Operation Flashpoint: Red River, an all-new chapter in the tactical shooter series is now in development and will debut in 2011, Codemasters announced today. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River's epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.
Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.
Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.
"Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We're excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint," said Sion Lenton, Creative Director.
"In creating Operation Flashpoint: Red River, we're building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience," said Adam Parsons, Executive Producer. "Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative."
Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players' tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.
Operation FlashPoint: Red River is 'tighter, more focused' than Dragon Rising
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A World First preview of Operation Flashpoint: Red River is contained in the pages of the all-new Official Xbox Magazine - and the publication is impressed with what it's seen.
The title's name was outed yesterday by CVG - but very few further details are known, save an approximate 2011 release date.
However, OXM - which is with some subscribers today and in stores next week in the UK - has seen the game, and believes it's a "tighter", "more focused" games than predecessor Dragon Rising.
"Operation Flashpoint: Dragon Rising was tremendously ambitious, but struggled to deliver," OXM editor Jon Hicks told CVG.
"So we were pleased to see that the sequel is a tighter, more focused game that's nevertheless still striving for a more realistic recreation of warfare."
Dragon Rising got a decent critical reception on its release back in October, 2009 - but some of you had issues with it.
I seems they are adding some rails to the game
Since large environments was the only thing they add kept from the original, this looks to be the final nail in the series.
Now my hopes are way down
In the last one they didn't even bother to add a CDkey for MP! I wonder if 4 co-op is the only MP they are releasing this time around..
Dragon Rising was decent, but I definitely hated how most things detailed things looked low-quality if they were further than 10 steps away. Sniping from extreme range looked utterly atrocious due to the Quake-level terrain that far away.
Dragon Rising was decent, but I definitely hated how most things detailed things looked low-quality if they were further than 10 steps away. Sniping from extreme range looked utterly atrocious due to the Quake-level terrain that far away.
Goddamn fucking consoles.
hmm I thought it all looked very nice gfx wise, all I lacked in that game was a regular mate to keep playing with for fun.. thought it was a well made game to be honest..
You know all those things that pissed you the fuck off when you played dragon rising?
Yeah go die in a fire we're amping up those things. None of the original devs are here and none of us have actually played the first one. We were all still in high school.
Don't forget to buy the DLC containing the last level of the game.
there was no "ingame" played footage there from what i saw, it was all scripted/sequence vids FROM the games section play throughs put into one viewing.
there was no "ingame" played footage there from what i saw, it was all scripted/sequence vids FROM the games section play throughs put into one viewing.
Haha yeah sort of , at least it shows the engine (even if it's not exactly impressive )
Well if its as the last game it should be ok, I didnt mind the engine it run great looked great, just needed some changes to the way you operate on the maps.. Less rails would of been good.
Without the mission editor is just a console title.
To be honest even with a mission editor it would be a console title.
Didn't the console version of the first also have the simpleton editor as well? (As well as games such as Halo and so on.)
Nope. I think that I've read at the time, the devs saying they didn't have enough resources available to implement it. But the true reason is that most of the kids don't care about mission editors.
With Halo I really don't know. Never played it, even on a PC.
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