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Posted: Wed, 15th Jul 2015 10:51 Post subject: Disciples of the Storm (Netstorm 2) |
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https://www.kickstarter.com/projects/525138512/disciples-of-the-storm-rts/
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Disciples Of The Storm (DOTS) is a unique, fast paced Real Time Strategy (RTS) game set in the fantasy world of Sonus where an ancient feud between the deities, known as Tempests, have torn the world apart leaving little more than raging storms below and skies filled with floating remnant of islands where the people of Sonus now live. The four factions of rain, wind, sun and thunder must battle to survive in this harsh climate gathering resources and gain favor from the Tempests.
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I loved the original Netstorm back in the days. Very original RTS and a lot of fun to play multiplayer.
I was searching for it on Google and found the kickstarter for an unofficial sequel.
The developers don't ask for a lot so i hope they'll make it. But these guys need more media coverage.
Spread the word if you like these types of games
Quote: | Although our first attempt last year for raising funds through Kickstarter did not succeed we did not let this stop us or slow us down! We felt that it was important that we produce more content under our new concept designs to better showcase and highlight the direction the game was going in art before we attempted any further crowdfunding.
Storm Isle Productions buckled down over the past year and focused on using what limited funding we had on hand, from our own pockets, to produce new content under our own IP.
In focusing on the creating new unit designs this IP the team created two new priest models to show what a few of the priests will look like in-game along with the wind temple for the wind faction. We also overhauled some the element of the game such as world lighting until we could port to the Unity5 gaming engine, then focused heavily on producing a number of units for the rain faction to highlight how the new faction will look.
Currently the main thing that is holding development back is the funding to continue production at a steady pace and to bring on the coders and art team full time,. We have been working with our art team and spending our own income for production of unit models and art assets but with full funding we will be able to focus on dedicating our full time to polishing the art and the coding needed to release a stable, playable build to the public. |
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