Unreal Engine 4
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JBeckman
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PostPosted: Fri, 10th Feb 2012 14:35    Post subject: Unreal Engine 4
http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/

Quote:


"People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have," Rein said.



Admittedly it isn't much but it'll be interesting to see what they've done with Unreal engine this time, not much else I can say but we'll probably see or hear more of it shortly.
(E3 reveal perhaps?)
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Mister_s




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PostPosted: Fri, 10th Feb 2012 14:38    Post subject:
OMG we'll be shocked. Oh come on now. The engine is not the problem, UE3 at full glory can already do a lot of amazing things, but as long as the devs don't use it to its fullest due to HW limitations and at times lazyness, it means shit.
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sabin1981
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PostPosted: Fri, 10th Feb 2012 14:44    Post subject:
Mister_s wrote:
OMG we'll be shocked. Oh come on now. The engine is not the problem, UE3 at full glory can already do a lot of amazing things, but as long as the devs don't use it to its fullest due to HW limitations and at times lazyness, it means shit.


Agreed completely. UE3 was a bit.. erghhh.. but then 3.5 came and it really changed the game. The downside is, of course, the vast majority of developers simply don't (can't, given the primary focus on weak-HW consoles) use the engine to its full potential. What possible use could it serve to bring out a NEW engine now? The one we have is already untapped :\
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JBeckman
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PostPosted: Fri, 10th Feb 2012 14:53    Post subject:
I was under the impression this new version of the Unreal engine targeted current end PC hardware (Of sorts.) and primarily the next gen (upcoming) consoles so while it will be revealed now it won't be ready for a while yet but it's nothing to do with current consoles or their hardware.
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fuckit
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PostPosted: Fri, 10th Feb 2012 14:56    Post subject:
JBeckman wrote:
I was under the impression this new version targeted current end PC hardware


that is always a nice pipe dream in general, isn't it?
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sabin1981
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PostPosted: Fri, 10th Feb 2012 14:56    Post subject:
No, that's not what I'm saying... my point is; the CURRENT UE3 hasn't been used to its full potential yet and with the next generation of consoles on the way it could only end up being a good thing - as they would, reportedly, have enough power to cope with UE3.5 at a higher level. So now Epic are putting out UE4 which is, obviously, going to trounce the shit out of UE4 and.. whoops! Back where we started, because you know none of the new consoles are going to be even remotely comparable to CURRENT (let alone in a year or two when these new machines hit) PC hardware.

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BLaM!
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PostPosted: Fri, 10th Feb 2012 14:59    Post subject:
nice find , Im curious to see more..
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JBeckman
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PostPosted: Fri, 10th Feb 2012 15:00    Post subject:
Oh I understand Sabin but the problem is that UE3 is built on very old code is it not (2004 or so) thus the need for a rewrite or at least a major update of it so they can take advantage of the latest hardware, perhaps even ditch DX9 and that entirely this time hopefully - we'll see - admittedly the recent builds have updated the engine like what you described but I imagine this rewrite can go even further thus bypassing or removing several of the limitations in the current UE3 engine.
(or UE3.5 as this branch of it from around ~2010 or so is usually called.)

EDIT: Right I nearly forgot about that last part, also as you said we've seen numerous UE3 titles but outside cinematic rendering or what people might do with the UDK or similar there's probably nothing taking full advantage of what UE3 can perform, not entirely unlike stuff like Cry Engine I guess so you're probably right but I'm looking forward to seeing what they do with this engine.


Last edited by JBeckman on Fri, 10th Feb 2012 15:02; edited 1 time in total
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sabin1981
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PostPosted: Fri, 10th Feb 2012 15:01    Post subject:
Well Epic do know what they're doing so let's hope this works out ... but as long as consoles are the primary focus, it's just going to be UE3 all over again; coded for consoles, taking into account significantly weaker hardware, then porting to the PC and - just as now - being a wasted engine that doesn't take advantage of the hardware. Well, for most devs, there are still some that push it.
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JBeckman
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PostPosted: Fri, 10th Feb 2012 15:06    Post subject:
Oh yes Epic did state they are focusing primarily on the console section now (Or well that was some time ago.) but we'd probably still see a nice leap from this current generation to the next one due to the hardware updates and architecture changes, unfortunately it might be primarily visually and not so much gameplay that advances with this but we'll see.
(I don't mind good visuals but while they help it doesn't quite mask simplified gameplay all too well, makes for great screens though, heh.)

