More info will be posted, seemed better to continue talking here rather then in the Cata topic.
I will take all screenshots and info from MMO champ and post them here in this first post.
Blizzcon 2011 trailer:
World of Warcraft - Mists of Pandaria B-roll:
The goal is to combine new gameplay with most fun parts of the past.
The plan is to get people back into the world, instead of having players roam around Stormwind and Orgrimmar all the time once they reach max level.
Developers want you to do what you want to do to progress your character. They really want you to feel like you have a menu of content where you can pick whatever you want to do, and you shouldn't feel forced to do something to progress your character. For example, daily quests will reward you with valor points but it will still be faster if you raid of course.
Character builds are going to be entirely revamped. Talents were still too cookie cutter, so the developers want to give players more choices in their talents.
Pandaria
5 New leveling zones to explore
Single, unified continent
Influenced by Asian landscapes
AH, Bank, and Central Questing Hub
No flying until max level
There's 5 leveling zones but they are very large zones, and you won't have your flying mount.
Lore of Pandaria
A long, storied history.
Magically hidden since The Sundering
A new land to explore....
Pandaria was discovered during the cataclysm, a naval battle between horde and alliance was taking place close to it.
Pandaren starting zone
It's a turtle! It left Pandaria 10 000 years ago and never came back. Pandarens who wanted to discover the world left on that turtle.
Story focused with simple mechanics
Cross faction, choose Horde/Alliance at level 10.
Creatures of Pandaria
The Jinyu are fish-like creatures and will be in a wide number of zones.
The Hozu are a monkey-like race, they stand up on their legs and can walk around. They play tons of pranks on the local pandarens and are also in a lot of zones.
Verming are ... new kobolds, they kinda look like evil bunnies.
Mantid: Whole raids and dungeons around this race. Insect race that has been there since the beginning of ages. They have been seperated by a giant wall. They are starting to go crazy and are going through the wall
Mogu: Ancient race, original race on pandaria. The mogu want the island back from the pandaren, they are really mad. You will see them in dungeons.
Sha: Manifestation of the evil energies that flow through the earth. If there is any sort of battle these guys pop up.
The Jade Forest
This is where Alliance and Horde will be landing. The horde is washing up on the north side, the alliance on the south side. There will be one unified start zone and Alliance/Horde will end up meeting up in the middle.
Lush rainforests and stone spires
The Alliance will try to become friend with the Hozu, and the Horde with the Jinyu and will try to turn them against each other.
Temple of the Jade Serpent will be the dungeon of this zone. It will be your 85-86 Dungeon, it has been taken over by Sha
Valley of the Four Winds
Two zones for the price of one! This zone is huge, the whole north side of the zone is pandaren farmlands, the south is a coastal jungle.
You will get to choose between the north side and the south side when you arrive. You can go back and switch side if you want the other quests.
The dungeon of this zone is Stormstout Brewery.
This is where you will have your first interaction with the Mantids, they broke through the wall and are now attacking pandarens villages.
This is a level 86-87 zone
New Features
Spoiler:
The pandarens are the new race.
The female model isn't done yet.
At level 10, you will get to choose between horde and alliance.
Racial - Epicurean - Increase the stat benefits from food by 100%
Racial - Gourmand - Cooking skill increased by 15.
Racial - Inner Peace - Your rested experience bonus lasts twice as long.
Racial - Bouncy - You take 50% less falling damage.
Racial - Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.
Monk New Class
Brewmaster - Tank spec
Mistweaver - Healer, a healer who can stand up in melee and will let players experience a "new healing style"
Windwalker - Melee DPS
This is not a hero class, and it will start at level 1
The class is very martial-arts based
Lots of monk-only animations, the healer and tanks will have different stances they can stand in, etc ...
Monk Races - All of them except Goblin and Worgens
Monk Equipment
Leather Armor (Agility or Intellect)
They hit a lot with hands and feet
They will need weapons for some finishers: Staves, Fist Weapons
They will also be able to use 1H Axe and maces, swords
Healers will get off-hands, they don't want healers to use shields.
Monk Resources
Chi (energy) slowly regenerates and is only used for your Jab and Roll abilities.
Jab generates Light and Dark force, which are used for everything else. Some finishing move uses dark force, some use the light force.
No auto attack! Devs want you to have this street fighter feel where you punch a lot
Cataclysm Talents
Pro - The level 10 specs were really nice and gave you a role early in the game, definitely a keeper.
Pro - Removing junk from the talent trees was also a very good move.
Pro - Having some kind of choices for optional skills/subspecs worked out pretty well.
Con - You had a risk of "skipping" important talents
Con - There wasn't enough junk removed
Con - There wasn't enough choices, you might have a different final talent point than another combat rogue but it just wasn't enough. The cookie cutter build still persists.
