Sonic CD rerelease
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consolitis
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PostPosted: Fri, 26th Aug 2011 11:19    Post subject: Sonic CD rerelease
http://blogs.sega.com/2011/08/25/segapax-%E2%80%93-sonic-cd-announced/

Quote:
SEGA® of America, Inc. and SEGA® Europe Ltd. today announced that Sonic CD™ will debut on mobile phones and consoles everywhere. The game was originally released for the SEGA CD™ system in 1993, and included the first appearance of fan favorite characters Metal Sonic and Amy Rose. Sonic CD is coming to digital platforms with music from the original Japanese soundtrack. The beloved prequel to Sonic The Hedgehog 4™ Episode I is coming to Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, iPhone® and iPod® touch, iPad™, Windows PC Digital Download, Android and Windows Phone and will be available for download in late 2011.

“Ask any Sonic fan to name their favorite games, and Sonic CD always ranks near the top of their lists,” said Haruki Satomi, Vice President of Digital Business at SEGA of America. “Sonic CD marks an important chapter in Sonic’s history, bridging the gap between his oldest adventures and his new digital exploits like Sonic The Hedgehog 4 Episode I. We’ve made sure the re-mastered edition has everything that Sonic fans want to see with all of the original colorful classic zones.”

Following the classic story of the original, Sonic CD sees Dr Eggman plan to cause chaos and take control of the future by stealing Time Stones from the Little Planet. Sonic must speed through levels and travel through time while fending off Eggman’s robots to recover the Time Stones, and save Amy Rose from his mechanical twin, Metal Sonic! This fast-paced game will return with brand new features including enhanced widescreen graphics, special iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more.

The re-release of Sonic CD will be making its public debut at the Microsoft booth at PAX Prime in Seattle, August 26–28, 2011. For more information on Sonic CD, please visit http://www.sega.com/


This isn't the ROM emulated - it's recreated using the fanmade "Retro engine" first shown in 2009:

Featuring: The music from the Japanese version (and US' actually?), widescreen support, and PC achievements.

Release: late 2011.

Trailer:


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 11:39    Post subject: Re: Sonic CD rerelease
consolitis wrote:
This isn't the ROM emulated - it's recreated using the fanmade "Retro engine" first shown in 2009

Yes!

Quote:
Featuring: The music from the Japanese version (and US' actually?),

Both soundtracks, yes!

Quote:
widescreen support, and PC achievements.

YES YES YES.

Well, now that my hope and excitement is built up for all the potential this has, all that's left to do is kick back and see how Sega inevitably manages to fuck up this seemingly brilliant, sure-fire, foolproof release.

Not that I wouldn't love for Sega to surprise me, this once. Especially since this is a classic like Sonic CD we're talking about.
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LeoNatan
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PostPosted: Fri, 26th Aug 2011 11:44    Post subject:
So they are porting a port of a port? Cool Face
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consolitis
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PostPosted: Fri, 26th Aug 2011 11:49    Post subject:
You mean like Sonic Adventure?

Quote:
Showing an almost transcendental ineptitude, the PC port of the "Dreamcast Collection" version of SADX is actually a port of the Xbox Live Arcade version. That's not a typo: They took the 2004 PC port of Sonic Adventure DX, ported that to Xbox Live Arcade, and then ported the Xbox Live Arcade version back to the PC again. A port of a port of a port of a port!


Are You Serious


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 11:53    Post subject:
iNatan wrote:
So they are porting a port of a port? Cool Face


No. It's a cross-platform, from-scratch engine recreation, not entirely unlike SCUMMVM, for instance. Nice try, but that particular bit of cynicism is completely baseless.
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LeoNatan
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PostPosted: Fri, 26th Aug 2011 11:57    Post subject:
It wasn't cynicism, it was trolling as indicated by the icon at the end.

The engine does not matter really in this case. I think the more important and larger issue is the assets. You can enhance the engine all you want, but if the assets are low resolution, it will not look as good as it can. On the iPhone that's less of a problem, but on a PC with a 24" 1080p monitor, that will stick out quite obviously.
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 12:03    Post subject:
iNatan wrote:
The engine does not matter really in this case. I think the more important and larger issue is the assets. You can enhance the engine all you want, but if the assets are low resolution, it will not look as good as it can. On the iPhone that's less of a problem, but on a PC with a 24" 1080p monitor, that will stick out quite obviously.


They're not advertising this as a graphical remake or overhaul, so the original graphics are what should be expected. I don't want Sonic CD to look any different (seriously, have you seen how ugly Sonic 4 is? Higher resolution isn't always better, in cases like these).

