R8Games, a company made up of former Psygnosis developers, have released a game treatment video of their new project – Formula Fusion. A spiritual successor to the popular PlayStation racing franchise WipeOut, Formula Fusion continues in the same vein featuring anti-grav powered boats racing around a physics-defying track at mind-bending speeds, launching rockets and other projectiles at their opponents.
Originally titled Slamjet Racing (which is the title the game goes by in the trailer), R8Games explained on Facebook that they changed the title to Formula Fusion as it “reflects the vision of the project.” and will release on PC (1st), PS4, XboxOne "soon"
Last edited by prudislav on Fri, 5th Apr 2019 07:37; edited 1 time in total
Star Wars Pod Racer, Extreme-G and Powerdrome were my favorites
its all about the speed men, the speed
and these were some of the fastest games ever
never got to play Wipeout much, only a demo of the first game on the PS1
Well, that Red:Out looks very promising! Physics themselves look like WipeOut on steroids... better than Formula Fusion IMHO. Let's see if these ex-Psygnosis devs still have an edge, or the students beat masters
This is a prime example of 'How to fuck up a game.''
Aside from the fact there is a bug somewhere causing ridiculous CPU usage, making the game almost unplayable, and the AI issues the devs say are the cause...
It's such a bland game. Boring to the point of pointless.
The tracks are uninspired, way too narrow. I've yet to see anything 'cool'. Weapons are so dull it's barely worth bothering. Controls would be great -if you could MAP THEM Throttle is attached to X, air brakes are attached to the triggers - except where the throttle NEEDS to be analog, but isn't cos it's binded to a button, the airbrakes, which are NOT analog, ARE binded to the damned pressure sensitive triggers. Amazing game design, such thought, much respect.
Airbraking is useless. Where as in older Wipeout games, an airbrake slowed you down on one side only, and curved your craft around a sharp corner, in Fusion, you slow right down and are hurled into the opposite corner. Simply put, it stops you far too quickly, and as such, you don't get much control over your turns. If only there was a way to gently apply airbrake....
The UI is awful. There are no tutorials for new players (ok, we all know how to play it but y'know, presentation...), the music is repetitive, the 'garage' is based around 'cards' - basically upgrades to the craft that you buy with ingame credits, and swap in and out of the craft depending on what you need - lightweight, or stronger hull, different weapons.. that sort of thing.
Ultimately though, it's the AI that kills the game. Seemingly defying the laws of game physics, when racing on Elite, which IS ridiculously fast, the AI speed off into the distance, never to be seen again. Except on one track, where the finishline doesn't register your crossing it, and the AI are so slow they appear to be in F2000 mode and I kept lapping them, while remaining last because the game didn't register my crossing the line....
Yeah this game is terrible right now, and the Devs seem to be the type that believe it isn't.
Avoid folks. It's not even worth an ISODemo.
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