Page 1 of 4 |
|
Posted: Fri, 31st Dec 2004 19:53 Post subject: The official Age of Empire 3 thread |
|
 |
*WAITING FOR INPUT*
--------------------ShadowX-----------------------------------
http://www.planetageofmythology.com/
this looks very intresting
|
|
Back to top |
|
 |
Esel_Gesi
VIP Member
Posts: 3802
Location: Chicago
|
Posted: Fri, 31st Dec 2004 20:07 Post subject: |
|
 |
hehe... havok physics in an rts... sounds quite cool
|
|
Back to top |
|
 |
swebarb
Posts: 2154
Location: Vikingland
|
Posted: Fri, 31st Dec 2004 20:14 Post subject: |
|
 |
whats the point havook in a 2d game ? pointless since you cant see its fully potential.
|
|
Back to top |
|
 |
|
Posted: Fri, 31st Dec 2004 20:22 Post subject: |
|
 |
nice, i just started playing age of mythology again, aoe is one of the very few rts i like to play. Havok physics in 2d rts, i let me surprise how that will work.
|
|
Back to top |
|
 |
razor1394
VIP Member
Posts: 3571
Location: Sweden
|
Posted: Fri, 31st Dec 2004 20:41 Post subject: |
|
 |
2d? If you look at the screenshot you see state of the art graphics. Havoc is very cpu demanding and together with those graphics It's gonna need some power. Thanks very much! Can't wait for this! So damn excited!
|
|
Back to top |
|
 |
|
Posted: Fri, 31st Dec 2004 21:54 Post subject: |
|
 |
the graphics are state of the art, but it is still an isometric 2d persepctive and not really true 3d, unless you can change the viewing angle to any perspective you like.
|
|
Back to top |
|
 |
Ispep
VIP Member
Posts: 4117
|
Posted: Fri, 31st Dec 2004 22:12 Post subject: |
|
 |
Which is unlikely, or at least, unlikely to the extent that would grant it the 3D moniker in my opinion.
I think having physics in an RTS like this is all well and good provided it's put to good use rather than used simply as a buzzword for selling copies and filling pages.
I suspect it's a mixture of both in this case but we'll wait and see on it's applications in the game itself.
Another addition after that is proper collison detection akin to the original Hitman game. I forget the technical term for that style of physics, it's an animation technique is it not? Inverse Kinematics or something like that.
Would make massed horde battles interesting on a visual scale at least. More intensive on the processor though
Oh... one thing I hate about these games, and one reason I don't truly love BFME is the combat model is so over simplified and commanding your troops is very basic and clunky and there is no battlefield finesse like you get in games like RTW.
A shame.
But the pedigree for AOEIII is very good indeed.

|
|
Back to top |
|
 |
nerrd
Posts: 3607
Location: Poland / USA
|
Posted: Fri, 31st Dec 2004 22:35 Post subject: |
|
 |
whoKnows wrote: | the graphics are state of the art, but it is still an isometric 2d persepctive and not really true 3d, unless you can change the viewing angle to any perspective you like. |
Just becuase the view is isometric it does not mean the game is not trully 3D!. And what is "isometric 2d perspective"?. A game can be "true 3d" without letting you zoom and rotate etc. If this is "true" 2d it would use sprites or whatever they use nowadays for prerendered animations, and i dont think Havok would be anyuse for that.
btw. this is from a quote from http://www.planetageofmythology.com/
Quote: | Along with a much improved version of Age of Mythology's 3D engine and the Havok physics engine, other RTS developers have their work cut out for them. |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 1st Jan 2005 02:56 Post subject: |
|
 |
swebarb wrote: | whats the point havook in a 2d game ? pointless since you cant see its fully potential. |
Pointless? I don't see how it's pointless, but the same was said long ago about FPS games and physics. Remember, how units fly in AOM when let's say a minotaur or a colossus hits them, the units sometimes go through the ground and then they bounce up, sometimes units go through walls and hills, like they are holograms instead of the real thing. Imagine a Norse warrior being smacked by a colussus infront of a hill of 70 degrees, the warrior makes hard impact and then rolls down, dead, but beautiful. how is it pointless, if anything it has a point......
|
|
Back to top |
|
 |
-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
|
Posted: Sat, 1st Jan 2005 03:36 Post subject: |
|
 |
There is already havoc in RTS games..
Look at Soldiers Heroes for example
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Sat, 1st Jan 2005 11:28 Post subject: |
|
 |
Looks great...
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
mYslead
Posts: 738
Location: Canada
|
Posted: Sat, 1st Jan 2005 11:34 Post subject: |
|
 |
whoKnows wrote: | the graphics are state of the art, but it is still an isometric 2d persepctive and not really true 3d, unless you can change the viewing angle to any perspective you like. |
well i think the game is gonna be in three dimension if you ttake a look at the screenshots. they offer alot of different angles.
|
|
Back to top |
|
 |
Ispep
VIP Member
Posts: 4117
|
Posted: Sat, 1st Jan 2005 12:18 Post subject: |
|
 |
It'll probably be a psuedo 3D engine like BFME, WC3, S:HOWWII etc....
|
|
Back to top |
|
 |
Magus
Posts: 180
Location: Norway
|
Posted: Sat, 1st Jan 2005 14:48 Post subject: |
|
 |
Why do you call those pseudo-3D? All of those are as 3D as they can get.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Magus
Posts: 180
Location: Norway
|
Posted: Sat, 1st Jan 2005 15:11 Post subject: |
|
 |
lol... the worst thing is that you can rotate the camera in all of those games... at least in warcraft 3 and bfme.
|
|
Back to top |
|
 |
morxxx
Posts: 264
Location: Germany
|
|
Back to top |
|
 |
Ispep
VIP Member
Posts: 4117
|
Posted: Sat, 1st Jan 2005 16:11 Post subject: |
|
 |
Because no matter how much you rotate the camera, you are still ultimately in a fixed viewpoint perspective - restricted by limits. It was possible to edit it in soldiers, but again it's only pseudo 3D - not true freeform 3D.
