Zaharia is an RPG with an oriental and middle eastern flavored setting, inspired by Middle East cultures charm and made with care to be original but, at the same time, plausible and convincing.The player will be able to create his own character and use him freely, writing his own story in the world of Zaharia without neither compromises nor constraints.
While exploring the game’s world, the player will discover its centuries-old history, and will come in contact with a world radically different from the ones inspired to European Middle-Age.
Despite the freedom given to the player, the game will have a strong narrative part, and any single character and quest will be made with great care to be settled into a complex, evolving and living world.
Then the player will create his/her own character and live uncountable adventures across the world of Zaharia,without forgoing his/her conceptual freedom to make any kind of choices, both inside and outside dialogues. All choices will have a more or less effective impact that will make the game evolve consequently.
Isometric 3D graphic;
Turn-based battles based on our original rules’ system;
Narrative and Interpretative non-linearity, allowing the player not only to choose which quest to follow, but also to make choices and solve problems in many different ways;
A free-roaming world, Fallout style;
A large number of skills and stats to manage, in order to customize your own virtual alter-ego in every small detail;
An original setting created from scratch, inspired to late medieval Persia and Arabia, and completely different from the classic fantasy settings;
Development of mature themes: slavery, sexuality, racism, theology, philosophy, morality, politics and so on;
Five main factions to choose from, each of them deeply characterized and different from the others;
Innovative magic system, making mages something more than portable siege weapons
As far as I can tell most european middle-age fantasy worlds almost always include middle-eastern type regions and cultures, so I dont see how this is "radically" different.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
As far as I can tell most european middle-age fantasy worlds almost always include middle-eastern type regions and cultures, so I dont see how this is "radically" different.
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