I'm not that good at describing stuff and there's no info at all about the engine either so we can just guess for now but I'm looking forward to what they'll reveal, that Samaritan demo was a nice demonstration of what you could theoretically do with a recent UE3 build.
(Though again mostly just visually, although if the X720 / X-Box 3 does use that 6300 GPU or what it was - 6600? - it will probably still be behind hardware available by then though that isn't too surprising and it's still a nice update from this current 256 MB RAM machine with a 1800 XT based GPU and two usable cores and a third one for the system or how it was, still with the same extreme optimization it can probably hold up pretty well but not six - eight years or so like currently with the X360 designed in 2005 or what it was.)


Last edited by JBeckman on Fri, 10th Feb 2012 15:08; edited 1 time in total
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sabin1981
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PostPosted: Fri, 10th Feb 2012 15:08    Post subject:
Nah man, you're describing it just fine =) It's going to be interesting to see what comes out, especially when MS and Sony stop being so coy and finally start talking about their new machines.
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JBeckman
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PostPosted: Fri, 10th Feb 2012 15:10    Post subject:
Yeah I think the same but judging by discussions we still won't see said consoles until at least 2013 and I guess they'll still be around a few years after that too, heh I guess I'm just eager to finally end this hardware stagnation or what to call it that current consoles have brought, PC and similar computer hardware has evolved a lot of course but there isn't all that many titles taking advantage of this power, or it's very poorly optimized instead.

It'll be nice to see things moving again, although hopefully without completely focusing on social and interactive media and streamlining everything even further but that's probably not going to change.
( I don't mind 3D support or camera / movement adaption but it's best as a support system and not a primary role, again I'm trying to describe as best I can but it's probably understandable what I mean, hah.)


Last edited by JBeckman on Fri, 10th Feb 2012 15:13; edited 2 times in total
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sabin1981
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PostPosted: Fri, 10th Feb 2012 15:10    Post subject:
JBeckman wrote:
I guess I'm just eager to finally end this hardware stagnation that current consoles have brought, PC and similar computer hardware has evolved a lot of course but there isn't all that many titles taking advantage of this power, or it's very poorly optimized instead.


Amen to that, brother, amen to that.
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BearishSun




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PostPosted: Fri, 10th Feb 2012 15:13    Post subject:
Let me guess the main new feature in UE4 will be some form of dynamic global illumination.
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JBeckman
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PostPosted: Fri, 10th Feb 2012 15:14    Post subject:
One of these days we might have raytracing lighting and before then full GI support but I still think we're a bit too early for it, it's advancing as well though so it might not be that long until we see more of it other than just tests and demonstrations. Smile

EDIT: Some way for monitors and similar not to draw everything in straight lines and thus eliminating aliasing would be very nice too but I'm probably dreaming a bit as that likely won't change for many years. Razz
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BearishSun




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PostPosted: Fri, 10th Feb 2012 15:17    Post subject:
CryEngine has dynamic GI, and Battlefield 3 uses some middleware for it as well. True it's not comparable to raytraced quality, but it is global illumination none the less Wink

And even raytracing engines rarely use full on correct path tracing, and instead go with an approximation like radiosity methods or irradiance caching.
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m3th0d2008




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PostPosted: Fri, 10th Feb 2012 15:45    Post subject:
Epic Reaction


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Roach_666




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PostPosted: Fri, 10th Feb 2012 15:46    Post subject:
Epic needs to up their level streaming technology for huge maps otherwise it will the same old.
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sabin1981
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PostPosted: Fri, 10th Feb 2012 15:53    Post subject:
Roach_666 wrote:
Epic needs to up their level streaming technology for huge maps otherwise it will the same old.