This also impacts the enviroments and gameplay as your still just playing essentially a top down RTS.
Imagine for example what the locations of LOTR would look like in a 3D engine, instead of the psuedo 3D engine you see in BFME.
That's why I don't like to call it truely 3D.
|
|
Back to top |
|
 |
Cheez-It
Posts: 1106
Location: Rochester, NY
|
Posted: Sat, 1st Jan 2005 18:50 Post subject: |
|
 |
ispep, that's why doom 3 far cry and half life 2 games are all "pseudo 3d" too, because theyre a FIXED viewpoint perspective, you can't leave the body of the person or even look behind without turning your body! those games should be labeled 2d shouldn't they. fool.
|
|
Back to top |
|
 |
Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
|
Posted: Sat, 1st Jan 2005 18:58 Post subject: |
|
 |
Cheez-It wrote: | ispep, that's why doom 3 far cry and half life 2 games are all "pseudo 3d" too, because theyre a FIXED viewpoint perspective, you can't leave the body of the person or even look behind without turning your body! those games should be labeled 2d shouldn't they. fool. |
Hmm dude in FPS the viewpoint aint locked. Fool.
"Why don't you zip it, Zipfero?" - fraich3
|
|
Back to top |
|
 |
|
Posted: Sat, 1st Jan 2005 19:05 Post subject: |
|
 |
Jesus this is gonna be amazing. Its gonna feel like Silent Storm but with many more people killing each other. Amazing.
|
|
Back to top |
|
 |
|
Posted: Sat, 1st Jan 2005 19:09 Post subject: |
|
 |
Cheez-It wrote: | ispep, that's why doom 3 far cry and half life 2 games are all "pseudo 3d" too, because theyre a FIXED viewpoint perspective, you can't leave the body of the person or even look behind without turning your body! those games should be labeled 2d shouldn't they. fool. |
LOOOOOOOL omg
You can't leave the first person view, true, but you can turn every angle, look in every direction, etc. There's a big difference.
|
|
Back to top |
|
 |
Cheez-It
Posts: 1106
Location: Rochester, NY
|
Posted: Sat, 1st Jan 2005 19:13 Post subject: |
|
 |
my point being in fps games it's "locked" to first person view
in rts games it's "locked" to overhead, you can still (usually) zoom in and out, rotate, and scroll.
i was using an apparently unheard of thing called... SARCASM.
|
|
Back to top |
|
 |
nerrd
Posts: 3607
Location: Poland / USA
|
Posted: Sat, 1st Jan 2005 20:24 Post subject: |
|
 |
Some of you people are really fucking confused about what third dimention is. I cant imagine what would happen if someone tried to start to explain you about the 4th dimention, or any other multiple dimensions which have been been proven scientificly to exists in our universe. But back on the topic.
A 3D game is not defined by how you look at it, but how its made, as in the graphics in the game are in 3D dimentional space, compared to 2D drawings on the same or multiple but overlaying flat planes. PERIOD! And dont start talking about 3rd and 1st view perspectives as it has nothing to do with the whole 3d-2d thing. Please stop confusing all this, I saw similar problems on this board before.
|
|
Back to top |
|
 |
Ispep
VIP Member
Posts: 4117
|
Posted: Sat, 1st Jan 2005 21:57 Post subject: |
|
 |
my point wasn't to disagree with the technicalities of it being a capable 3D engine, but merely point out that of these supposedly 3D games very few of them explore that in a satisfactory manner.
So yes it is a 3D engine. Not disputing that. But the restrictions imposed on the perspective of the player in these games is not a true 3D experience, of course technically it is - but from the viewpoint of a gamer; no, actually it isn't.
The way these engines are designed as well is to operate in the same vein as the isometric RTS games of old, only with an easier to use, flashier engine. In fact the switch to 3D isn't 'all that' in my opinon. I rarely use the rotate or zoom function in the games as it's so minuscle in range and use that it begs the question what's it doing there in the first place - it's more confusing spacially than anything else.
Maybe Battlezone or Hostile Waters can be considered truly 3D in my experience. If not in the same style of game, they are what I'm talking about. Black and White is another I think - but can't remember actually
Anyway.

|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Jan 2005 20:25 Post subject: |
|
 |
Here are some new screens and an interview with ensemble
http://pc.ign.com/articles/576/576023p1.html
And a quote from this site
http://www.planetageofmythology.com/
Quote: | "Ensemble is still holding onto some secrets about its multiplayer plans. The team won't discuss gameplay modes except to say that there will be free-for-all and team-vs-team matches supporting up to eight players over a LAN or the internet."
|
|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Jan 2005 21:36 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 3rd Jan 2005 21:47 Post subject: |
|
 |
very nice indd 
|
|
Back to top |
|
 |
Page 1 of 4 |
All times are GMT + 1 Hour |