Afterfall: Insanity is a third person shooter, the first game set in the Afterfall universe.
Quote:
Year 2035
Almost 20 years ago the citizens of The Republic were forced to hide from the turmoil of the Third World War. The lucky ones secured their places in shelters – the fruit of proper forethought and planning. Now, when the fear of death is but a bitter memory, their safe hideout turns into a cursed prison. It should come as no surprise that some find this claustrophobia unbearable and the tiresome dream suddenly becomes a nightmare...
In Afterfall: InSanity our character, Albert, is a member of a team of medics, whose job is to monitor mental stability of shelter inhabitants. He specializes in the confinement syndrome, even though he is not entirely free from its symptoms himself. When all the hell unleashes, Albert will have to find answers to a crucial question: “Who is behind all this and why?", and try to filter his friends from the enemies. Not only will he face dangers lurking in the dark, but also overcome his own fears and weaknesses.
InSanity is a hardcore survival psycho horror that will cause fear and boost adrenaline in the minds and veins of all genre aficionados. In the claustrophobia of confined underground space, from which there is no escape, shadows veil mysteries much darker than simply the madness of shelter inhabitants.
Albert will have to deal with numerous riddles, monsters, and difficult decisions to make. He has a difficult task at hand as he has to rely on his reflexes, but also prove that he can think logically and show extraordinary deduction skills
Play, overcome your fears, save the inhabitants of the shelter, and find a safe haven...
Features:
Unconventional vision of Europe’s alternative history, beginning with a completely different conclusion of World War II, through contemporary times, until year 2070.
Complex psychological construction of the protagonist.
Emphasis on the psychological development of the character, based on his experiences throughout the game and decisions he will have to take.
Psychedelic atmosphere of the post-apocalyptic world.
In the world arising from the nuclear holocaust of entire Europe, demons will be awoken in the war-torn minds.
A surprising ending.
Only by completing the game will the player get to know the whole truth of what really happened to Albert.
Afterfall is a coherent universe, where the events unfolding in InSanity are just a piece in a much bigger puzzle.
A gripping plot.
Sudden, unexpected twists and mysterious events will retain the player in front of a monitor until the very end.
Damn this game has been in development for a long time, I still remember when it was an isometric Fallout-esque RPG and they were advertising it on No Mutants Allowed.
Damn this game has been in development for a long time, I still remember when it was an isometric Fallout-esque RPG and they were advertising it on No Mutants Allowed.
Luckily it evolved with the times and became popamole, sorry I mean a third person shooter.
Damn this game has been in development for a long time, I still remember when it was an isometric Fallout-esque RPG and they were advertising it on No Mutants Allowed.
It's not the same game.
The RPG is officialy "on hold" which actually means "we fired everyone that has ever worked on it and then sucked their souls out" if one of the main programmers is to be believed.
Some of the animations are definitely robotic, the camera isn't perfect and obviously there will be bugs, but the gameplay itself and the visuals doesn't look that bad, it's the revisited Polish version of Dead Space
I find it worth mentioning that Tomasz Majka - CEO of Nicholas Entertaimnent Group said in this interview (it's in Polish ) that this game's budget is something between 8-10 mln zlotys (~2.43-3 mln USD) and they want to sell 1 mln copies in 2 yrs (multiplatform) or 200K for PC only.
Also, when asked about system requirements, he answered: 120FPS on GTX 460. Wow!
"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."
Fuck Polish government for oppressing women!
"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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