I and many, many other people play games like this in emulators all the time, not just on a 24" 1080p monitor, but on a 42" 1080p HDTV (which I also have my old consoles, including a Sega Genesis, plugged into). If you don't go in expecting 1080p detail, it's fine. The games are as they've always been, which is, in cases like these, exactly how they should be. If it looks like it did before, then I'd say that is as good as it "can" look. If it was redrawn from scratch in HD, it wouldn't be the same graphics to begin with; they would be something new. My main hope is just that they include different filtering options (personally, I prefer plain, no-frills nearest-neighbor scaling. Blockiness over blurriness, for me).

I really don't understand these criticisms you're making. :/ Like, yeah, Sega Genesis games will look blocky when scaled up to 1080p, and won't be using every pixel's worth of detail on a high-def monitor. Gee, ya don't say?
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Saner




Posts: 6877
Location: Uk
PostPosted: Fri, 26th Aug 2011 12:24    Post subject:
Quote:
first appearance of fan favorite characters Metal Sonic and Amy Rose


What!, WHAT!, WHATTTT!!


Sonic went to shit when around every corner you had another fucking annoying sidekick.


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 12:33    Post subject:
Saner wrote:
Quote:
first appearance of fan favorite characters Metal Sonic and Amy Rose

What!, WHAT!, WHATTTT!!
Sonic went to shit when around every corner you had another fucking annoying sidekick.


Indeed, with Sonic Adventure. This was five years before that game, though, and they weren't sidekicks in this game; you never played as them, and they didn't follow you around.

Sonic CD was the pinnacle of the series, hands-down. I really hope they don't mess up this re-release.
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Saner




Posts: 6877
Location: Uk
PostPosted: Fri, 26th Aug 2011 12:36    Post subject:
I liked Sonic CD (although I would say that Sonic 2 was my choice as best of the series) I was pointing out the "Fan favorite characters" bit, that was what I found shocking.


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 12:49    Post subject:
Saner wrote:
I liked Sonic CD (although I would say that Sonic 2 was my choice as best of the series) I was pointing out the "Fan favorite characters" bit, that was what I found shocking.


Doesn't seem shocking to me. A lot of Sonic fans do like those particular characters. A lot of fans like them too much (seriously, the Sonic fan community is full of creepy fanfics and pornographic fanart; moreso than many other fandoms).
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Overlord123




Posts: 2335

PostPosted: Fri, 26th Aug 2011 12:51    Post subject: Re: Sonic CD rerelease
consolitis wrote:
This isn't the ROM emulated - it's recreated using the fanmade "Retro engine" first shown in 2009:

"Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights.
Sorry about that."
Are You Serious
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consolitis
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PostPosted: Fri, 26th Aug 2011 13:04    Post subject:
iNatan wrote:
The engine does not matter really in this case. I think the more important and larger issue is the assets. You can enhance the engine all you want, but if the assets are low resolution, it will not look as good as it can. On the iPhone that's less of a problem, but on a PC with a 24" 1080p monitor, that will stick out quite obviously.


Nah, it's the engine that matters. I'd take the original art assets running on a new super-accurate engine over the broken physics of the engine of Sonic 4 and its HD visuals any day.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 26th Aug 2011 14:43    Post subject:
http://toucharcade.com/2009/07/28/sonic-cd/
http://toucharcade.com/2009/07/29/christian-whitehead-on-sonic-cd-and-his-retro-engine/

This was two years ago, so I guess Christian sold - or licensed - the whole thing. He was originally against Sega taking the engine, he was just marketing the final game itself. I wonder what happened? Did Sega agree to just accept the final product, or did Christian sell the engine itself? Either way, I'm VERY grateful that a deal was worked out. I was gutted when this project disappeared two years ago - and I'm more than happy to pick up the PC version. If Sega do own/license the engine now, then let's hope they do the unthinkable; re-release the classic S1/2/3/&K using the Retro Engine. It's infinitely better than their current shite :\

~edit~

Oh and no, it's not coming with dual soundtracks. JP OST only. So I hope none of you were overly attached to "Sonic Boom" Crying or Very sad

http://forums.sonicretro.org/index.php?showtopic=26192&view=findpost&p=614475
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 14:56    Post subject:
sabin1981 wrote:
This was two years ago, so I guess Christian sold - or licensed - the whole thing. He was originally against Sega taking the engine, he was just marketing the final game itself. I wonder what happened? Did Sega agree to just accept the final product, or did Christian sell the engine itself?


As far as I can tell by looking at his website, he still owns the engine IP. Looking at the way it's worded, I think he just meant that he didn't want to sell all of the rights to the entire Retro Engine to Sega, and not that he was completely opposed to having them have any kind of license to it.

