Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect.
Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions.
Wall of text + frustrating = bored after 20mins of play
Yeah a lot of reviews and general comment on the Steam forum section for this game mentions that a lot of outcomes are dependent on luck and there's also a lot of micro-managing and resource management.
Plus choices have no real effect on the outcome as each scenario / chapter is stand-alone and there's only one ending regardless of your choices.
yes, but several scenarios like that linked together by the story and characters.
It's not just survival though, for example, the first mission you're in a hostage situation and have to keep things under control.
It works under the same concept: each action moves time forward so you have to balance what you do to make sure nothing gets out of hand.
It's hard.
Also, not for the faint of heart. second mission is quite brutal (literally).
It's basically a puzzle game but I like it.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
yeah, the first mission is unnecessarily frustrating because you don't know what the fuck to do and have multiple variables as well as luck coming into play and instead of a tutorial, you just have to play trial and error. but after that, it's smooth sailing. especilly the torture chapter is brilliant
The weirdest part about the game is that it's not hard to understand what you need to do and the various steps to not fuck up everything (like in the 1st chapter, it's all about studying the body language/learning the basic 'patterns'), but very often things are 100% random and your beloved strategy goes tits up for no rational reason
Not sure if I'll finish this, it's becoming unnecessarily frustrating (and repetitive) too soon, sadly.
Ixi, are you telling this retro-graphics classic adventure is the same as Resonance?
Bait users with fancy retro-graphics and then make them click through every single possibility in order to progress in the game (because fuck logic).
I didn't see that one coming...
Much worse than that (I... actually liked Resonance), since there's no sense of progression. You just stand there with a predetermined scenario, and the game asks to deal with it. But the point is, every single click/action consumes "time", and if you don't follow the right -according to the game- sequence of steps, you insta-fail and are forced to restart the chapter. Trial and error=the game; which would be fine(ish), if only randomness didn't play a role here, too. If you have a ton of patience and can tolerate this odd design, then it's not too terrible (I don't think I can though).
Don't get me wrong, I agree with you guys. Was just trying to explain the difference between the two approaches (classic logic-based point and click=good vs trial and error forced "logic"=bad), which is subtle but the difference is huge.
Anyway, even the ending was underwhelming in this one.. cool concept, but very disappointing execution, imo.
I won't play the game after hearing such frustating reactions, but i've seen the ending... HOWEVER,there are NO videos showing off what happens if you choose the "Xenolifer" decision at the end.
Could somebody explain me what happens,or atleast a vid about it?
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