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Posted: Sat, 12th Nov 2011 17:40 Post subject: Illegally downloaded games 'up 20% in five years' |
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source: http://www.bbc.co.uk/newsbeat/15627247
Quote: | The video games industry says all piracy is theft and the answer lies in offering fairly-priced alternatives to illegal downloads.
Andy Payne, chairman of the Association for UK Interactive Entertainment (UKIE), believes it's something the industry is already doing.
"You can be playing that game every single day for a year.
"Look at Fifa, Modern Warfare, Black Ops, those games people are playing all the time. That's great value." |
/thread
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Przepraszam
VIP Member
Posts: 14491
Location: Poland. New York.
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Posted: Sat, 12th Nov 2011 17:45 Post subject: |
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Modern warfare & black ops are a great value?
paying for a game that costs $60? games used to be 39.99 >>
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 12th Nov 2011 17:45 Post subject: |
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who is this "video game industry" that wants to offer fair pricing?
it sure as fuck isnt ea, activision, wb, blizzard, ubisoft or valve....
perhaps they mean the independent gaming industry... they seem to be the only ones doing it right...
and, yes... the poles...
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 12th Nov 2011 17:49 Post subject: |
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Piracy up by 20%, quality and effort of said products down by 50%. Not too bad.
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Posted: Sat, 12th Nov 2011 17:56 Post subject: |
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Yeah and they also dont seem to mention how many extra gamers came on top in those 5 years.
Empty again 
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Posted: Sat, 12th Nov 2011 18:22 Post subject: |
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Thank God Steam etc caused a decrease in game prices since costs for publishers went down. I think this is a great development. No reasons left to pirate. If you still pirate after prices getting much more realistic due to the digital revolution, you're just being a dick.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 12th Nov 2011 18:27 Post subject: |
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viva la digital revolution!!

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Posted: Sat, 12th Nov 2011 18:31 Post subject: |
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Mister_s wrote: | Thank God Steam etc caused a decrease in game prices since costs for publishers went down. I think this is a great development. No reasons left to pirate. If you still pirate after prices getting much more realistic due to the digital revolution, you're just being a dick. |
Please, for the love of GOD please tell me you're just joking and/or trolling. Steam? Decrease in pricing? Digital revolution? Tell me you're trolling.
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Posted: Sat, 12th Nov 2011 18:36 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:44; edited 1 time in total
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Posted: Sat, 12th Nov 2011 18:45 Post subject: |
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I'm always serious. Don't you guys see my moustache?
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Posted: Sat, 12th Nov 2011 18:46 Post subject: |
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Sat, 12th Nov 2011 18:50 Post subject: |
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They want to get rid of piracy so the prices can be raised even more.
Formerly known as iconized
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Posted: Sat, 12th Nov 2011 19:02 Post subject: |
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look at torchlight they can do a really fair price why can't others follow ?
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 12th Nov 2011 19:08 Post subject: |
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Quote: | UKIE chairman Andy Payne told the Beeb: "Two hundred, 250 people sat in a studio for two years building the latest Modern Warfare 3. This costs real money." |

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Posted: Sat, 12th Nov 2011 19:09 Post subject: |
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Without piracy games would be 100$ by now..
And IMO i think dlc kills sales also.. Saint row 3 seems that will be alot of fun.. but.. the game isnt even out they are already anouncing dlcs to buy?
from saint row 3 topic
human_steel wrote: | http://gaming.icrontic.com/news/saints-row-the-third-season-pass-dlc-discount/
DLC. |
am i the only one pissed about this kind of merchandising? i used to buy a game with full content.. now you buy half the game then the rest in dlcs..
If people support this they will come even more strong in the future..
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Posted: Sat, 12th Nov 2011 19:18 Post subject: |
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I wonder what those 250 people did while making MW3.
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Posted: Sat, 12th Nov 2011 19:43 Post subject: |
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Matisto23 wrote: | look at torchlight they can do a really fair price why can't others follow ? |
Torchlight isn't priced cheaply because it's of low quality (it's not; it's a really great game) or because Runic are "good people"; it's priced cheaply because of its low production value = the cost of the game wasn't that big = not a lot of people worked on it/for a long time.
