May some of you pro gamers please tell me why CS:S is so much inferior to CS 1.6?
I enjoyed both of them very much and when I was playing active, I was pretty good in both of em. So please tell me, what is it in CS:S that you don't like.
You may be very specific, I'm interested in details
*No trolling, no flaming, no baiting! Serious, objective discussion please.*
fy_iceworld if the opposing team won
- 1.6 round starts and we pick up weapons and play, maybe get some damage from grenades, but nothing really bad
- CSS opposing team throws grenades and weapons fly all over the place, scramble to find SOMETHING to shoot with before they rush and kill everyone
- Spray 'n pray while doing backflips is fine, no accuracy penalty?
- Lack of recoil
- Fucked up hitboxes (anywhere from 2-5 times the size of them in CS)
- It's slower (for the CS haters: yes, it does get slower than CS)
- Grenades are about as heavy as a feather, don't look natural when you throw them
- Grenades also don't go where you aim your crosshair (only takes some getting used to, but still)
- Some maps just got fucked up (just look at D2, probably *the* CS/CS:S map for most people)
Need I go on?
Obviously CS has its problems as well (shooting through the floor at nuke never gets old though ), but overall CS:S is just much easier to hit your enemies in. A CS:S player won't hit shit in 1.6, but a 1.6 player will be fine in CS:S (although annoyed when he gets killed by someone running 3km away ).
If you take the real pro's opinions as reference (like the SK team from Sweden back at 2003) it all went down to weapon balance for them. They refused to move to CS:S because the weapons just didn't feel right. That's why you see that the first thing pro players invited by Valve complained about after playing the new CS:GO was the weapons feel.
Ragdoll can be confusing, at first i didn't know if i could fire through bodies and when someone got killed by a grenade, he could just fly in front of your fov and you'd become a sitting duck since you couldn't see shit
Also, is it me or when the server is lagging fps drops dramatically ?
i haven't played CS properly for about 10 years, but i do have enough experience, and i'd say that 1.6 is still more fun and challenging than CS S
Source is less challenging/easier for new players (for a lot of things, like recoil, weapons, hitboxes, speed,..) so anyone with some skills in any FPS game can kill you and I suppose thats fine for people having a few hours of fun from time to time (or even playing with a team of friends for fun), but thats not funny for people who want/like a more competitive experience.
Last edited by wingR on Wed, 17th Aug 2011 18:16; edited 1 time in total
Well 1.6 is more challenging and was a lot of fun for me back in the day(used to play it for 8 hours a day S: ) but nowdays I play more Source than 1.6 mostlydue to a lack of decent servers with a decent ping, and goddamn team mates blocking me. >_<
Better maps without a lot of clutter on the ground for you to get stuck on
Walls and objects actually possible to shoot through, which brings a whole new dimension to the game compared to CS:S where you are safe as soon as you turn that corner.
Grenades that felt good throwing where the actual movement of your character + mouse affected the trajectory of the grenade. Also flashbangs you could effectively turn your back to
Way better netcode and hitboxes which meant that you knew when you hit or not. Also the overall hit recognition in CS 1.6. is superior.
Recoil and weapon ROF changes that completely changed the game ( most notable on the Ak47 which turned into a worse weapon than the Galil)
Better maps without a lot of clutter on the ground for you to get stuck on
True. Number of times I've been stuck on fricking dooways in CSS...
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Walls and objects actually possible to shoot through, which brings a whole new dimension to the game compared to CS:S where you are safe as soon as you turn that corner.
Some can be shot through, some can't. Office: The wall around the door in T spawn leading to grg can be shot through, as can all doors, but yeah, actual corner walls can't, near as I can tell.
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Also flashbangs you could effectively turn your back to
In CSS you can do this, too. There's a slight after-image of the bang, but tbh nothing you can't ignore.
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Way better netcode and hitboxes which meant that you knew when you hit or not. Also the overall hit recognition in CS 1.6. is superior.
Yeah, the hitboxes are such a pain the arse in CSS.
Pixieking
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Constantly surprised at how many new games manage to mess up the netcode/hitboxes/recoil/aiming stuff, the single-most important features in a competitive multiplayer fps. Probably the one good thing I have to say about CoDBlackOps. Recoil's not exactly well-implemented, but the netcode, hitboxes and aiming parts they nailed.
Anyway, CS1.6 was definitely a big step down from the previous versions too. It only got easier and easier to shoot headshots in that mod/game, up to the point where like every other kill seems to be a hs.
For me CS beta 5.2 was easily the best. They hadn't slowed the game down, so it actually felt like you were running and not 'walking quickly', and the hitboxes and recoil was much better than in 1.6( or any version above 1.0).
God damn you guys have made me wanna go and play 1.6 again used to play daily, had a few clans which were top of the premiership leagues. Don't play at all now- would if they released a new counter strike!
as far as I concern,the people who tested so far are the "Pro Player",and they saying it's good so far...
They've had CS:S players try it and not even great ones at that. They're all people who failed at 1.6 for various reasons and made the switch to CS:S because of that. They've not had a single 1.6 player go at it yet. I need to see some comments from the players from Fnatic, SK, Na`Vi and so on before I'm even giving it the benefit of the doubt. Until then, it just smells like CS:S2
I'm still not sure who this game is for? The hardcore CS-players still play 1.6 and cares shitless about new graphics. I'm not dissing here, just I know the friends I have that play CS they don't care at all and will still play 1.6 after CS:Go.
The CoD and BF-players I can't see why they would be interested either? For them it would be step down to play CS.
as far as I concern,the people who tested so far are the "Pro Player",and they saying it's good so far...
They've had CS:S players try it and not even great ones at that. They're all people who failed at 1.6 for various reasons and made the switch to CS:S because of that. They've not had a single 1.6 player go at it yet. I need to see some comments from the players from Fnatic, SK, Na`Vi and so on before I'm even giving it the benefit of the doubt. Until then, it just smells like CS:S2
I haven't heard any signify complains so far,and the game gonna Beta testing for the high level players first,so they have plenty of time to listening to the feedback and make it better then its now.
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I'm still not sure who this game is for?
the game has Competitive and Casual mods,and on PC,Custom games as well.
The only reason I still play css is the mods and prettier graphics.
Its a good casual game to play and there are a ton of gameplay variations and a strong mapping community.
Last edited by zibz on Mon, 26th Sep 2011 12:59; edited 1 time in total
I haven't heard any signify complains so far,and the game gonna Beta testing for the high level players first,so they have plenty of time to listening to the feedback and make it better then its now.
But that's my whole point. They have only tested with "high level" CS:S players, not CS players. If it works for one group, I'm pretty sure it won't work for the other group. If CS:S players like it, then I highly doubt they've got accurate hitboxes again, which is reason #1 behind 1.6's commercial success (1.6 still is a bigger moneymaker than CS:S). In other words: sucks for CS players.
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