Well that's just it... I used to think the same as well, constantly blaming UE3/Epic for the ghastly texture/asset streaming, but in the end it all comes down to the developer and how they utilise UE3. There have been a few games where there is next to no streaming issues whatsoever, then there have been the majority where you can't even turn the camera without seeing textures screwing up.
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sausje
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PostPosted: Fri, 10th Feb 2012 15:57    Post subject:
Batman: AC best example how the engine should be used tbh. (unless someone can come up with a better example) (tho The Last Remnant didn't look too shabby either.)


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Werelds
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PostPosted: Fri, 10th Feb 2012 15:58    Post subject:
Nothing wrong with UE3, let alone UE3.5. Everything wrong with the majority of developers (or in most cases probably the publishers).
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sabin1981
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PostPosted: Fri, 10th Feb 2012 15:58    Post subject:
The Last Remnant was gorgeous, aye, but - loading times and texture issues aside - I positively adored Lost Odyssey and was always gutted Remnant was bought to the PC but not Odyssey Sad

Werelds wrote:
Nothing wrong with UE3, let alone UE3.5. Everything wrong with the majority of developers (or in most cases probably the publishers).


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sausje
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PostPosted: Fri, 10th Feb 2012 16:00    Post subject:
What loading and texture issues? (been such a long time since i played it, can't actually recall such problems Neutral)


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garus
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PostPosted: Fri, 10th Feb 2012 16:01    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:22; edited 1 time in total
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sabin1981
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PostPosted: Fri, 10th Feb 2012 16:02    Post subject:
sausje wrote:
What loading and texture issues? (been such a long time since i played it, can't actually recall such problems Neutral)


Oh wait.. you were serious? Dude... dafuq? Lost Odyssey was universally PANNED for its horrible loading times and dodgy streaming textures. It was alleviated somewhat when NXE came out and bought HDD install options, but not enough - it was still painful and pretty much the #1 reason why I stopped playing the 360 one and started hoping for a PC port Sad
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djaoni




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PostPosted: Fri, 10th Feb 2012 16:02    Post subject:
sabin1981 wrote:
I positively adored Lost Odyssey and was always gutted Remnant was bought to the PC but not Odyssey Sad


The only Final Fantasy this generation.
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sabin1981
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PostPosted: Fri, 10th Feb 2012 16:03    Post subject:
^^ Agreed. Mistwalker has all the talent from Squaresoft, that's why. I can't wait to see The Last Story. Some are pinning it as the successor to Odyssey.
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sausje
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PostPosted: Fri, 10th Feb 2012 16:05    Post subject:
sabin1981 wrote:
sausje wrote:
What loading and texture issues? (been such a long time since i played it, can't actually recall such problems Neutral)


Oh wait.. you were serious? Dude... dafuq? Lost Odyssey was universally PANNED for its horrible loading times and dodgy streaming textures. It was alleviated somewhat when NXE came out and bought HDD install options, but not enough - it was still painful and pretty much the #1 reason why I stopped playing the 360 one and started hoping for a PC port Sad


I tought you meant loading and texture problems on The Last Remnant Neutral

garus wrote:
sausje wrote:
What loading and texture issues? (been such a long time since i played it, can't actually recall such problems Neutral)


Remember Singularity?


I know the engine has that problem if not properly coded, but i tought sabin was refering towards The Last Remnant Razz


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sabin1981
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PostPosted: Fri, 10th Feb 2012 16:06    Post subject:
Naw, LO - another UE3 game which, sadly, was Sakaguchi's first UE3 project and it really showed. Gorgeous game, ruined by texture streaming and hilariously bad loading speeds.

garus wrote:

Remember Singularity?


I do! Recently played through it again (one of the few that thought the game was fabulous) and yeupp.... the texture streaming was...
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sausje
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PostPosted: Fri, 10th Feb 2012 16:07    Post subject:
sabin1981 wrote:
Naw, TLO - another UE3 game which, sadly, was Sakaguchi's first UE3 project and it really showed. Gorgeous game, ruined by texture streaming and hilariously bad loading speeds.

garus wrote:

Remember Singularity?


I do! Recently played through it again (one of the few that thought the game was fabulous) and yeupp.... the texture streaming was...


Ah console game, don't own a console anymore, so never played it Razz

And wasn't the streaming fixed on Singularity with a patch/command?!


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