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Ankh
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Posted: Fri, 20th May 2011 22:24 Post subject: |
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64bit on windows 7 or vista or...? so far any game i've tried has worked on 64bit windows7. blade of darkness ran etc most things just require compatibility mode or run as admin, maybe both
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Posted: Fri, 20th May 2011 22:25 Post subject: |
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I am not sure what you mean.
You want a list of the games that have a native x64 exe?
edit Otherwise it's what mike- said ^
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Neon
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Posted: Fri, 20th May 2011 22:25 Post subject: |
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I think what Ankh means is not list the games that you can run under 64x, but the games that actually use 64x architecture.
The first Crysis uses that I think.
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Posted: Fri, 20th May 2011 22:26 Post subject: Re: Need some help |
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LeoNatan
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Posted: Fri, 20th May 2011 22:29 Post subject: |
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Games that run on 64-bit, or games with 64-bit compiled binaries?
If the latter, then from the top of my mind,
Far Cry, Crysis 1, UDK games, Unreal Tournament 2004.
Also, some games offer their dedicated servers as 64-bit binaries.
Not many, as most games don't need addressing space larger than 2GB and expanded registers aren't as useful.
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Ankh
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Posted: Fri, 20th May 2011 22:30 Post subject: Re: Need some help |
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Ankh
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Posted: Fri, 20th May 2011 22:34 Post subject: |
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So tell me - what advantage do You get from using a multicore cpu when the games doesnt seem to have 64bit?
Reason I ask is cos I suggested to a guy that he'd buy the same pc as me (i7-2600k cpu) but another guy says its a waste of money since it doesnt affect games in anyway.
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Fri, 20th May 2011 22:36 Post subject: |
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What does multicore support have to do with x64 support? 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Fri, 20th May 2011 22:37 Post subject: |
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Posted: Fri, 20th May 2011 22:41 Post subject: |
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I doubt you'll find a comprehensive list of multicore-supported games anywhere - easiest way to tell is just check Task Manager for CPU load when the game is running and whether the load is spread evenly between cores or if the game's just raping one of them. Most games should (at least to some degree) utilize multiple cores these days tho unless I'm very mistaken.
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Ankh
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Posted: Fri, 20th May 2011 22:44 Post subject: |
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Ahh thats actually not a bad idea.. ill do that right away on the specific game we were discussing. Ta!
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Fri, 20th May 2011 22:47 Post subject: |
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Ankh wrote: | consolitis wrote: | What does multicore support have to do with x64 support?  |
Well thats his excuse for not buying
Fair enough - which games takes advantage of multicore cpus?
Edit: tbh I was getting myself confused there abit. So please, enlighten me which games support multicores thats proberbly a better thing to do. |
All?
I mean 99% of all modern games use at least 2 cores.
edit so slow 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh
Posts: 23236
Location: Trelleborg
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Ankh
Posts: 23236
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Posted: Fri, 20th May 2011 22:51 Post subject: |
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These is his exact words:
Quote: | But a lot of stuff out there is still single-threaded. Most MMORPGs.
Pretty much all wargames - single-threaded
Get a 30% per-core faster dual-core over a slower quad if you are to play wargames.
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shitloads of new stuff in my pc. Cant keep track of it all.
Last edited by Ankh on Fri, 20th May 2011 22:54; edited 1 time in total
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Ankh
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ixigia
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Posted: Fri, 20th May 2011 22:53 Post subject: |
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Ankh
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Posted: Fri, 20th May 2011 22:56 Post subject: |
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Newer games usually take advantage of 3-4 to some extent.. Fewer benefit from even more. Take a look at this: http://www.neogaf.com/forum/showpost.php?p=27324281&postcount=305
But I'm afraid I don't have experience with MMORPGs (and I am not sure what wargames means?). I suppose if they are somewhat old they might not take advantage of multicore CPUs.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ankh
Posts: 23236
Location: Trelleborg
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Posted: Fri, 20th May 2011 22:56 Post subject: |
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And thanks to you too Consolitis!
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Fri, 20th May 2011 22:58 Post subject: |
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Newer games usually split it like so:
Rendering thread
Physics thread
Animation thread
Main/Misc thread (AI, resource streaming, whatever)
Each thread runs on a separate core if enough cores are available. You definitely need at least two cores, as rendering thread is very intense. Other threads could possibly run on a single core, depending on the game, but you will likely be on a very thin line if you only have two cores for modern games. You should go tri/quad core, but more than that is definitely overkill.
Single core is a big no-no for todays games.
Last edited by BearishSun on Fri, 20th May 2011 22:59; edited 1 time in total
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Ankh
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Posted: Fri, 20th May 2011 23:05 Post subject: |
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War games not utilizing more cores? What is he smoking? I think he meant strategy games to begin with, and those games take most out of CPUs.
