Left Alive is a brand-new survival action shooter coming to PlayStation 4 and Steam in 2018.
Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X) join forces to create Left Alive’s dark and gritty world.
Left Alive is a survival action game featuring shoot outs and traps set up with varied placements.
The game uses the same world and setting of the Front Mission series, chronologically taking place between Front Mission 5 and Front Mission Evolved.
There are three protagonist, starting with a young protagonist. Next, you’ll become a female protagonist, and switch among the three protagonists as you progress.
The progression route is up to the player.
There are replayability elements.
There is only one ending, but the outcome of the character changes depending on the course you take.
It uses a stage-based structure.
There is no Wanzer customization, but you can craft by obtaining weapons and materials.
It is mainly offline, but that isn’t to say there won’t be any online elements.
A few Front Mission staff are working on the game.
There are also robots designed by Yoji Shinkawa.
Director Toshifumi Nabeshima first joined Square Enix in 2015.
Quote:
Producer Shinji Hashimoto: “We wanted to make a Front Mission with a new lineup. We started this new title to see Front Mission in a slightly different perspective.”
Director Toshifumi Nabeshima: “It’s a third-person shooter. There’s also Wanzer-riding action and stealth elements. How the game is cleared is up to the player.”
Producer Shinji Hashimoto: “Square Enix wanted to convey the feeling that we cherish Front Mission.”
Quote:
The three protagonists are the people featured in the key visual. All three are isolated in the city where the game is set, and each act independently in order to survive.
Keyword: “The One Day Incident” – The setting is a city in Russia. The game depicts a one day incident that occurs there. A war is happening in the city, and the protagonist will inevitably get caught up in the conflict.
Wanzer – Since Left Alive is set in the same world as the Front Mission series, the walking-type mobile weapons known as “Wanzers” will appear. Although you will mainly confront Wanzers as enemies, you can also steal a Wanzer away from the enemy.
Survival Action – The primary objective is survival. The game will have a varied setup, including traps laid out to stir up the battlefield. There is also a crafting element, which allows you to use the materials you obtain to craft items.
The Route You Take is Up to You – For example, if you head straight to your destination, you may be in danger of having to fight enemies, but you can also take hidden paths and stay out of the enemy’s line of sight, or take a big detour far away from that area. How you progress is up to you.
A brief Q&A with Director Toshifumi Nabeshima mentions the reason behind the choice of Russia as a setting for the game. Nabeshima shared that from the time in which the setting an scenario were being reviewed, there was the idea of a place where the Front Mission series had never been set before. Also, the Russian winter is fitting to the idea of loneliness thanks to its severe conditions.
Nabeshima-san is aiming to charm both existing fans of the Front Mission series as well as new ones. At the moment development is proceeding steadily, and the “goal is in sight,” with the team working on gradual development buildup and polish. The Director would like us to wait “a little longer” for the next reveal.
Interestingly, he shared that the process for him doesn’t change much whether he’s working on a new IP or an established series. That being said, he thinks that Left Alive will provide a different kind of fun compared to older Square Enix games.
Last, but not least Nabeshima-san would like to turn the game into a series, if possible. While Left Alive is an action game, the Front Mission series was a tactical RPG, so he would like future games to include some of these elements as well.
Left Alive has caught the interest of many also due to its star-spangled staff including Nabeshima-san himself, who directed Armored Core. The character design is by super-popular Metal Gear Solid artist Yoji Shinkawa, while mecha design is handled by Takayuki Yanase, who contributed to works like Ghost in the Shell: Arise, Mobile Suit Gundam 00 and Xenoblade Chronicles X.
quare Enix debuted the first gameplay footage of Left Alive, its upcoming third-person survival action game set in the Front Mission universe, during a Tokyo Game Show 2018 live stream.
Timestamps
5:06 to 7:15 – Prologue Movie
10:00 to 13:20 – Human Gameplay No. 1
15:25 to 17:00 – Wanzer Gameplay
18:50 to 21:20 – Cutscene
23:17 to 25:45 – Human Gameplay No. 2
Looks like a mix of Lost planet, Metal Gear and shitty Gundam games
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
they really did not need to pull a resident evil 7 for the series
what's wrong with just making a proper front mission game? pc gamers enjoy that sort of game and there's a huge market on the switch. fans on console who have been waiting for a new front mission are sure to get it as well.
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