What is "Depth"?
Depth is an Indie game being developed with Epic's recently released UDK toolset. Depth is dubbed as an "Aquatic Stealth" game. Imagine Sam Fisher spent his time dodging sharks, instead of terrorists, and you're on the right track. Two teams of players square off, in a totally underwater level with very different objectives.
Diver Team
Your goal is to descend into the ocean, and locate a valuable artifact or treasure, usually hidden inside a wreck. You must then bring the treasure back to your staging ground (An Anchored ship, for example)
Shark Team
Your goal is to prevent the divers from carrying out their objective. By tearing them apart.
If this sounds simple, it is. Depth aims to offer an accessible multiplayer experience, while allowing for some (pardon the pun) depth, and sneaky tactics. Some of the complexity of this game will come from the particular traits each team has. These will be further broken down by selectable "classes".
Sonic Vision
Shark players see the world a little differently than you or I. To hunt, they rely on an acute sensitivity to tiny vibrations in the water, which lets them detect targets that are miles away. The downfall of this gift, is poor eyesight. While you will be able to discern one object from another, a motionless diver could be wedged in a nearby rock crevice, and you might not know. If that diver were kicking hard however, or worse - was injured and trailing blood , you would see them easily.
Who is developing Depth?
The Depth initiative is being spearheaded by an international team of developers, including several members of the original "Killing Floor" mod team. Killing Floor went from humble beginnings as a UT2004 modification, to a full blown retail release on steam and in stores across the world! We hope that Depth will find similar success!
[*] Official web page: LINK [*] Developer: international team of developers
[*] Genre: Aquatic Stealth"
[*] Release date: unknown
August Teaser :
This teaser sound good and now i'm curious of this game .
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