Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.
ORGANIC AND EMERGENT GAMEPLAY
The battlefield of Squad is built around organized teams using both the environment and the assets available within the game to wage a tactical battle against an opposing team. From role organization to base building to vehicle mechanics, teamwork amplifies the effectiveness of the tools at your disposal.
Supported by intuitive positional VOIP and navigation systems players will be able to maintain situational awareness and seamlessly interact with others. Dedicated chain of command channels and localised voice will be an effective tool for communication and organization.
Squad seeks to establish a culture of camaraderie that is unparalleled in competitive multiplayer shooters. This is a game where you can work together and coordinate with your team: players from around the world, often that you just met.
MASSIVE ONLINE 50 ON 50 SQUAD-BASED COMBINED ARMS WARFARE
Squad will support up to 100 players in competitive multiplayer. This broad scope serves to immerse the player into a rich battle environment filled with challenges and opportunities. With teams of sufficient size, some players can perform supporting roles while leaving enough front-line combatants to provide fun and challenging gameplay across the full expanse of the battlefield.
A wide variety of support vehicles and aircraft will be included. Tanks and close support helicopters will spearhead a team’s assault into enemy lines while transport helicopters and APCs will provide much needed logistics and transportation support.
A NEW EXPERIENCE EVERY TIME
At the heart of Squad is our desire to let the player drive gameplay and define the objectives.
Commanders and squad leaders will be given the ability to shape the battlefield through construction of defensive and offensive fortifications as well as control of battlefield planning and supplemental combined arms assets.
Coupled with this, spawn dynamics will be affected by occupation of territories and level of supply each objective is receiving. Organized control of the battlefield will ensure a properly supported supply structure and pave the way for a strategic victory.
So hows that "bullshit"? Fair enough if you dont like online games mate...but bullshit?
I tend to act the same way.. it´s not like this would be the very first online shooter :/ These days it´s not easy to hit a good game in the COD+BF Jungle of erh... (cineastic, linear, brainless, explosions) games. Same with online shooter.
Last REALLY good one I played was Battleground Europe because of the interesting campain.
I couldn't sit through that video... is there anything ACTUALLY unique going on there? Still seems like XxXBl4zeITJohnny247XxX can just roam around the map rambo style and go shoot people in the face.
It's a milsim fps, like Arma, but with somewhat simplified controls.
Slow gameplay so no run & gun, 100 players servers, real teamwork, directional VOIP + other radio channels, communications between squads (on foot, air,...), one shot one kill, a round can take up to 3 hours...that is Project Reality created with the Battlefield 2 engine.
PR is great in its core but MOST of the servers are ran by complete assholes. Its basically something like this, lets say you want to play as sniper - picking off enemies at long rage - camper, waste of assets; going forward in way more close quarter engagement - cod kid, waste of asset; And this goes for almost everything. You are playing your role and you are following the orders but there's ALWAYS some bitch ass admin who thinks otherwise and kicks you out. Its not about being bad player or not following orders, its just like that.. Most of the time its better to be just a regular rifleman because otherwise no matter what you do you are wasting assets in the eyes of someone, even if you are ARMA vet and know what you are doing on the field. Unless you have friends on the higher "ranks" in the server, its pain to play as one of the more special roles.
PR has been my life for a while now, one of the best military experiences for the hardcore (if you actually find a proper squadleader) its practicaly arma just allot less clunky and bugged... But enough about PR this is about Squad, and so far Squad is aiming to be a slower paced more tactical shooter than the masses from the mechanics ive seen sofar they are achieving this feeling quite well (the videos don't really show that of too well sadly). I have big hopes for this title as I am a big fan of the franchise and that community
PR is great in its core but MOST of the servers are ran by complete assholes. Its basically something like this, lets say you want to play as sniper - picking off enemies at long rage - camper, waste of assets; going forward in way more close quarter engagement - cod kid, waste of asset; And this goes for almost everything. You are playing your role and you are following the orders but there's ALWAYS some bitch ass admin who thinks otherwise and kicks you out. Its not about being bad player or not following orders, its just like that.. Most of the time its better to be just a regular rifleman because otherwise no matter what you do you are wasting assets in the eyes of someone, even if you are ARMA vet and know what you are doing on the field. Unless you have friends on the higher "ranks" in the server, its pain to play as one of the more special roles.
Which servers are you talking about in particular? I've been playing PR for a loooong time and I never had experiences like this (I play on EU servers mostly). I really like the community, events and how mature most of the players are.
