Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.
The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.
Features:
* Intense Action Combat in an RPG - Create your own unique combat style, choosing from among nine different melee weapon classes and dozens of devastating spells in Reckoning's unique Action Magic combat system. Eradicate your enemies in grand fight sequences featuring brutal Fateshift finishing moves that will redefine visceral RPG combat.
* Open World RPG Design Led by Ken Rolston - Play your way through 60+ hours of riveting storyline, diverse side quests, and open-world exploration created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion, Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
* Rich Fiction and Storytelling by R.A. Salvatore - Reckoning is set in the Kingdoms of Amalur universe and its 10,000 years of deep fiction created by 22-time New York Times bestselling author R.A. Salvatore.
* Art and Action Directed by Todd McFarlane - Brought to life through the direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and Founder of Image Comics, Reckoning brings you intense action combat, hordes of gruesome enemies, and beautifully realized fantasy vistas.
* Choose Your Destiny - Create your character from dozens of unique skills and abilities, and further customize it as Reckoning's revolutionary new Destiny System unlocks powerful new Destinies based on how you choose to play. Millions of combinations of weapons and armor allow you complete the character that looks and plays the way you've always hoped.
Really looking forward to this one as well. Some of the guys that worked on TES and some of the guys that worked on Titan Quest making a third person action-RPG, label me hyped.
Some few demo details (17th January release.) though mostly just generic press details about the game with a further link to the actual release details regarding the X360 console for this month.
Quote:
Microsoft has unveiled that a demo for the Xbox 360 version of Kingdoms of Amalur: Reckoning will go live on January 2012.
Going to try Darkness II and this, finally something new
don't get xpg darkness2 demo. its corrupted and doesnt work
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I also says retail for a reason. And demos aren't protected that way never.
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Last edited by KillerCrocker on Tue, 17th Jan 2012 17:35; edited 1 time in total
This was a bloody long demo. I fired it up immediately, after I was done with The Darkness II's demo. Had to quit it when the clock timer told me I had 45 mins to explore the remaining area, as I had to leave for work. I'll probably end up playing it in distant future.
This game is awesome! Enjoyed myself tremendously with the demo, lets hope it leaks soon.
The combat is fast and smooth, only the camera movement seemed slightly off, but I noticed no major flaws. It might be a tad on the easy side, but who cares.
Yeah, a bit buggy though. Had a few awkward one like no face animation when an NPC would talk, major frame drops in the inventory screen with an enchanted weapon or meshes just flipping out here and there - though all of these were outside of the intro area and they manifested in a minor way.
I played the 45 min demo last night and I was blown away. It plays like a cross between an awesome action RPG and mmorpg like WoW, but without the hangups.
Crafting, Alchemy, Smithing, Class custumization, Huge variety of purple,green, blue,white items WoW style.
The graphics are beautiful and don't look dark and muddy like most modern games (gow etc).
It has a slight Fable/WoW feel to it, but SO much better, I never liked Fable or WoW, but this had me hooked. I didn't notice how fast those 45 minutes went by.
I'm getting it!! The story has to be great, as the game script is by R.A Salvatore, the dude behind ALL Dungeons & Dragons novels.
played it ... pass to much candy bloom and WoW and the story is silly... if this is EA`s take on fable well then they failed... why ? you may ask when a SD console as a WII has a better game then this crap ... this game beats all 2012 games out there
Of course there is. Remember the Catwoman SP content for Arkham City being unlocked and downloadable for JTAG users? It used the online pass system to unlocked this particular content to be playable.
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