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-=Cartoon=-
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Posted: Sun, 21st Aug 2011 08:50 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:52; edited 1 time in total
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Posted: Sun, 21st Aug 2011 08:50 Post subject: |
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Hierofan
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Location: Internets
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Posted: Sun, 21st Aug 2011 09:01 Post subject: |
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TES II has the largest game world
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sun, 21st Aug 2011 09:01 Post subject: |
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ill just say fallout 3 (already mentioned, but its worth saying again) - just for sheer scope and how FULL it was, you really felt like you were exploring.
so as far as game worlds, FO3 was just perfect to me - perfect combination of large scale and quality filling.
im also gonna say dragon age, because i felt that game had a lot to see and do in it, even though they were just bite-sized arenas, i still felt like i was traveling through a decent sized world, full of interesting things to see. unlike da2, which was like 3 rooms copy pasted a thousand times
oh and also because i loved it so much, i gotta say witcher. the first one, not the second... you didnt get much control over traveling, but it felt big to me, it felt open and had great exploration... very fun world to explore through, and what it lacked in looting opportunities, it made up for it by feeling full of LIFE.
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-=Cartoon=-
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Location: South Pacific Ocean
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Posted: Sun, 21st Aug 2011 09:19 Post subject: |
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World of Xeen
Ultima 5, 6, 7
Arcanum
^
Maps that actually made sense, not a collection of random "lulz wouldn't it be cool if..." POIs like in FO3
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Posted: Sun, 21st Aug 2011 09:26 Post subject: |
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Any old RPG like Planescape or Fallout.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 21st Aug 2011 09:29 Post subject: |
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X3 (terran conflict probably) would be my pick
in terms of pure size nothing beats TES2 Daggerfall by a long shot but I guess that's not what you're looking for.
Except minecraft which is technically unlimited in size I suppose...
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Hierofan
Banned
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Posted: Sun, 21st Aug 2011 09:45 Post subject: |
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http://www.travelinsurance.org/largest-game-worlds/
oh, and there's even a bigger one in terms of o sheer gaming space, some late 80s game where you drive a tank through snow, it's about 10 time bigger than TES II
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HubU
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Posted: Sun, 21st Aug 2011 09:48 Post subject: |
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-=Cartoon=-
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Location: South Pacific Ocean
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Posted: Sun, 21st Aug 2011 10:10 Post subject: |
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Posted: Sun, 21st Aug 2011 10:11 Post subject: |
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kings bounty
just for the next generation to know and remember;)
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Sun, 21st Aug 2011 10:30 Post subject: |
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(Nexus)
Posts: 2807
Location: 192.168.1.72
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D34Dite
Posts: 1726
Location: Norn Iron, UK
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Posted: Sun, 21st Aug 2011 12:21 Post subject: |
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captive on the amiga- absolutely massive, a universe to explore, coupled with the ability to land on any planet ....scariest thing about it was every game of it played differently and it fitted onto a 1.44mb floppy disk
http://en.wikipedia.org/wiki/Captive_(video_game)
when there is no more room in hell, the D34D will walk the earth
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Posted: Sun, 21st Aug 2011 12:32 Post subject: |
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Guyver
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Location: Bunga-Bun... err Italy.
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Posted: Sun, 21st Aug 2011 12:46 Post subject: |
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
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Posted: Sun, 21st Aug 2011 12:53 Post subject: |
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Plenty of content in Captive II;
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The game has some similarities with Hired Guns; both games have a dark cyberpunk setting. However, the object of Liberation is to find and free a prisoner by gathering clues and following leads. The game world is a very large city containing hundreds of fully explorable households, offices and public buildings. It is this vast setting which precludes a brute-force approach to finding the captive and gives rise to the unusual core gameplay element of detective work.
In line with its nominal classification as an RPG game, Liberation features typical RPG tropes such as inventories, character upgrades, shops, money, and banks. Unlike many games, almost all world features are interactive and well integrated - the libraries contain large volumes of real information you have to use, the police actually enforce the law and have working police stations and cells, the taxis are functional, and you can indeed deal drugs with the drug dealers. The gameplay is highly open ended, much like Elite and Grand Theft Auto.
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Posted: Sun, 21st Aug 2011 13:04 Post subject: |
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Posted: Sun, 21st Aug 2011 13:10 Post subject: |
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Little Big Planet
Oh wait.. that's not big.. it's.... little big 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 21st Aug 2011 13:25 Post subject: |
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It not so strange for racing game.You travel with high speed almost all the time and you need big area for that.Playing Burnout Paradise doesnt make you feel that has big area.Its normal for that kind of game.
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