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lhzr
Posts: 3902
Location: RO
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Posted: Wed, 8th Jul 2009 16:28 Post subject: Time Gentlemen, Please! |
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Time Gentlemen, Please!
- Official web page: zombie-cow
- Genre: Adventure, duh!
- Release date: a while ago
- Story/Description:
Quote: | What’s worse than finding out that your future evil selves have set about a series of events that wipes out all human life on the planet? Going back in time to fix things with half a mind on preventing coathangers from ever being invented, and accidentally setting up an alternate-universe Hitler with an unstoppable army of dinosaur clones instead, that’s what! Whoopsie! |
- Review: eurogamer, 9/10
- Review: indie-games, must-buy/10
- Demo: clicky!
- Screenshots:
Spoiler: | |
some quotes from the eurogamer review:
Quote: | oodles of witty humour at every turn. We shudder to think how many lines of script the game includes - there is literally a funny, unique line for every possible combination of items and in-world objects. |
Quote: | Gloriously, this game isn't just well written and drawn, in an unusual move for an adventure game, it's also entirely logical. |
Quote: | Fat men in suits keep telling us that the PC is dying; grandfathers scare nippers on their knees with tales of adventure games emerging from their crypts in the twilight hours to say "boo". However, as Time Gentlemen, Please! and a million in-form games (Violet, Slouching Towards Bedlam, etc.) prove, big publishers can't produce the best adventures and scripts - even the Telltale titles are clunky and formulaic compared to the anarchistic invention of games like this and the Discworld. |
and some from the indie-games review:
Quote: | Time Gentlemen, Please!, the sequel to Ben There, Dan That, is not only the best adventure game I've played in a very long time - it is one of the best adventure games I've played. Ever. |
Quote: | I must point out the bias; Time Gentlemen, Please! is written in a very British manner and, since my heritage aligns, I in turn adored the humour. It is incredibly British, with a mix of witty banter, silly animations and hilarious facial expressions. |
Quote: | Clearly the game is aimed at an adult audience.. |
Quote: | While the laughs set a high standard, the puzzles follow suit superbly. |
Quote: | What it boils down to is this - if you're an adventure games fan, this is a must-buy. If you play the occasional adventure game, this is your occasional must-buy. |
I played the first game(Ben There, Dan That!), which is free, and i realized that i can't remember the last time a game made me actually LAUGH. so yeah, it made me laugh out loud, but what's more is that it did that constantly. i found myself not being able to put down the game, because i wanted to laugh more. i clicked on absolutely everything, i tried the dumbest combinations and basically i tried to do everything with everything. and that's not because i was trying to solve puzzles by trial and error, but because every single line of dialogue was hysterically hilarious.
to cut the story a bit short, BTDT was amazingly funny and i loved it. it's free so if you like adventures, or Excellent British Humour™ (or perhaps even both!),get it. only problem is that after playing it you'll prolly find yourself disappointed at even the best commercial adventures out there. at best they'll seem bland, childish and naive compared to this, and at worst you'll uninstall them the first time your character tells you some default line like "That's not possible."
get Ben There, Dan That!, play it, love it, then get Time Gentlemen, Please!, which, by all signs, it's even better than the first.
Code: | Ben: There’s no way I’m allowing Dan to interact with himself. Who knows where it’d lead.
Dan: Wanking |
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Posted: Wed, 8th Jul 2009 23:53 Post subject: |
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seems the site is clogged up, but i played the game that he released for free some time ago (i think it was 'ben there, dan that')
and i loved it
good puzzles and good humor
bizzare and wonderful
something we almost never see with commercial adventure games anymore
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Posted: Thu, 9th Jul 2009 02:24 Post subject: |
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bought it.. 3.68 euros is not really too much
it's brilliant so far
being a timetravel geek though, i wish the theory held up
not that it matters in a comedy anyway
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Posted: Fri, 10th Jul 2009 05:29 Post subject: |
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Quote: | *use dan on ben*
ben: eugh.. images of grotty slashfic just shot through my mind
dan: you know you've truly made it on the internet when someone writes gay fanfiction about you |
quite true actually
i don't think i've laughed at a game this much since the original sam&max
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Posted: Sun, 12th Jul 2009 18:32 Post subject: |
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I have a problem: Spoiler: | I need to get the Code that is "on" Charlie, my first idea is to de-age the skeleton arm with the time machine but is does not work. I also need to make the Dino-flu more dealdy which I would do by ageing it in the machine but I can't do it as well. The character just says in both cases: "I'm not even sure what older-or-younger fluff looks like. Better not risk it." |
Now I read in a walkthrough that my ideas are indeed the right solutions, but they don't work. Have I encountered a bug?