You can't expect something like Diablo III, 10 years in (semi-)development by up to hundreds of people, to cost the same as Torchlight, which was <1 year in development by up to 25 people.
tl;dr if anything the low price of Torchlight shows exactly the opposite of what you say; that games are primarily priced based on their production budget instead of their quality and this justifies the high prices of games with huge development budgets, even if they kinda suck.
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Posted: Sat, 12th Nov 2011 20:12 Post subject: |
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Mister_s wrote: | I wonder what those 250 people did while making MW3. |
Making the game. You can bet that if they were unneeded/doing bad their job Kotick would have fired them.
It's just that, for something that takes a team of 100 people 3 years? They'll need 200 people to get it done in half the time, 1.5 year, which is all the time they have available.
11 people worked just on the flashy movies that play between levels (when the game is loading)!
5 people were concept artists
and so on..
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Posted: Sat, 12th Nov 2011 20:34 Post subject: |
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Piracy went 20% up. OK. I bet my testicles, that game sales (not only units sold, but price it sold for) went up by at least 20% in the past 5 years. Also, fuck crying Activision, MW3 is such shit, that I don't even deem it worthy of pirating - but I did anyway, just to confirm how shit it is.
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Posted: Sat, 12th Nov 2011 20:44 Post subject: |
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Also, since Activision was bitching about it, let's just take a look at some numbers (which I KNOW are not representative, but just for the fun of it). MW2 sold 4.7 mill copies on the first day, MW3 sold 6.5 on first day alone. That's a 38% increase of games sold - under two years. Hey Activision, how about a nice warm cup of shut the fuck up?!
Seriously, the people, who keep buying CoD games are muppets, who fuel their own exploitation.
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TSR69
Banned
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Location: Republic of the Seven United Provinces
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Posted: Sat, 12th Nov 2011 22:01 Post subject: |
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And it kinda ruins the other game genres, since developers are more inclined or forced to work on these good selling shit games. Sorry it is not shit but it is not my cup of tea.
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(Nexus)
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Posted: Sat, 12th Nov 2011 22:09 Post subject: |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 13th Nov 2011 00:13 Post subject: |
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consolitis wrote: | It's just that, for something that takes a team of 100 people 3 years? They'll need 200 people to get it done in half the time, 1.5 year, which is all the time they have available.
11 people worked just on the flashy movies that play between levels (when the game is loading)!
5 people were concept artists
and so on.. |
Or instead of paying 200 people over the 100 they could just hire 100 talented individuals who actually give a fuck about what they're creating, rather than being dumb codemonkeys.
All the "upgrades" the IW engine has received are upgrades developers have built for older engines and even open source engines. Everything they've added is an extension; meaning it's the addition of one algorithm and a LOT of them are post processing algorithms on top of that, meaning it almost literally is a matter of adding the algorithm and calling it (ALMOST).
The sounds haven't changed one bit since MW either, so that's not what they need all those developers for. The netcode is still the same, good netcode from Tech 3. No, the P2P is nothing new, that just means the host has the dedicated binary running, I used to do that all the time with HL and Q3. Story line...really?
Level design and such then? Considering where "their" engine comes from, we know they have good tools at their disposal. Gearbox developed Opposing force in about 10 months, 12 years ago with a team probably less than a quarter the size. That expansion (picked it because it had a bigger impact than MW2/3 have had) had about as much SP content as MW's offspring had. CoD doesn't come with new models, just new skins.
Talent and ambition plays an important role. Price has absolutely nothing to do with production costs; especially for a title like MW, those costs aren't high - or rather it shouldn't be, unless they overhire, which is exactly what they seem to have done. The problem is that it's made by code monkeys, rather than by driven people.
I know you like to see the good in every developer consolitis, but the CoD series is a *terrible* example.
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Sin317
Banned
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Location: Geneva
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Posted: Sun, 13th Nov 2011 02:27 Post subject: |
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about topc title :
"20% less people suckered into buying crapware"
their loss isnt people pirating games, its people being able to properly test the product and realising just how much garbage they're trying to sell to us lol.
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