Viktor - "teleportvania" from Dead Sky dev
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 22nd May 2014 10:19    Post subject: Viktor - "teleportvania" from Dead Sky dev

ReleaseDate : June 30, 2014
Website: http://shoreboundstudios.com/site/viktor/
Quote:
Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, 2D side-scrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you’ll fight your way through a diverse spectrum of hostile environments where you’ll encounter a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos..



Last edited by prudislav on Thu, 12th Jun 2014 20:45; edited 1 time in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 12th Jun 2014 20:43    Post subject:
Seems like they'll release it 2 weeks ahead of schedule

http://store.steampowered.com/app/296730/
Release Date: 13 June 2014
Features:
Quote:
[*] Story Mode with 8 Action-packed stages
[*] Intense Boss Fights to test your skill and coordination
[*] 3 Standard Difficulty Levels and an unlockable Hardcore Mode
[*] 6 Different Weapons complete with over 30 Upgrade Options
[*] New Game+: Play through the game again and keep all of your weapons and upgrades
[*] Hidden equipment and artifacts to unlock additional features and abilities
[*] Full Xbox 360 controller support (Emulators work too!)
[*] 34 Steam Achievements
[*] Steam Trading Cards


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Kein
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PostPosted: Thu, 12th Jun 2014 21:09    Post subject:
How To Suck At Level Design - The Game
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Pey




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Location: Argentina
PostPosted: Thu, 12th Jun 2014 22:16    Post subject:
Some pics:







Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51


Last edited by Pey on Fri, 13th Jun 2014 14:26; edited 1 time in total
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Kein
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Posts: 6101

PostPosted: Fri, 13th Jun 2014 08:59    Post subject:
I found an old demo from 2013 that was for some reason removed from the main site. Whatever.

I expected it to be actually old, but a quick comparison against some videos I googled out shows that haven't much changed since then. Absolutely the same boring and uninspiring level design, weird gameplay mechanics that not just feel rather raw and unpolished (demo issues?) but simply lack in concept. There is nothing that stands out in it, it just a very basic setup for platformer. Same applies to the story and soundtrack - it just rather bland and... mediocre. That's the word, probably.

My first thought was "rather sloppy debut that didn't turn out well in the end". However, it wasn't the first game from Shorebound Studios . They were the guys who made Spectraball and Dead Sky, and according to the reviews of these two - they are pretty much just like Viktor. "Mediocre".



It is not necessarily a bad thing, of course, but I'd strongly advise to get this game only when it is 75% OFF or higher. And even when you get it for 1-2 bucks you probably will never play it anyway.
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Pey




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Location: Argentina
PostPosted: Fri, 13th Jun 2014 14:54    Post subject:
After playing it a bit more, I kinda agree with you.

The game feel bland and empty. Enemies are certainly the weak point, they all repeat themselves in every stage -sometimes adding some new ones- and they are way too easy to kill.

Controls are fine unless you play on a a big monitor -like my 30"- or tv. You want to point in the direction you have to teleport in, and moving the mouse to the opposite side of the screen sometimes can be difficult if you dont use high sensitivity, and if you do, you lack the accuracy when jumping into platforms.

Aside from the first stage, the music is not really that bad, sort of a mix between megaman and king of fighters, sort of

It´s still a somewhat decent time waster if you like 2d games which require some sort of skill or reflexes, with bosses being the definitely the strong point, other than that it´s pretty shallow and generic.

Some videos here:

I use very high sensitivity, so I might have sucked a little





Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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Fugen




Posts: 2220

PostPosted: Mon, 7th Jul 2014 20:31    Post subject:
Viktor v.1.04 @ csrin


chill out man, life is beautifull...
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