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Posted: Sun, 2nd Jan 2011 12:54 Post subject: Report: in 2010 PC games revenue > console games [US] |
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http://www.gamasutra.com/view/news/32120/Report_Total_US_Game_Spend_To_Hit_247B_In_2010.php
PC/Mac (download) + PC/Mac (boxed) + MMOs + Casual Game Portals + Social Networks = 51%
Consoles = 43%
inb4 "but casual PC games and Social Network games shouldn't count". Ugh.. Ok then..
PC/Mac (download) + PC/Mac (boxed) + MMOs = 30% very impressive considering that it competes with 3 consoles.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 2nd Jan 2011 13:11 Post subject: |
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Unfortunatly it's not correct. Since there are quite a few sites which provide digital distribution who don't show how much they've sold.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sun, 2nd Jan 2011 13:55 Post subject: |
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download +60% 2.5bn
boxed -19% 2.1bn
retail decreasing, digital exploding and now superior to retail
and VALVE must have made like 2 of those 2.5 bn
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 2nd Jan 2011 14:15 Post subject: |
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I hope you realize that Valve don't get as much for selling games over steam as distributers get from selling boxed ones. Instead more of the cash goes to the right people (the developers)
shitloads of new stuff in my pc. Cant keep track of it all.
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M4trix
Posts: 9256
Location: Croatia, Adriatic coast (I can see ixi from here)
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Posted: Sun, 2nd Jan 2011 15:25 Post subject: |
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What the graph says is that PC is less than half of the console market..
Is the casual/ social games market that are eating the console share leading the free (from pad boundaries) world... hopefully they will grow in quality to..mmm
PS: The industry sharks must be salivating over the indie share off the cake, that just went pass them
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 2nd Jan 2011 15:26 Post subject: |
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Ankh wrote: | Unfortunatly it's not correct. Since there are quite a few sites which provide digital distribution who don't show how much they've sold. |
= fucking retards who are shooting themselves in the foot.
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Posted: Sun, 2nd Jan 2011 15:42 Post subject: |
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Ankh wrote: | I hope you realize that Valve don't get as much for selling games over steam as distributers get from selling boxed ones. Instead more of the cash goes to the right people (the developers) |
And this is significant because they will earn even more on the PC by selling less copies compared to consoles.That means a billion sold on the PC is worth more than a billion on the console for developers. This further advances profitability on the PC-platform. Unless the consoles can counter with a strong digital distribution service soon I think things are about to turn. There's too much money involved in the PC scene to ignore it.
In my opinion Steam has really boosted PC-gaming.
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Posted: Sun, 2nd Jan 2011 15:45 Post subject: |
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B1kudo wrote: | What the graph says is that PC is less than half of the console market.. |
What are you talking about? PC is 30% and all 3 consoles are 43%.
How does this mean that PC is less than half (bellow 21,5%)?
edit oh I realize that there are some MMOs that can be on consoles, still surely you don't believe that only 2% of the 11% of MMOs belongs to PC MMOs, and the other 9% belongs to console MMOs? Because this is the only you can claim that PC is less than half than console market.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 2nd Jan 2011 16:07 Post subject: |
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Those numbers are looking really good -considering that its US only.
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ixigia
[Moderator] Consigliere
Posts: 65076
Location: Italy
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Posted: Sun, 2nd Jan 2011 16:14 Post subject: |
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Caution with the optimism though; PC gaming is surviving well, but sadly it will always remain subordinate to the console market. (And the exponential increase of Social networks and Casual game portals does not help PC gaming -as we love it- at all).
Consoles are irreversibly too widespread to bring us the golden days back, and the "next generation" of consoles could make the situation even worse..
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Posted: Sun, 2nd Jan 2011 16:32 Post subject: |
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You are quite right ixigia, but we can hope that this is will be true only as far as big publishers are concerned. The AAA market on PC doesn't stand a chance against the AAA market on consoles, but this gen the indie scene has exploded especially on the PC (mainly thanks to Steam), and there are already some wonderful indie games and next gen there are going to be even more as it becomes easier and easier to make a high quality PC game (eg with UDK) and to self-publish it (eg on Steam).