As for sniper (on AAS) - the kit should be used within a squad (counter-snipe) or within a sniper/spotter or sniper/MM supporting other inf squad or... as recon/laze for CAS. Plus you must be familiar with leading the target, knowing when to take a shot (for him not to get revived) and knowing how deviation zeroing works. All other options for this kit can be considered as a waste of asset because you don't contribute to the team fight at all.
About close quarters fight - nobody would say that you're wasting assets when using a simple rifleman kit, it would rather be considered a loss of team tickets
The thing is that in PR:BF2 is that you can't play alone, no matter how good or skilled you are. Lets say you go solo against a full squad. You kill 6 of them and 1 of them shoots you till black/white. You bleed out and go down wounded while their medics revive their whole squad. In the end your team looses 1 ticket theirs looses 0.
The whole gameplay is designed around teamplay effort and punishes you hard for lone-wolfing. You can't go on silly kill streaks jumping with a sniper rifle 360-noscoping people...
If you don't play in a squad it basically comes down to this:
- Your spawn time / revive timer always sucks because there is nobody to pick you up
- You must spend min. 1 to 5 min to get into any firefight due to not having the advantage of squad leader's rally (You can't jump out of eachother's backpacks like in BF series).
- One 7.62mm bullet and you're basically dead due to bleeding because one patch won't stop it.
- There is no spotting or 3d markers or map markers other than placed by SL and commanders on the map, without microphone and your squad you are nearly always playing blind and got no idea what's behind the next corner.
- shooting in PR is HARD, mostly due to BF2 engine limitations, so the outcome of one vs one firefight sometimes comes down to luck, knowing the deviation mechanics, shitty hit detection rather than reflex, positioning and gun control...
I'm sure that SQUAD is going to fit perfectly in a niche between Arma and BF/COD/all-other-generic-shit.
As for sniper (on AAS) - the kit should be used within a squad (counter-snipe) or within a sniper/spotter or sniper/MM supporting other inf squad or... as recon/laze for CAS. Plus you must be familiar with leading the target, knowing when to take a shot (for him not to get revived) and knowing how deviation zeroing works. All other options for this kit can be considered as a waste of asset because you don't contribute to the team fight at all.
I am familiar. I used to be a sniper in ARMA 2 ACE. Actually I went through a month long training program for that role. So I am pretty sure I know what I am doing and how I am supposed to take my shots (on moving or static target). They are different games I know, I just mean that I am not shooting like in CoD. But anyway, that's not my point. In PR I don't play as sniper often. But me and my spotter were called noobs multiple times because we were not "in the heat" like in CoD. I prefer to play as machine gunner. But even then some douchebag will come to whine about asset waste. I know how to play this role. I am cutting enemy routes, suppressing them, and such, and ALWAYS someone comes and says wtf are you doing bro, go in for the kill. I know that a successful cut of the enemy attack can win the battle but if someone who's next in command says go in for the kill I'll do so But what pisses me off is when someone even higher in the chain of command sees that and tells me shit man, wtf are you doing. That's because I am done with the game for a long time by now. I really liked it but its tiresome to take all the hits because some retards don't know what orders to give or how the roles are supposed to be played.
I stopped playing long time ago and I don't know what servers are currently running at all. I had GREAT times in the Vietnam War mod though. There I've met awesome people and no one ever was bitching about someone playing wrong or anything like that. But in the vanilla its terrible, just terrible. Or it was though. I don't know about how it is atm.
30$ and 70$ of tier, no middle one or discounted one... quite a rigid step for a kickstarter.
i wish them to reach the goal, the game really tick my interest.
Bah. Yeah, those prices aren't really that consumer-friendly for a relatively small indie game. It'd be much nicer if they could let you have 5 keys for 100 bucks or something like that, give people the chance to pool their money for the game at a lower price.
Also, one million for helicopters? Are they kidding? This is dead on arrival...
Your criticism will be mentioned to the devs, I personaly had no word in this so can't say a thing about prices, from the looks of what they gathered sofar in one day it was a decent decision
i`m sure they will reach the basegoal but not much above that. locking helicopters and customization behind 800k & 1m stretchgoal is just retarded
All of the features will be in the game, the strechgoals were made to fund a faster development. Sooner or later everything including jets will be in.
On the other note, 24hours left on the campaing, allot of new updates (now everyone stopped screaming its an insurgency clone and started screaming its an arma clone )
We even got jackfrags onboard and hes loving it!
(No I am not asking for pledges, Im just sharing info)
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