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spajdr
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Location: Czechia
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Posted: Wed, 30th Nov 2011 10:47 Post subject: injectSMAA v1.0 (Subpixel Morphological Antialiasing) |
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Description
adds "Subpixel Morphological Antialiasing" to an application
is based on "injectFXAA" (written by "some dude")
is supposed to work only with directx 9, directx 10, directx 11, x86 applications
may be incompatible with any other form of antialiasing
SMAA is a very efficient GPU-based MLAA implementation, capable of handling subpixel features seamlessly, and featuring an advanced pattern detection & handling mechanism.
http://www.iryoku.com/smaa/
Download at
http://mrhaandi.blogspot.com/p/injectsmaa.html
FXAA
Spoiler: | |
Last edited by spajdr on Wed, 30th Nov 2011 11:04; edited 1 time in total
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spajdr
Posts: 1842
Location: Czechia
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Posted: Wed, 30th Nov 2011 10:48 Post subject: |
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SMAA
Spoiler: | |
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Posted: Wed, 30th Nov 2011 10:50 Post subject: |
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Can't see a difference due to fucking JPG compression. Can you post the original pictures as PNG pls? 
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russ80
Posts: 4679
Location: Romania
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Posted: Wed, 30th Nov 2011 10:55 Post subject: |
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Can't download the goddamn mp4 comparison movie t_t.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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spajdr
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Location: Czechia
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Posted: Wed, 30th Nov 2011 10:56 Post subject: |
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PumpAction : not my pictures, but if you open both pictures in new window, you will see the difference, SMAA is definitely less blurrier.
Last edited by spajdr on Wed, 30th Nov 2011 10:58; edited 1 time in total
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russ80
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Posted: Wed, 30th Nov 2011 10:57 Post subject: |
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Spaj were you able to download the 224mb movie? Cause when i click the link nothing happens. I just get a huge Quicktime icon and that's it.
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Werelds
Special Little Man
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Posted: Wed, 30th Nov 2011 10:58 Post subject: |
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What? Even with JPG the differences are quite obvious
- Look at just about any texture; the tree to the left is a good example. Not smeared out with MLAA. Same on the texture on the house to the left for example, or the chimney to the right.
- Same tree's shadow
- All the trees/bushes a bit further away; blurred like crazy with FXAA.
Might give this a go for when there's no MSAA, as it seems to work relatively well. Even the shitty JPG images above show exactly what I've said before though; FXAA just fucks with everything, including things it shouldn't fuck with (textures), as that's in the algorithm's nature. That's why I personally don't like it.
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spajdr
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russ80
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Posted: Wed, 30th Nov 2011 11:00 Post subject: |
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But werelds is it usable in its current form? As in a simple dll that you drop in the games folder and you activate it? Or we gotta wait for someone to implement it like that...
@Spaj i did try that but i only got a 29mb file :S
Last edited by russ80 on Wed, 30th Nov 2011 11:01; edited 1 time in total
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tonizito
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Posted: Wed, 30th Nov 2011 11:01 Post subject: |
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Hmmm... might give this a go on Dragon Knight Saga, it's the ideal test subject.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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spajdr
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spajdr
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Location: Czechia
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Posted: Wed, 30th Nov 2011 11:07 Post subject: |
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russ80 wrote: | But werelds is it usable in its current form? As in a simple dll that you drop in the games folder and you activate it? Or we gotta wait for someone to implement it like that...
@Spaj i did try that but i only got a 29mb file :S |
Its in readme
Install
If the game uses DirectX 9, put all files from the d3d9 directory into the directory containing the game executable.
If the game uses DirectX 10/11, put all files from the d3d10 directory into the directory containing the game executable.
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russ80
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Posted: Wed, 30th Nov 2011 11:09 Post subject: |
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Thanks spaj! At work so couldn't test.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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sausje
Banned
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Posted: Wed, 30th Nov 2011 11:22 Post subject: |
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How much of an impact on fps is this compared to FXAA inject?
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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russ80
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sausje
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Posted: Wed, 30th Nov 2011 11:29 Post subject: |
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on 1280x1024...
1080p is a different story.
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russ80
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sausje
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Posted: Wed, 30th Nov 2011 12:09 Post subject: |
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LeoNatan
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Posted: Wed, 30th Nov 2011 12:19 Post subject: |
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There is less blur because there is significantly less AA as well. FXAA look a lot smoother and alias-less than this SMAA.
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russ80
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Posted: Wed, 30th Nov 2011 12:22 Post subject: |
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iNatan wrote: | There is less blur because there is significantly less AA as well. FXAA look a lot smoother and alias-less than this SMAA. |
Not really. And considering that FXAA blurs the fuck out of textures compared to this new solution there's no point arguing really. Unless you prefer a total vaseline blur just to get rid of jaggies.
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sausje
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Posted: Wed, 30th Nov 2011 12:23 Post subject: |
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russ80 wrote: | just to get rid of jaggies. |
Isn't that the whole goddamn point to any sort of AA? 
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russ80
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sausje
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Posted: Wed, 30th Nov 2011 12:27 Post subject: |
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i rather have a little bit a blurry then jagged edges tbh.
But i guess that just comes down to personal taste.
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Werelds
Special Little Man
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Posted: Wed, 30th Nov 2011 12:34 Post subject: |
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sausje
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Posted: Wed, 30th Nov 2011 12:40 Post subject: |
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Werelds wrote: | sausje wrote: | Tololol, wtf is this for crappy inject. |
Learn to read warnings, it's still under heavy development  |
Psssh, lemme bash on this 
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garus
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Posted: Wed, 30th Nov 2011 12:43 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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sausje
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Posted: Wed, 30th Nov 2011 12:44 Post subject: |
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spajdr
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JBeckman
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Posted: Wed, 30th Nov 2011 13:07 Post subject: |
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