Quote: | And the exponential increase of Social networks and Casual game portals does not help PC gaming -as we love it- at all). |
True, most of the time we don't care about these games (although a few like Plants vs Zombies are fun!) but if crap Kinect games count as true console games, casual and social network games should count as PC games.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 2nd Jan 2011 16:40 Post subject: |
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slal wrote: | Those numbers are looking really good -considering that its US only. |
And most publishers don't advertise the PC versions of their games at all. And they don't spend a substantial amount of money to port their games on PC. For what little money they put in PC gaming, they get more than enough out of it.
On the other hand on consoles in order to beat the competition they have to spend dozens of millions of dollars to make games and maybe double or triple more to advertise them.
If consoles can't support games with lower budgets and less advertising, they are not exactly as healthy as ones might think, unless they are EA, Ubisoft or Activision, etc.
edit reworded it 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Przepraszam
VIP Member
Posts: 14487
Location: Poland. New York.
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Posted: Sun, 2nd Jan 2011 17:34 Post subject: |
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1,5bn spent ON FUCKING MAFIA WARS AND FARMVILLE
silly americans!
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Posted: Sun, 2nd Jan 2011 17:40 Post subject: |
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well PC gaming may well be on the up again now the current gen consoles are reaching their end shelf life.
Hopefully this will encourage developers to focus on the PC again at least untill the next gen of consoles are out.
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Posted: Sun, 2nd Jan 2011 17:59 Post subject: |
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Still,
19% PC
Xbox 360 + PS3 + Wii = 43%
Divide 43 with 3 and you get 14.3%.
And okay, we don't really know how to spread the sales between the three consoles, but no matter how you divide them you can't get all 3 platforms to be more profitable than PC.
For example if we suppose that it's 20% for 360 (>19% PC) and 20% for PS3 (>19% PC) that leaves 3% for Wii.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 2nd Jan 2011 18:00 Post subject: |
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Yeah, those numbers are way off considering the 'big' digital distribution methods like Steam, Impulse, and D2D don't report numbers.
I'd suspect Steam sales alone are much greater then boxed sales.
Still not as much as consoles, but the numbers reported are still way off.
Good to see that retail is slowly dying. Give money to the people it belongs to. Not some stupid middle man. Granted, Steam still charges money but it is substantially less then retail.
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Posted: Sun, 2nd Jan 2011 18:10 Post subject: |
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Do MS and Sony report XBL and PSN sales numbers?
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 2nd Jan 2011 19:03 Post subject: |
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these gaming demographic polls depress me. On one hand it gives me a glimmer of hope if I see a healthy number next to pc gaming and gets me thinking of a brighter new world where pc games are innovative and exciting again, yet on the other hand I realise that these polls are of no importance unless I work in marketing and are deciding where to put all my eggs..
The reality is for todays pc gamer is buying a AAA title game. That is optimized for consoles whose hardware that is at least 5 years old and a generation behind, only to find out that all that extra horsepower that a shiny new i7 offers is only being utilized to cope with the overheads of a badly coded port. That new eye candy graphic card which cost more then if you were to buy a wii,360 and ps3 all at the same time, is hardly being used as all those billion dx11 transistor chips remain dormant and unused.
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Posted: Sun, 2nd Jan 2011 19:09 Post subject: |
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Mchart wrote: | Yeah, those numbers are way off considering the 'big' digital distribution methods like Steam, Impulse, and D2D don't report numbers. |
numbers comes from a survey, not company's report
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Posted: Sun, 2nd Jan 2011 19:43 Post subject: |
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Personally I am very happy with the performance of the majority of the ports in the last few years.
For every CoD: Black Ops there are 10 other ports that perform either excellent or at least quite good.