I'm speculating, but I'm going to guess that over the past couple years, he simply wised up to the reality that Sega probably wasn't going to entrust a single guy from the internet to handle a multiplatform re-code of Sonic CD with little to no supervision, without some more direct work and input and control from Sega itself. I mean, it was either play by their rules, to get to work with the Sonic license at all, or have to quit work on it (or at most, continue working on it as a personal project, but never be able to release it as a commercial product).
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consolitis
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Posts: 27318

PostPosted: Fri, 26th Aug 2011 14:57    Post subject:
Yeah, that's it and that's him Smile

I think he works for them now, or at least for this release. I mean I think they worked together for this release, he didn't just sell it to them (or the engine) and called it a day.

According to some of his posts they are also fixing some bugs of the original game:

Quote:
Please tell me there's an option to kill the mid-air speedcap (you know, the one where if you're going too fast in the air and press right, your speed gets cut down?).

That's the one thing about SCD's physics that grinds me to no end.

-----

Again, yes! Basically you either play it Sonic CD style, or Sonic 2/3k physics rules (with spindash and camera setting). The only Sonic CD trait that carries over both styles is the no roll jump lock. Oh and Sonic's skidding has dust [/nerd features].


Quote:
OK, we're kind of straying into the "talking too much" territory. I'll just answer this generally and leave it at that.

Certain obvious things have been improved, and some other things have been left alone in order to keep Sonic CD's flavour.

Overall, there's some cool stuff and I guess at this point the best thing to do is to watch for some coverage at PAX. It's up to SEGA's community and marketing heroes to provide the further details.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 26th Aug 2011 15:01    Post subject:
I'm really looking forward to PAX now Very Happy I can't wait to see the new release of SCD and I really do hope Sega re-release their existing collection with the new engine.
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Cedge




Posts: 1480

PostPosted: Fri, 26th Aug 2011 15:04    Post subject:
Quote:
Oh and no, it's not coming with dual soundtracks. JP OST only. So I hope none of you were overly attached to "Sonic Boom" Crying or Very sad

http://forums.sonicretro.org/index.php?showtopic=26192&view=findpost&p=614475

Well, there's the first disappointment, as expected.

No big deal. I'd bet it'll be possible to manually swap it out anyways, if someone wanted to badly enough.


Correcting people since 2007 even if they're not wrong.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 26th Aug 2011 15:10    Post subject:
That's the best thing about modding. Console gamers are shit outta luck, but PC and IOS gamers can generally mod away. I'm not a fan of "Toot Toot Sonic Warrior" - definitely preferred "Sonic Boom" Sad

Hmmm... information vs misinformation vs rumour?

http://www.gamesradar.com/everyone-except-wii-owners-getting-sonic-cd-time-holiday-season/

Apparently the game IS coming with dual audio. Bah. I guess we'll find out at PAX.
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Hfric




Posts: 12017

PostPosted: Fri, 26th Aug 2011 23:13    Post subject:
consolitis wrote:
You mean like Sonic Adventure?

Quote:
Showing an almost transcendental ineptitude, the PC port of the "Dreamcast Collection" version of SADX is actually a port of the Xbox Live Arcade version. That's not a typo: They took the 2004 PC port of Sonic Adventure DX, ported that to Xbox Live Arcade, and then ported the Xbox Live Arcade version back to the PC again. A port of a port of a port of a port!


Are You Serious

YOU MEAN LIKE the FANTASTIC WORK OF MARVEL the PC game IRON STORM Laughing


they ported it to PS2


then they ported the PS2 version BACK TO PC under the name "WORLD WAR ZERO" with LOW rez textures , BUT with added BLUR and BLOOM effects Cool Face

Laughing Laughing

ps. to add more info , the PC version is a TPS game with FPS shooter mechanic , the PS2 game and the port is a FPS with TOTALY CHANGED STORY LINE but you still play aon the same maps Laughing




Last edited by Hfric on Fri, 26th Aug 2011 23:18; edited 1 time in total
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LeoNatan
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PostPosted: Fri, 26th Aug 2011 23:17    Post subject:
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consolitis
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PostPosted: Sun, 28th Aug 2011 10:07    Post subject:
http://www.neogaf.com/forum/showpost.php?p=30465479&postcount=308

Quote:
It’s commonly understood that Sonic 2, Sonic 3 and Sonic and Knuckles form what is called “The Death Egg Trilogy” because of the overarching story of Eggman’s Death Egg across the titles. Sonic CD was a self-contained adventure that hovered around that area with the most popular belief to be between Sonic 1 and Sonic 2, despite no true concrete evidence.