Con - No enough customization, no true hybridization (Using a little bit of 2 different trees)
Con - Players got grumpy
Talent System 2.0
The talent system is gone! Ok, not really, but it's greatly changed.
You now have your class abilities, your spec abilities, and your talents.
You still choose your spec at level 10, and you get a spec ability at level 10. You will get additional spec abilities later. There are anything that you really need to function, they will just be given to you to make sure you have all the tools you need to have.
Example - Prot Paladin
LVL 10 - Avenger's Shield
LVL 20 - Hammer of the Righteous (Prot and Ret)
LVL 30 - Judgement of the Just (Passive)
Talents
There is not talent points or ranks.
There is one talent pree per class.
You earn talents every 15 levels.
You get to choose 1 out of 3 every time you get a new point, you can only pick one of them and can't go back to get the other ones.
There will be no mandatory talent. There won't be any cookie cutter build or anything, it will depend on what kind of optional ability you want.
You can now change talents as easily as you change glyphs.
More info in the Talent Tree Panel at 2:15
PvE Scenarios
PvE Scenarios are a way to give new interesting content that doesn't make sense in a dungeon content.
Scenarios are more about reusing parts of the world in interesting new ways, and introducing new types of PvE gameplay that we've never seen before like PvE battlegrounds.
They are short instances for a few players, the amount of players can vary depending on the scenario, some of them can be for 3 players.
You don't need the typical tank/heal/dps setup, you will just be able to enter and play your role no matter what it is.
It will be a staged experience where you will try to accomplish some greater goal
For example, a scenario might require you to kill 25 kobolds in stage 1, then find and return 4 goldshire children, and then kill the boss.
Developers would like to do PvE battlegrounds, where you will have to slay 50 alliance/horde soldiers, destroy 6 towers and the barracks, and then defeat the enemy General.
They could replace group quests.
It uses the same queue system as the dungeon finder
Since there is no role requirements, queues should be instant.
Challenge Mode Dungeons
Complete a dungeon in x minutes
To earn Bronze, Silver, Gold medals.
Gear levels are normalized, all your gear will be brought to the same level to make the competition even.
You can't just get better gear to overpower it.
It will reward sweet looking gear with no stats, and valor points!
Challenge Mode will reward you with very unique looking gear to show off how awesome you are to your friends
A new challenge dungeons UI will be added, you will be able to check your medals, your ranking, show what rewards you can unlock, etc ....
Pet Battle System
You will be able to collect, level, and battle with companion pets.
It will be accessible to all players.
Works with almost every pet
Pet Customization, you will be able to name your pet, give them visual abilities, etc ...
There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc ...
Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
Most pets will become tradable, even after it's leveled, etc ...
Pets will be account wide
Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
Winning battles earns you experience, and levels your pets.
You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
Every time you level you will also increase the stats of your pet.
You will level multiple pets to build your team.
You have 3 battle slots, one for each pet in your team.
Pet Battle System - Battle
PvE and PvP Battles
It will be turn based.
A simple combat system.
Fight with a team of 3 pets
Queuing system, you will be able to find a fight pretty fast depending on the level of your pets.
Pet Battle System - Customization
You will finally be able to name your pets, and see that name in battle.
Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ...
Individual builds of abilities and different teams.
Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!
Dungeons
9 new dungeons in the new expansion
6 dungeons will be on Pandaria
Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode
Raids 3 new Epic raids!
They will feature two enemy races, the Mogu and the Mantid.
Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
World raid bosses will return!
More info will be available at the Raids & Dungeons Panel today.
Questing
Increased focus on max level content, it will reward you with Valor Points.
Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
More quest choices, and a lot less linear
No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.
Multiple tracks, you will get a lot of options and you will be able to decide which way you want the cart to go.
First to x resources wins
Valley of Power
Located in the Vale of Eternal Blossoms
Murderball style gameplay
Holding the object earns points
Multiple point zones, depending on where you're hiding you will earn more/less points
Object deals damage to holder
Damage increases over time.
Tol'vir Proving Grounds - Arena
Located in Uldum
Simple layout based on Nagrand arena
Sense of place in the world
Just a simple square with 4 pillars/statues, etc ...
Major Class Changes
Spoiler:
Resilience
Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
Resilience is a pretty huge barrier for people who want to start PvPing.
Resilience will become a base stat, and will increase a little every time you level.
Ranged Weapons
Hunter minimum range is gone!
Hunter melee weapon is gone!
Ranged slot for all other characters are gone.
Relics are gone.
Rogues and warriors can now throw their melee weapon
Wands become main hand weapons
Warlock
Unique resource for each spec.
Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.
Shaman
Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
All totems are now utility
New totem examples:
Earthgrab totem - roots
Repulsion totem - repels
Bulwark Totem - absorbs
Druid
They always felt like they had 4 specs, so now they do.
Feral - Cat (melee dps)
Guardian - bear (tanking)
Some overlap between the two
All druids can still go cat or bear form.
All classes
Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
Rotations will be improved
Spells will be automatically learned, you won't have to go to your trainer anymore.
You will get a new spell at level 87, level 90 new talent point.
Talent trees should be fun, and you should have more choice than just a cookie cutter build.
Class Talent Systems Panel
Spoiler:
Talents 2.0
Major change to class talent trees, and this is a new phase of development for the talent system.
The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do!
Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.
New Model
Class Abilities are available to all specs in the class. All warriors learn heroic strike for example.
Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ...
Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent.
Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.
Talent Philosophy
Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep!
Several new, overpowered (feeling) talents will be added to the game.
If you don't see a beloved talent in your new talents list, don't worry, it's probably something we gave your spec as a baseline. For example all Holy priests now have Circle of Healing.
No mandatory talents anymore.
Every choice should be hard but fun!
Talent Preview
Design will iterate a lot on individual talents
Don't obsess about the numbers
Death Knight
See screenshots of all tiers
Druid
See screenshots of all tiers
Hunter
See screenshots of all tiers
Mage
See screenshots of all tiers
Paladin
See screenshots of all tiers
Priest
See screenshots of all tiers
Rogue
See screenshots of all tiers
Shaman
See screenshots of all tiers
Warlock
See screenshots of all tiers
Warrior
See screenshots of all tiers
Change is scary!!!
Talents aren't set in stone yet.
Questions will be answered during the Q&As tomorrow.
An online developer Q&A will happen on October 27
Shitloads of screenshots of the first panel and the first trailer (shameless stolen aswell from MMO champ):
Spoiler:
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Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Last edited by sausje on Sat, 22nd Oct 2011 00:15; edited 20 times in total
What happens when the fun of playing World of Warcraft is gone for one or the other? What happens if you both go in different directions in the game?
I started playing with my g/f.. She bought me this damn game. After 1 and a half years of playing together she went horde and we raided in different guilds and different factions. This affected our relationship greatly.. We almost broke up for good a month ago. We stopped playing completely a month ago to save our relationship.
Sometimes W.O.W has to be left behind in order to save the relationship. Unfortunately, sometimes it is the relationship left behind.
I thought having a gamer chick that was actually hot was better than a server first. Nothing beats hot sex in-between Kodo mount runs. Then something happened. She got into faction farming for those damn achievements. Watching her grind faction killed the game for me. We stopped having sex, I quit wow, but she kept playing. I couldn’t take it anymore. I broke up with her and found a club chick. She is just as bad, but its loud music not factions runs. I hear my ex is on a ventilator now and still plays.
I found if you can identify the problem early you might be able to save the relationship. The key is deciding which is more important, your hot piece of meat or purple loot and a dragon mount.
Problem is our relationship was amazing before the game came into our lives. We got equally addicted to the game where we were raiding 5 days a week for 4 hrs a night. Having no contact and sitting down for those hours spent apart affected us in so many ways.
She quit raiding a month a half ago due to guild drama when she realized she didn’t want to be with a raider anymore. I asked her numerous times if she wanted me to quit raiding I would and she just said no you can play the game. She thought she had made up her mind about leaving me because of me and not the game. I quit 2 weeks after her and the relationship started to improve greatly, she then found out it was the game that was screwing everything up for us and it wasn’t just me.
I'm even more glad that I never played it. Can Blizzard be more greedy than this?
Greedy? Expansions in the MMO department are completely normal and always cost money, they are just following the standard norm.
Yes, greedy. Everything has a limit, but Blizzard doesn't seem to know that anymore. Blizzard only cares about money now, they just want to milk to death every fucking game they release. Fuck them... I miss Blizzard North .
NZXTS340ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
I'm even more glad that I never played it. Can Blizzard be more greedy than this?
Greedy? Expansions in the MMO department are completely normal and always cost money, they are just following the standard norm.
Yes, greedy. Everything has a limit, but Blizzard doesn't seem to know that anymore. Blizzard only cares about money now, they just want to milk to death every fucking game they release. Fuck them... I miss Blizzard North .
I dont understand this. A game that has millions of subscribers but Blizzard should stop adding content cause it 'feels greedy'.
I am really looking forward to this! new content, new quests, new music, new dungeons, new mounts, new pets !!! i dont care about raiding so i play this game 3-4 months each expansion.!
and my female orc huntere will become male pandaran !!!! POWWA !
the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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