Since there's interest in this game, why not make a thread for it?
Not much info to make a template, especially in the videos and screenshots department. It is known it will both a sim and an arcade, with possibly people having an option of choosing one over the other, or a combination of both.
It'll be for the best anyway as they can more accurately portray the performance levels of each team. I just hope it has all the technical and realism features that make a Formula One title. I especially liked the career aspects of the previous F1 title which had you struggling to get a drivers spot and having to do testing and so on.
Back in May 2008, Codemasters acquired the Formula One license, planning to release official Formula One games for gaming consoles and the PC on a yearly basis.
A year later, the company decided that their maiden title F1 2009 would only be released for the Nintendo Wii and the Playstation Portable, postponing the release of the first “proper” title to 2010.
Now, it seems like the time has come as Codemasters has announced to reveal F1 2010 for Playstation 3, Xbox 360 and the PC to the press on March 17th, just three days after the 2010 F1 season kicks off at Bahrain.
Until now, no details on the title have been revealed aside from a few laser-scanning track images that have been released last year, so stay tuned for more on F1 2010 in less than four week’s time.
Thanks for moving over the links, I searched for "F1 2010" but didn't see there was a topic already
The scan talks of dynamic weather, it would be nice
They probably waited till 2010 just so they do not need to simulate all the refueling stuff
Codemasters has confirmed the release date rumors as Formula One 2010 is scheduled to be released in September 2010. As the title will be released with the real F1 season still going on, players will be able to drive on the brand new Korean Grand Prix circuit even before the real drivers do.
As many of you have already passionately-discussed in the earlier F1 2010 news item, Codemasters has released clarification on some of the features their upcoming Formula One 2010 title for the PC, Xbox 306 and Playstation 3 will not contain:
- Laser Scanned Track Data – Considered early on in the project we assessed for our needs and decided against its inclusion in favour of other features. Our track creation pipeline has been further developed and we’re now capable of producing extremely authentic environments, track surfaces included, without the need for this data.
- Safety Car – A common forum request but investigation proved, surprisingly, that this actually offers very little in terms of enjoyable game experience in comparison to other game elements we’ll reveal later. Once you find out what we spent the time on instead we’re sure you’ll agree that this was the right decision!
- Formation Lap – Currently not part of the plan, for the same reasons as safety car. This is not to say we won’t look to add a little of what the formation lap provides!
- A Feeder Series – We’re at full-stretch creating an engaging Formula One experience. Including a feeder series is not part of the deal we have and code support alone would take too much away from the main game to prove worthwhile in 2010.
- Split Screen – Some of you will have noticed this is not present in any recent Codemasters racing titles. Early on we established the huge amount of resources this feature would consume and, after weighing against our need to move the series in an original direction, made the tough decision that F1 2010 would not be the project to return Split Screen. We have included an interesting local multiplayer mode in its place and an extensive online multiplayer mode.
While some of the decisions regarding the formation lap and the safety car can be argued about, the absence of laser-scanned tracks comes as a big surprise. The usage of laser-scanning has not just been confirmed by Codemasters last year, the studio even went ahead and released laser-scanning images from Spa Francorchamps to get gamers excited about this feature.
Keep in mind however that this does not necessary mean F1 2010 will have inaccurate tracks. Even though iRacing has established laser-scanned tracks as sort of a gold standard in the sim racing world, many excellent and accurate tracks made by Simbin, Slightly Mad Studios or modding teams such as Virtua_LM have been made completely without laser-scanned data.
Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.
Ah, nice.
If you add to these "missing features" the fact that they still haven't spent a single word about the physics/driving model we can easily expect a game equivalent to a random F1 mod for GRID.
No safety car is a big dissapointment.There is strategy in pit stops involving safety car presence, surely it's not Nascar but still there is strategy there.I don't care about laser track data.I think they're capable of designing accurate tracks.Formation lap could at least be in MP races because a technical failure of any car may change all the race.Split screen will bring consoles on their knees so it's out..
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