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Posted: Wed, 19th Jan 2005 08:04 Post subject: How to increase system performance online with autoexec.cfg? |
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Hello, I can't seem to find it anymore but there was some commands that you could put into your autoexec.cfg that would help system performance while playing Steam online games. Any1 know what they were again?
Thanks
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Dunge
Posts: 1201
Location: Québec
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Posted: Wed, 19th Jan 2005 11:24 Post subject: |
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I may be wrong but I beleive he is referring to the autoexec.cfg in the steam game folders such as counter strike. I for one use them all the time.
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vurt
Posts: 13582
Location: Sweden
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Posted: Wed, 19th Jan 2005 14:49 Post subject: |
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make a new text file,open it, and just type cl_smooth 0 in it.
save it, and then rename it from a .txt file to a .cfg file *and rename it so its called autoexec.cfg
then drop it in your half-life 2\hl2\cfg folder
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morxxx
Posts: 264
Location: Germany
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Posted: Wed, 19th Jan 2005 14:54 Post subject: |
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Hope this thread isnt too long
put this in your valve.rc
// load the base configuration
//exec default.cfg
r_decal_cullsize 1
// run a user script file if present
exec autoexec.cfg
exec config.cfg
//
// stuff command line statements
//
stuffcmds
fog_enable "0" ; alias fog_enable
fog_enable_water_fog "0" ; alias fog_enable_water_fog
fog_enableskybox "0" ; alias fog_enableskybox
cl_smooth "0"
cl_ejectbrass "0" ; alias cl_ejectbrass
cl_drawshadowtexture "0"
cl_detailfade "0"
cl_detaildist "0"
cl_phys_props_enable "0" ; alias cl_phys_props_enable
mat_forcehardwaresync "0"
mat_trilinear "0"
mat_forceaniso "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_mipmaptextures "1"
mat_showmiplevels "0"
mat_bumpmap "0"
mat_dxlevel "90"
mat_antialias "0"
mat_diffuse "1"
mat_showlowresimage "0"
mat_bufferprimitives "1"
mat_softwarelighting "0"
mat_compressedtextures "1"
mat_fastnobump "0"
mat_showenvmapmask "0"
mat_texture_limit "-1"
mat_loadtextures "1"
mat_levelflush "1"
mat_bumpbasis "0"
mat_showlightmappage "-1"
mat_norendering "0"
mat_specular "0"
mat_monitorgamma "1.5"
mat_drawwater "1"
r_dynamic "0"
r_newflashlight "1"
r_lightaverage "0"
r_avglight "0"
r_worldlightmin "1"
r_renderoverlayfragment "0"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "1"
r_rootlod "2"
r_decals "20"
r_dispfullradius "2"
r_lightinterp "0"
r_lightaverage "0"
r_modellodscale "0.3"
r_worldlights "1"
r_eyes "0"
r_flex "0"
r_teeth "0"
r_drawbatchdecals "0"
g_ragdoll_fadespeed "10"
cl_ragdoll_collide "1"
rope_smooth "0"
// testing
r_waterforceexpensive "0"
r_fastzreject "1"
r_ForceWaterLeaf "0"
muzzleflash_light "0" ; alias muzzleflash_light
jpeg_quality "100"
cl_phys_timescale "0.5"
cl_autohelp "0" ; alias cl_autohelp
greets
bi0 ?!
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Dunge
Posts: 1201
Location: Québec
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Posted: Wed, 19th Jan 2005 21:49 Post subject: |
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Dunge wrote: | (anyway this should have been in the hl2 thread) |
pwnd?
We're just two lost souls swimming in a fish bowl, year after year, running over the same old ground. What have we found? The same old fears. Wish you were here.
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Posted: Wed, 19th Jan 2005 22:14 Post subject: |
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We'll this is really for all the steam games.
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morxxx
Posts: 264
Location: Germany
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