Sonic 4 is trying to bridge all of them together more. It’s not trying to give Sonic CD a concrete place in the timeline, just say that “It happened prior to Sonic 4: Episode 1.” It does not mean Sonic CD is immediately before Sonic 4: Episode 1 and after Sonic 3 and Knuckles.

The events of Sonic CD are important to Episode 2. You can see Metal Sonic in the ending. The idea is you’ll see how Metal Sonic comes back after his destruction in Sonic CD and his return. (Knuckles Chaotix unavailable for comment.)

Sega is supportive on Christian “The Taxman” Whitehead’s Retro Engine, calling it “a really good piece of technology.”

“You’ve got to work within the confines of what a publisher is and what a publisher does in order to get all the benefits as well. We as a publisher will get the benefits from working with really talented developers, and developers on the flip side get the benefits of working with a publisher and all the things and all the exposure they get and they can bring to the table, as well as working on really big brands, like Sonic.”

On Metal Sonic: “He’s appeared in some of these [games], but we’ve never made him so integral to that continuity. We’ve had him back, but no one ever explained how he comes back after CD. He’s just there. So, we’re going make sure that we fill in some of these really nice… I almost think of it like Star Wars, right? We’re going to go back and explain this really cool era that was the Clone Wars? We’re going to go back and explain this really cool era that was the classic experience, and show you guys some really fun stuff.”

With regards to Sonic 2 Spindash and the “HD Filter”: “Stay tuned.” He doesn’t want to confirm anything until details are more concrete. However, a filter will be present.

On Sonic CD not being on 3DS, Vita: “We never really intended to release it yet for the Playstation Vita, or the Playstation Go, or the Nintendo 3DS… those were never really on the table. We were always talking about, ‘It was either digital console or mobile devices.’

He’s unable to comment on why the game isn’t on WiiWare.

The U.S. Soundtrack will not be included at this time due to licensing issues. However, there’s a couple of more surprises to be revealed later down the road.


The trailers have nothing to do with the continuity of the games. They’re their own thing designed by Balough. The ‘detour’ talked about previously is Sonic going to the past so players can relive Sonic CD and understand its events and references in Sonic 4: Episode 2.


Quote:
He also said that Sonic 4 "will never" use the Retro Engine, because the codebase is incompatible with the Sonic 4 engine, which they are still using for S4E2 (though probably with tweaks, since he says they are working to make it better and resolve complaints).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
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PostPosted: Sun, 28th Aug 2011 13:22    Post subject:
Why are they dancing around the issue of re-releasing the "Death Egg Trilogy" in the Retro Engine? It's no small thing, or unknown piece of knowledge, that Sega's current re-releases of S1-2-3k are haphazard at best and downright shocking at worst. So why not port them into the Retro Engine and release them as a kind of box?

Bah. Anyway, even I can answer the WiiWare comment; Nintendo. They have limitations on the download size of titles via WiiWare, size that SonicCD would break. Even the original game is several times larger than most N64 carts put together; weighing in at 125MB. As far as I'm aware, the WiiWare limit is 40MB.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Mon, 29th Aug 2011 21:20    Post subject:
Is Sonic the Hedgehog really the fastest animal on the Planet or ... is there someone faster?

The Road Runner

 Spoiler:
 


I love the last screen. Smile
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sabin1981
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Posts: 87805

PostPosted: Wed, 19th Oct 2011 17:20    Post subject:
Hmmm... is this still coming to the PC? I'm not so sure any more. Sega just put out a brand new launch trailer... guess which platform isn't mentioned?

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consolitis
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PostPosted: Sun, 11th Dec 2011 15:06    Post subject:
Just checked, it's in the Steam registry now. So coming soon..
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JackQ
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PostPosted: Mon, 9th Jan 2012 11:05    Post subject:
Still no Steam version..


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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KillerCrocker




Posts: 20502

PostPosted: Mon, 9th Jan 2012 11:26    Post subject:
What is so awesome about Sonic that people drool so much about? I am hearing about this Sonic CD so many times and its only a bad paced platformer where You just run right. Its a game for10minutes.
I did not liked it even when It came out. Its not bad... just nothing special


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 9th Jan 2012 12:19    Post subject:
What is so awesome about Mario? It's a bad paced platformer where you just run right.



See what I did there? It's obvious platform titles aren't for you, so don't expect everyone else to do the convincing Wink we enjoy games like Sonic and Mario because they're fun, that's all there is to it.
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KillerCrocker




Posts: 20502

PostPosted: Mon, 9th Jan 2012 12:30    Post subject:
Mario was revolutionary when it came out on nes. And when Sonic CD came out? 1995?


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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