There are even games that had fucked up performance and image quality on consoles (The Last Remnant, Mass Effect 1, Mafia II) while their PC port looks and performs excellent even on hardware that's close to the minimum requirements.
Not to mention that some of today's better ports (in terms of eye candy and performance) come from console developers, for example Capcom's game, Just Cause 2 (Just Cause 1 was a shitty PS2/Xbox port while Just Cause 2 has many additional graphical effects on PC, and a plethora of performance options to tweak) or Batman: Arkham Asylum which comes from a console developer.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 2nd Jan 2011 19:57 Post subject: |
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Related: Recettear the JRPG indie game, hit the 100,000 milestone!
http://www.carpefulgur.com/drakblog/?p=9
That's a niche game, that's not traditionally played on PC, with 0 marketing budget, sold exclusively via Steam, etc.
The dev team claims this sales figure they "could never conceivably reach, under any circumstances, ever".
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Sun, 2nd Jan 2011 20:05 Post subject: |
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but ports and multi-platform (which are generally just ports anyway) are mainly what pc gamers are getting. Some good others not so good.
Whats needed are more PC exclusives. Or more specifically pc games that are developed for the pc as the lead platform.
Apart form the indie scene theres not a lot out there really.
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Posted: Sun, 2nd Jan 2011 23:27 Post subject: |
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xyzg wrote: | Whats needed are more PC exclusives. Or more specifically pc games that are developed for the pc as the lead platform.
Apart form the indie scene there's not a lot out there really. |
I don't think that's going to change in the following years, you just have to live with the fact that the vast majority of PC exclusives are either going to be MMOs (or something like that) or indie games.
Even if PC games sell as many million copies as console games, why would publishers prefer to make a game for only one platform instead of three?
The only reason there are still console exclusives (and I believe there are fewer than previous gen) is that MS and Sony are paying the publishers or they own the IP. Since the PC platform isn't owned by anybody, even if sales are excellent there's no reason to develop a game as a PC exclusive, if you are a big publisher.
Even if they sell 10 millions of units on PC, they're always going to think "yeah but we would sell 20, or 30 in total if we published on consoles too".
So I don't believe that the current situation is ever going to change unless somehow PC games make insane amounts of money (more than both consoles combined) or Valve starts acting as MS and Sony, funding development of games for Steam.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Mon, 3rd Jan 2011 00:42 Post subject: |
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CDProjekt did very welll with a PC only exclusive.
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
----------------------------------------------------------
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Posted: Mon, 3rd Jan 2011 00:58 Post subject: |
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xDBS wrote: | CDProjekt did very welll with a PC only exclusive. |
They are not as big of a publisher, as EA, Activision, Ubisoft, Take 2...
Making PC games is cheaper for them and I already explained above that the price you pay for targeting consoles is that you must have a huge multimillion production and promotion budgets.
Ubisoft stated lately http://www.gamesindustry.biz/articles/2010-08-31-console-market-not-supporting-full-range-of-products-says-ubisoft that:
"the console market cannot support the full range of products" and that "The games that are not triple-A are not profitable anymore,". "When you have a triple-A blockbuster it costs more money to develop, but at the end of the day there’s also the chance of a good return on it because there’s a concentration at the top of the charts. To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games. Because if those three or four games are not at the right quality level, you are sure to lose money," said Corre.
Publishers like EA, Activision etc will never say "we did well enough on PC, so let's stay on that". The have the power to throw money for a AAA multiplatform game, so they're always going to prefer it over a game for a single platform.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member
Posts: 51396
Location: Portugal, the shithole of Europe.
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Posted: Mon, 3rd Jan 2011 01:00 Post subject: |
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As long as Piranha Bytes, Larian, GSC, CDProjekt and a couple of more devs are around I couldn't care less.
But it will be interesting to see the console 's reaction as the mainstream industry gradually shifts to the casual 's. The Kinect and Move were the first steps towards this, and IMO it will only get worse.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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