All in all, the difference in CPUs is not only their speed, their core number and such. It's pretty easy to think, that 3gh is 3hg, no matter the architecture, but that's false. Heck, my e7200 ran at 3.4 GHZ, yet my i7-2600k, when running at 3.4 GHZ also, and two cores disabled RUNS CIRCLES around the e7200. Why? Architecture. These newer processors can make more calculations per cycle, so there's that.
Most, and I mean like 80%+ of games today benefit greatly from a modern CPU architecture and at least 4 cores. Sure, it's of no use, when people can't program parallel threads properly (which I admit, in a game, is pretty hard to maximalize) but I say, if he has the money, he should buy the i7-2600k - nothing matches it for gaming. If he's interested for price/performance, then an i5-2500k is best, as that's by far the best bang/buck.
So tell your friend, that he's talking shit.
Also, being x64 or x86 doesn't have to do anything with how many cores you have, it's mostly about how much ram addresses it can hold. Most games now don't need more than 2.5 gigs, but in a few years (assuming we finally shall have proper AI implementations) that could increase heavily.
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Ankh
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Posted: Fri, 20th May 2011 23:09 Post subject: |
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BearishSun wrote: | Newer games usually split it like so:
Rendering thread
Physics thread
Animation thread
Main/Misc thread (AI, resource streaming, whatever)
Each thread runs on a separate core if enough cores are available. You definitely need at least two cores, as rendering thread is very intense. Other threads could possibly run on a single core, depending on the game, but you will likely be on a very thin line if you only have two cores for modern games. You should go tri/quad core, but more than that is definitely overkill.
Single core is a big no-no for todays games. |
Also, games, that are optimised well have multiple threads for rendering only - even further they might be created dynamically to match your processing setup.
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Posted: Fri, 20th May 2011 23:10 Post subject: |
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Radicalus wrote: | BearishSun wrote: | Newer games usually split it like so:
Rendering thread
Physics thread
Animation thread
Main/Misc thread (AI, resource streaming, whatever)
Each thread runs on a separate core if enough cores are available. You definitely need at least two cores, as rendering thread is very intense. Other threads could possibly run on a single core, depending on the game, but you will likely be on a very thin line if you only have two cores for modern games. You should go tri/quad core, but more than that is definitely overkill.
Single core is a big no-no for todays games. |
Also, games, that are optimised well have multiple threads for rendering only - even further they might be created dynamically to match your processing setup. |
True, but only DX11 allows multiple rendering threads, and even that has its limitations.
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Posted: Fri, 20th May 2011 23:13 Post subject: |
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For CPU upgrade I just don't see any justification to go for anything less than 4 cores. It is, in fact, a waste of money to buy a dual core right now.. imo of course.
Multi-threading is where every piece of software is headed and there is plenty of games that already take advantage of that. The "faster dual is better than a quad" is about the same argument everyone were using some years ago except then it was single vs dual...
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Posted: Fri, 20th May 2011 23:17 Post subject: |
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BearishSun wrote: | Radicalus wrote: | BearishSun wrote: | Newer games usually split it like so:
Rendering thread
Physics thread
Animation thread
Main/Misc thread (AI, resource streaming, whatever)
Each thread runs on a separate core if enough cores are available. You definitely need at least two cores, as rendering thread is very intense. Other threads could possibly run on a single core, depending on the game, but you will likely be on a very thin line if you only have two cores for modern games. You should go tri/quad core, but more than that is definitely overkill.
Single core is a big no-no for todays games. |
Also, games, that are optimised well have multiple threads for rendering only - even further they might be created dynamically to match your processing setup. |
True, but only DX11 allows multiple rendering threads, and even that has its limitations. |
All very true, but in the next few years, it will be more common. Anyway, the i7-2600k is very future proof, and you can overclock it (assuming a better p67 board) to 4.4 ghz with the stock cooler. With custom air cooling, you can get it up to a safe 4.8 - of course, ambient temperature is a factor too, but it's a beast of a board. I do a lot of freelancing programming and video-editing/after effects work, and upgrading to this chip fucking at least, that is AT LEAST halved my idle working time. Rendering has never been as fast.
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Posted: Fri, 20th May 2011 23:21 Post subject: |
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MinderMast wrote: | For CPU upgrade I just don't see any justification to go for anything less than 4 cores. It is, in fact, a waste of money to buy a dual core right now.. imo of course.
Multi-threading is where every piece of software is headed and there is plenty of games that already take advantage of that. The "faster dual is better than a quad" is about the same argument everyone were using some years ago except then it was single vs dual... |
No, single vs. dual had some merit at the beginning, this has none. Back then, it only had merit, because game programmers didn't have experience with parallelizing their work, so a faster single core (for a brief period only!!!) was better than a slower dual core. But once software engineers learned how to implement multiple threads without them having to wait each other in (which was then still linear in practice), there was no disadvantage to having more cores.
So singe vs. dual had some merit, while dual vs. quad never had merit.
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