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Posted: Sun, 12th Jul 2009 21:03 Post subject: |
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Spoiler: | I need to get the Code that is "on" Charlie, my first idea is to de-age the skeleton arm with the time machine but is does not work. |
yes it does
you put the bony one in and get a nice fleshy one out.. look at it.. a piece of paper to copy the markings on helps
Spoiler: | I also need to make the Dino-flu more dealdy which I would do by ageing it in the machine but I can't do it as well. The character just says in both cases: "I'm not even sure what older-or-younger fluff looks like. Better not risk it." |
have you put it in a container of some sort? who knows that it would become if it was just the tissue!
also, have you remembered to change the lever adjustment on the left for what you want to do with it?
left setting for de-age, right setting for age
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Posted: Mon, 13th Jul 2009 00:15 Post subject: |
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I did all of that, but he just says "I'm not even sure what older-or-younger fluff looks like. Better not risk it."
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Posted: Mon, 13th Jul 2009 18:25 Post subject: |
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see to the forum on their website
both should work fine.. either you're doing something wrong or found a bug
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JBeckman
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Location: Sweden
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Posted: Tue, 18th Aug 2009 16:43 Post subject: |
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\o/
i'll be the first to buy it
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lhzr
Posts: 3902
Location: RO
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lhzr
Posts: 3902
Location: RO
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Posted: Wed, 2nd Sep 2009 09:48 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 17:31; edited 1 time in total
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lhzr
Posts: 3902
Location: RO
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Posted: Thu, 5th Nov 2009 13:51 Post subject: |
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Last edited by lhzr on Thu, 24th Dec 2015 12:31; edited 1 time in total
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Posted: Mon, 7th Dec 2009 14:17 Post subject: |
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I just finished ben there dan that and it was awesome. thought about spending some amount of money on it and saw that the second one is available via steam! Will buy it and hopefully more people do as well 
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Posted: Mon, 7th Dec 2009 14:21 Post subject: |
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shole wrote: | bought it.. 3.68 euros is not really too much
it's brilliant so far
being a timetravel geek though, i wish the theory held up
not that it matters in a comedy anyway |
You mean the theory that helps us timetravel right now?
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Posted: Mon, 7th Dec 2009 15:13 Post subject: |
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no, i mean that the time travel would be consistent
you can't move back and forth in time and faff around with stuff and expect the future timelines to remain static
and there's quite a few paradoxes here and there
but none of it matters really.. it's still awesome and would only bug a timetravel junkie like me
besides, that's the point.. they deliberately take a piss out of scifi-timetravel as a subgenre
like how there absolutely has to be cowboy and nazi episodes in each startrek series
edit;
^steam issue
i've bought some older games on steam that had no drm on them
the original release of this had none so i would be surprised if he put one on them for steam only
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Posted: Mon, 7th Dec 2009 16:06 Post subject: |
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I downloaded it via steam, so that it might get a little bit more attention
When I send them 2€ via paypal, how much of it do they actually receive? I once heard that if you send 1€ all of it goes to paypal!
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Posted: Mon, 7th Dec 2009 18:32 Post subject: |
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bought the steam version aswell just for the hell of it
no steam drm.. just plain .exes like in the original
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JBeckman
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Location: Sweden
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Posted: Fri, 25th Jun 2010 17:55 Post subject: |
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Posted: Fri, 25th Jun 2010 18:17 Post subject: |
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heh
looks like fun.. but i was really hoping for some more adventure games :/
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Posted: Fri, 25th Jun 2010 18:33 Post subject: |
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They are working on a new Ben and Dan adventure game, don't worry.
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Sat, 15th Jan 2011 15:54 Post subject: |
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So this is what Time Gentlemen, Please is!
I went to a very large LAN a while back and people were sharing some pretty impressive stuff. Well, somehow I ended up with this folder in my shares directory. Honestly I was afraid to open it fearing it was g4y Pr0N. Hell, look at the title for Christz sakez.
Needless to say I deleted the fuker and never bothered to look into what it was. Going to go get it now..... Watch me end up with "real" gay porn this time around!
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Sun, 16th Jan 2011 04:49 Post subject: |
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boo!
privates was horribly mediocre and of pure shock value
if they won't do adventure comedy games i can't see what else good they could possibly do
it's one of the few remaining game genres that can be done by two dudes in a basement
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JBeckman
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Location: Sweden
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Posted: Tue, 19th Jul 2011 21:34 Post subject: |
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http://www.shacknews.com/article/69333/swindle-announced-deus-ex-meets-sonic-hedgehog
Their next game has been announced (They did that venereal disease shooter as well didn't they?) called "The Swindle" and it'll be something along the lines of Deus Ex and Sonic.
(Which makes me a bit ? but so did their other titles.)
EDIT: Best to just quote that part directly.
Quote: |
At its core, it's a platform game. Running, jumping, shooting, whipping up and down ladders, the usual Megadrive-era mechanics. Where it differs is in your approach to getting in-and-out of a building: you might use telekinesis to lift a rock off a manhole so you can break in through an underground tunnel and bypass all the security guards. Maybe you'll hack a terminal that takes down the security cameras, allowing you to plant explosives by a weak wall, and go in guns blazing. Maybe you'll hop into a guard tower and use the double jump ability to land on the facility's roof, where you can smash through a skylight. That sort of thing.
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