size and anyone can build something decent. Once the voxels are so small it's essentially 3D sculpting and drawing and only small bit of the population will actually have the talent and the patience to do that.
Yeah well - they might have some reason for implanting it though No idea what
shitloads of new stuff in my pc. Cant keep track of it all.
There might, but my intuition tells me it's just a gimmick, and in most cases my intuition is right. But like you said, it's perfectly possible it could have a good use
it looks like pre-set destruction models for me, since whole screen is covered in smoke with some silly bang-pow effects and then you see static ruins, doesnt look like dynamic destruction.
If you enjoyed pre-CU SWG this will be the game for you though.
Now that I find REALLY hard to believe.
Whatever. You don't have to believe me. That is the goal they are pushing with this game though. They are trying to capture the market they lost when Lucasarts forced them to change up SWG.
If you enjoyed pre-CU SWG this will be the game for you though.
Now that I find REALLY hard to believe.
Whatever. You don't have to believe me. That is the goal they are pushing with this game though. They are trying to capture the market they lost when Lucasarts forced them to change up SWG.
It's one thing what they say, and another what their trackrecord shows. The only decent game they released ever since that debacle was Planetside 2, and the only other game that had some potential, The Agency was cancelled. Other games were either kiddie pandering or just bland mediocrity.
Whatever. You don't have to believe me. That is the goal they are pushing with this game though. They are trying to capture the market they lost when Lucasarts forced them to change up SWG.
It's one thing what they say, and another what their trackrecord shows. The only decent game they released ever since that debacle was Planetside 2, and the only other game that had some potential, The Agency was cancelled. Other games were either kiddie pandering or just bland mediocrity.
You do realize that Planetside 2 is the first game that the SOE team has actually had full developmental control of, correct?
Again, if you enjoyed the glory days of SWG you'll enjoy this game. Really, you'll enjoy this game more as it allows the players to craft the entire world, not just make shops/cities like SWG did.
Watched the stream yesterday, but can't recall anything about it being f2p or subscription based... any source on this?
As a really active Guild Wars player (both GW1 and GW2), I couldn't stop making comparisons between them and EverQuest Next. Everything from the dynamic quests, rallying points, ever changing world, living stories and the combat, all sounded way too familiar to the Guild Wars 2's design manifesto released few years before the game's launch. Which promises were kept and which - not, everyone decides on his own. Until I see it myself, i'll be a bit of a skeptic about the game... it sounds too ambitions, even for a entirely new mmo. At least, if it's true that the game is gonna be f2p, i'll defensively spent some time on it.
Watched the entire presentation - while the whole "voxel based" idea sounds novel, it remains to be seen how practical it actually is and whether or not it's worth the absolutely massive tradeoff in graphical fidelity.
A few things...
-Weapon skills changing based on weapon equipped - copied straight from Guild Wars - not "new" as they suggest.
-EQ 2 had "sub-classing" upon release, whereupon you'd slowly work your way up to your final class as you leveled (basically everyone was one of 4 archetype classes when they started, sharing spells/abilities etc.) This was a COLOSSAL failure and nobody liked it - they had to backtrack and reinstate all the base classes from level 1.
Basically, whether it be sub-classing or multi-classing is irrelevant, both fail miserably. There needs to be UNIQUE classes that stand on there own and don't require mixing and matching bullshit. Each class needs to have its own identity, and this whole multi-class bullshit is not the way to go about it. Huge mistake on their part.
- The art style and graphics look like they're working with crayons - EQ2 had far better graphics in 2004. They went the cheap route, probably because they have to if they want to work with the whole "voxel" gimmick.
Screenshot below - compare that to what you see in the videos above - they've managed to leap BACKWARDS in graphical fidelity ten years LATER. That's a fucking accomplishment right there.
Spoiler:
As an Everquest vet (started playing in '99 in the same month the game was released), I am anything but impressed. They have some novel ideas, but they've become too streamlined and mainstreamed in the process to retain most, if any, of the oldschool community.
I can never be free, because the shackles I wear can't be touched or be seen.
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The game isn't catered to everquest vets. It's catered to people that want an open world and sandbox. Hence the multi-classing, etc.
The graphics fidelity means little to me. It looks decent enough and the entire world can be changed/created/destroyed by the players at any moment.
Everquest, and the 50 million MMO's that have come after it that essentially all play more or less the same is dead. If that is what you want go play on a 3rd party EQ server, go play vanguard, or any number of other MMO's.
EQ Next is basically SOE's attempt to recapture what made SWG so good, and gain a strong foot hold in said market. There are some small MMO's that offer a sandbox experience (ATITD, AO) but since SWG got fucked with NGE there has been a huge gap that many players have been waiting to be filled. If you talk to the folks at SOE you'll understand they realize this.
The game isn't catered to everquest vets. It's catered to people that want an open world and sandbox. Hence the multi-classing, etc.
So why are they being deceitful and retaining the name? They should call it what it is - Everwowwars3!
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The graphics fidelity means little to me. It looks decent enough and the entire world can be changed/created/destroyed by the players at any moment.
Fair point. But I think we've all been online and gaming long enough to know that, when given a choice, far more people default to "destroy everything tard mode" than do "build something creative mode" (and if this does indeed become Free-To-Play, you can take this statement and multiply it by a thousand).
This, in turn, forces massive restrictions to be placed upon the whole create and destroy system, thereby largely rendering the entire thing moot.
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Everquest, and the 50 million MMO's that have come after it that essentially all play more or less the same is dead. If that is what you want go play on a 3rd party EQ server, go play vanguard, or any number of other MMO's.
Everquest is the embodiment of the old-school MMO's, back when exploration meant something, death carried weight (and caused a real fear), and progress had to be earned and was ultimately something to be truly proud of.
The only thing that preceded it with any merit was Ultima Online (which I can't speak too much on since it was before my time). You're right, they are long dead (in the production sense anyway).
Then comes WoW, which is the embodiment of the new-school, casual, mindless, button mash MMO, where death has no consequence, progress is quick, and achievement is minimal, along with its cadre of clones (Warhammer, Guild Wars 2 et. all).
The point is - the new-school is just as guilty as the old-school in its sense of "ripping off" its grandfather game and bringing nothing new to the table. They've just swapped hardcore mechanics for softcore in their quest for raking in the almighty dollar.
Quote:
EQ Next is basically SOE's attempt to recapture what made SWG so good, and gain a strong foot hold in said market. There are some small MMO's that offer a sandbox experience (ATITD, AO) but since SWG got fucked with NGE there has been a huge gap that many players have been waiting to be filled. If you talk to the folks at SOE you'll understand they realize this.
I can't speak much for SWG as I missed out on it entirely (too busy playing EQ at the time), but from what I understand and have read of it, upon its release it undoubtedly fit far more into the old-school hardcore archetype than the pansy button-mash shit fest that was shown in the video above.
So, what you're saying is that EQ Next is supposed to recapture the old-school SWG feel, correct? And it's doing this by copying nearly ALL the mechanics of the softcore new-school MMO's, but its one saving grace will be that it will have dynamic creatable architecture?
That's one hell of a bet to make man. Who knows, maybe they'll spit out something truly revolutionary. But from what I've seen so far, they're placing all their eggs in one basket - a basket that doesn't stand up too well when you've got a lot of people with nothing to lose traipsing around.
I can never be free, because the shackles I wear can't be touched or be seen.
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